Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Find a place to establish a colony.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a priest, who is bald and the PATRON (employer) is a military officer, who has braided beard or hair.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is in a swamp.
The dungeon CREATORs were Giants and it was used as a temple or shrine. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Magic - Open a gate to another world. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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