Major Detrimental

Reference name: major-detrimental ~ ID: 1522
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Roll Result
1 While attuned, your body rots of 4 days. [1) hair loss 2) finger tips and toe tips 3) lips and nose 4) ears] Regen spell restores lost parts.
2 While attuned, you decide your alignment daily at dawn by rolling a d6 twice. first roll: 1-2 lawful 3-4 neutral 5-6 chaotic second roll: 1-2 good, 3-4 neutral, 5-6 evil
3 When you first attune to this weapon you will be given a quest and affected by the geas spell. Quest determined by the dm.
4 This weapon houses a bodiless life force that attempts to take over the wielders body whenever the weapon is used. DC 10 charisma check or wielder is possessed.
5 Creatures with a challenge rating of 0, as well as plants that are not creatures, drop to 0 hp when within 10 ft of this weapon.
6 This weapon imprisons a death slaad. When you use this weapon there is a 5% chance it will escape and attack the wielder.
7 While attuned, creatures of a particular type are always hostile to you.
8 This weapon dilutes magical potions within 10ft, rendering them nonmagical.
9 This weapon erases magical scrolls within 10ft, rendering them nonmagical.
10 Before using this weapon, you must use a bonus action to draw blood from a willing/incapacitated creature, using a piercing or melee weapon. This does 1d4 dmg.
11 When you first attune to this weapon you gain a long-term madness.
12 You take 4d10 psychic damage when you attune to this weapon
13 You take 8d10 psychic damage when you become attuned to this weapon
14 In order to attune to this weapon you must kill a creature that is of your same allignment
15 When you become attuned to this weapon, one of your ability scores decreases by 2 at random. A greater resto spell will restore this.
16 Each time you attune to this weapon, you age 3d10 years. A DC con check is required to not die from shock. If you die you become a wight sworn to protect this weapon.
17 While attuned, you lose the ability to speak
18 While attuned, you have vulnerability to all damage
19 When you become attuned, there is a 10% chance a god sends an avatar (stats of an Empyrean) to take the weapon from you