1 |
Wanderers. Some silhouettes are seen in the distance. Who walks in the Zone? |
|
2 |
Camp. The remains of a campsite, perhaps embers are still smoldering in the fireplace. |
|
3 |
Final Rest. D6 shallow graves, marked with pieces of scrap. Who is buried here? |
|
4 |
Victim. A corpse, hanged or bound to a pole. Who did this, and why? |
|
5 |
Message. Someone has written something on a wall. What does it say, and how recent is it? |
|
6 |
Tracks. They lead deeper into the Zone. Who walked here and where did they go? |
|
7 |
Boulder. A huge piece of rock. Protection from the Zone winds or a good lookout point? |
|
8 |
Tree. A lonely tree still grows in the desolate wasteland. Does it hide some secret? |
|
9 |
Creek. A narrow stream flows through the landscape. Is it a source of life or of death by the Rot? |
|
10 |
Zone Flowers. Out of place in the pale zonelands, a field of strange flowers with striking colors grow. |
|
11 |
Thistles. A thick undergrowth covers the sector. Boots and gear gets stuck in it. Do the bushes hide some secret? |
|
12 |
Vines. Lots of thick vines cover the ruins here. Are they dead and shriveled or still alive? |
|
13 |
Torrential Rain. A sudden downpour or heavy snowfall hits the PCs. They’d better seek cover |
|
14 |
Fog. A thick haze blankets the area. Visibility is reduced to a few yards, and sounds muffled. What lurks in the fog? |
|
15 |
Blazing Sun. Scorching sunlight bakes the PCs. Their skin burns and their clothes are soon wet from sweat. |
|
16 |
Blue Sky. The ever-present dirty Zone haze suddenly evaporates, revealing a stark blue sky. It is both beautiful and frightening. |
|
17 |
Dark Clouds. The sky darkens and the wind picks up. Dust whirls around across the broken old pavement. A storm is brewing. |
|
18 |
Thunder. The deep sound distant thunder rolls over the Zone. Sudden lightning flashes across the ruins. |
|
19 |
Road Sign. A metal sign stands alone, left from the Old Age. Does it show the way to something, or warn of some danger? |
|
20 |
Wreck. The remains of some old vehicle, rusted beyond repair. Its metal husk is still intact. Has someone sought shelter there? |
|
21 |
Movie Poster. A torn and worn old poster from the Old Age shows a strange scene. What do the PCs make of it? |
|
22 |
The Dead. D6 withering skeletons from the Old Age. What story could these old bones tell? |
|
23 |
Checkpoint. A roadblock from the final dying days of the Old Age. Could there be useful scrap here? |
|
24 |
Railroad Track. These rusty old tracks are completely overgrown. Where does the track lead? |
|
25 |
Hole. There’s a deep dark hole in the ground in front of the PCs. Is it an old well, or a path into tunnels below? |
|
26 |
Howling. An inhuman, long howl echoes across the Zone. Is someone in dire need of help - or is a Zone monster nearby? |
|
27 |
Collapse. A ruined building suddenly collapses in a deafening roar. Perhaps something interesting is revealed? |
|
28 |
Birds. A flock of small Zone birds suddenly take to the air. Did something startle them? |
|
29 |
Noise. A deep bellowing sound echoes across the Zone. It’s repeated a few times, then falls silent. |
|
30 |
Hut. Someone has built a nest or a hut made of scrap. Is someone home? |
|
31 |
Lake. A small black lake appears in the Zone haze. What is hidden underneath the mirrorlike surface? |
|
32 |
Escarpment. A sudden steep slope in front of the PCs. How do the PCs get down, and what awaits down below? |
|
33 |
Crevice. A deep fissure, several yards wide, cuts across the landscape. How do the PCs get across? |
|
34 |
Swamp. Foul Zone-water has engulfed the area, submerging the old crumbling streets. Dark, cold water leaks in to the PCs’ shoes. |
|
35 |
Copse. A dark copse of dark, dead trees cast their shadow over the PCs. What could be hidden among them? |
|
36 |
Hill. A steep hill or mound appears in the middle of the Zone. What is it, what’s on top of it? |
|