Intelligent Creatures
Tags:
| Roll | Result | |
|---|---|---|
| 1 | Moving In! (The creatures are building a shelter/moving into a lair, setting up camp, making a lot of noise. DC 10 Perception (Wisdom) to hear/see | |
| 2 | Taking Refuge. (Creatures are hard to surprise/hiding and alert to danger. Perception vs passive stealth) | |
| 3 | Hostages! (The creatures have taken prisoners and are taking them back to their lair. Roll up prisoners) | |
| 4 | Fleeing! (the creature/s are possibly injured and running away, Roll up another creature) | |
| 5 | Fighting! (The creature/s are fighting another group, Roll up another creature) | |
| 6 | Passing through! (the creature/s are passing though the area, not looking for a fight. Reaction 1d6: 1-2 Friendly, 3-4 Indifferent, 5-6 Hostile) | |
| 7 | Hunting! (the Creature/s are hunting/ foraging for food, quiet, wary, hard to surprise) | |
| 8 | Injured! (The Creature/s are injured and returning to their lair, reduced hit points) | |
| 9 | Pursuit! (The Creature/s are chasing another group, Roll up another creature) | |
| 10 | Booty! (The creature/s are returning to their lair with treasure, Roll up appropriate treasure) | |
| 11 | Drunk! (The creature/s are groggy from too much food/drink and are looking for a place to sleep it off) |