1 |
Sharpness - Maximize weapon damage with this weapon when you attack an object. If you roll a 20 on an attack roll with this weapon, deal one extra of this weapons die of slashing damage. |
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2 |
Life Stealing - When you hit a creature with this weapon, deal an extra 1d6 necrotic damage and gain that much damage as temp hit points up to 10. |
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3 - 5 |
This weapon is a magic weapon |
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6 |
Damage dealt by this weapon can not be regened by magical means |
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7 |
This weapon sheds bright light in 15 ft and dim light an additional 15 ft |
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8 |
This weapon gives you advantage on saving throws against spells that would deal damage to you |
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9 |
This weapon gives you advantage on spell saves that would cause a harmful effect against you other than damage. |
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10 |
You can use your bonus action to make an attack with this weapon. |
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11 |
This weapon grants you the ability to stand on and move over liquid surfaces. |
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12 |
This weapon grants you a swim speed of 40 ft while wielding it. |
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13 |
This weapon has the throw property with a range of 20/60. A ranged attack with this weapon does an extra 1d6 damage. |
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14 |
After throwing this weapon, it will immediately return to the wielders hand. |
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15 |
This weapon acts much the same as the "Broom of Flying" |
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16 |
Vicious Weapon - When you roll a 20, the target takes an extra 7 damage of the weapons type |
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17 |
While holding this weapon, you gain a bonus to spell attack rolls. |
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18 |
While holding this weapon, you can not be surprised unless incapacitated by anything other than nonmagical sleep. |
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19 - 21 |
This weapon has the thrown property with a range of 20/60 |
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