Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Stop monsters from raiding caravans and farms.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is an inexperienced adventurer, , a Druid,, who wears formal, clean clothes and the PATRON (employer) is a former teacher, who has an unusual skin color.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in a jungle.
The dungeon CREATORs were Dwarves and it was used as a tomb. In the past, the dungeon's creators were destroyed by internal conflict.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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