Astral Guidance

Reference name: astral-guidance ~ ID: 3679
Tags:
Roll Result
1 #0: The Fool. A dud when drawn, provides no effect.
2 #1: The Magician. The user can expend this card to gain advantage on the next spell cast by them.
3 #2: The High Priestess, When the holders Hitpoints are reduced to 0, the card is expended and the 'Spare the Dieing' spell is cast on them.
4 #3: The Empress.
5 #4: The Emperor.
6 #5: The Hierophant.
7 #6: The Lovers.
8 #7: The Chariot.
9 #8, Justice.
10 #9: The Hermit. The user loses access to any Feats provided by their background and struggles to call upon knowledge related to it.
11 #10: The Wheel of Fortune. Expend this card, draw three more and gain their banes or boons until the next short rest.
12 #11: Strength. The user can expend this card to gain advantage on their next attack roll.
13 #12: The Hanged Man.
14 #13: Death.
15 #14: Temperance. The holders Alignment becomes 'Tempered Neutral' until it is either given to someone else or dissipates during the next short rest.
16 #15: The Devil.
17 #16: The Tower.
18 Card 18
19 Card 19
20 Card 20
21 Card 21
22 Card 22