1 - 45 |
Normal armor |
|
46 - 48 |
Adamantine Armor - Any crits against you become normal hits instead |
|
49 - 55 |
Elven Armor - +1 AC and you are proficient with this armor |
|
56 |
Dragon Scale - +1 AC and advantage against Fear checks as well as breath weapons. You also have resistance to an element of the DMs choice. |
|
57 |
Demon Armor - +1 AC and you can understand Abyssal. Your unarmed strikes deal 1d8 slashing with an additonal +1 modifier. Cursed and can't be removed. |
|
58 - 62 |
Dwarven - +2 AC and you can use a reaction to reduce forced movement by up to 10ft |
|
63 - 66 |
Mariners - Your swim speed is equal to your walking speed. Floats to the surface if the wearer has 0 hp while underwater. |
|
67 - 69 |
Mithral Armor - Light and flexible, wearer no longer has disadvantage on stealth checks or require a certain strength |
|