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Weapon Quirk (Good or Bad)

Reference name: weapon-quirk-good-or-bad ~ ID: 1511
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Roll Result
1 Blissful - The bearer of this weapon feels fortunate and optimistic about the future. Harmless creatures are more prone to frolic in this items presence.
2 Confident - This item helps make the bearer more self-assured.
3 Covetous - The weapons bearer becomes obsessed with material wealth.
4 Frail - This weapon crumbles, frays, chips, or cracks when used. This has no actually effect on the weapons durability.
5 Hungry - This weapon only functions properly if it has "tasted" humanoid blood in the last 24 hours.
6 Loud - This weapon makes loud noises when used.
7 Metamorphic - This weapon periodically and randomly alters its appearance. The bearer has no control over this effect that does nothing to alter the weapons function.
8 Muttering - This weapon grumbles and mutters. The mutters can be useful information or random musings.
9 Painful - The bearer experiences a harmless flash of pain when using this weapon. Can effect concentration.
10 Possessive - This weapon demands to be attuned when first picked up, and doesn't allow the bearer to attune other items.
11 Repulsive - The bearer of this weapon feels distaste when in contact with this weapon, and continues to sense discomfort while bearing it.
12 Slothful - The bearer of this item feels slothful and lethargic, requiring 10 hrs to finish a long rest.