Astral Guidance
Tags:
Roll | Result | |
---|---|---|
1 | #0: The Fool. A dud when drawn, provides no effect. | |
2 | #1: The Magician. The user can expend this card to gain advantage on the next spell cast by them. | |
3 | #2: The High Priestess, When the holders Hitpoints are reduced to 0, the card is expended and the 'Spare the Dieing' spell is cast on them. | |
4 | #3: The Empress. | |
5 | #4: The Emperor. | |
6 | #5: The Hierophant. | |
7 | #6: The Lovers. | |
8 | #7: The Chariot. | |
9 | #8, Justice. | |
10 | #9: The Hermit. The user loses access to any Feats provided by their background and struggles to call upon knowledge related to it. | |
11 | #10: The Wheel of Fortune. Expend this card, draw three more and gain their banes or boons until the next short rest. | |
12 | #11: Strength. The user can expend this card to gain advantage on their next attack roll. | |
13 | #12: The Hanged Man. | |
14 | #13: Death. | |
15 | #14: Temperance. The holders Alignment becomes 'Tempered Neutral' until it is either given to someone else or dissipates during the next short rest. | |
16 | #15: The Devil. | |
17 | #16: The Tower. | |
18 | Card 18 | |
19 | Card 19 | |
20 | Card 20 | |
21 | Card 21 | |
22 | Card 22 |