Extraordainary

Reference name: extraordainary ~ ID: 3858
Tags:
Roll Result
1 they befriended a strange intelligent creature (either humanoid or monster) who takes interest in them.
2 a deity or other such powerful being asked them to become its agent, the deity gave them an unusual pet as a gift.
3 they are magically transported to the characters current location, far away from where they were born. Any family or friends are left far behind, they are now a foreigner in the land.
4 they are plagued by incredibly detailed dreams, so detailed that they can actually glean the future from the visions, either by interaction or observation. they begin to suspect, however, that the dreams are REAL.
5 they spent time with a spell-caster who teaches them a minor cantrip as a parting gift.
6 they survived a deadly encounter with a monster. Because of the encounter, they gained insight into the creatures weaknesses.
7 they were abducted by otherworldly beings (planar, fey, fiend or celestial). They reappeared but had physically aged 1d10+10 years, had no memories of that lost time, and has not mentally aged even a minute.
8 while they were poking around in some abandoned, ruined place that the locals avoid, they come across a hidden cache of ancient treasures.
9 the followers of an unheard-of-god from another land followed omens that led them to them. The omens indicate that they are to be the mate of an avatar (earthly incarnation) of their god. they disagreed but are still harassed by the god's followers.
10 a potent conjunction of the stars and planets occurs on their birthday. They were struck by a falling star which passed through their body like it was made of mist. They awaken feeling different, as if something has been awakened.
11 they befriend an extremely wealthy person, Roll 1d6; 1-3 they were much older, 4-5 they were the same age, 6 were are much younger.
12 after a mighty storm had passed, they discovered a old waterlogged chest, sealed with chains and weighted with stones. They found the drowned form of a young animal. Suddenly, the creature's eyes opened and they acquired an unusual pet.
13 they were mistaken for the missing offspring of the ruler of the land and were taken to live in the ruler's household. After 1d6 years something happened that caused them to leave.
14 an evil, despotic ruler of their homeland ordered all persons of their Race, birthplace, or approximate age put to death. As far as they know, they are the only one to escape this heinous act.
15 A vicious animal attacked them on a moonlit night. Friends drove the beast off, but they discovered that they've been cursed with lycanthropy.
16 In a dark alley at night, they were attacked by thugs. Before they can take anything, they turn white with terror and run away. They discovered that they have a guardian ghost, a wise, benign spirit who accompanies them.
17 they were killed. However, their body returned to life with two resident souls theirs and that of an ancient, alien being. The other spirit awakened for a purpose, one that it keeps secret from their mind.
18 a strange pale woman gave them an ornate box sealed with wax and hoarsely whispers "It's up to you now, keep it safe, keep it from ... them." The woman droped dead at their feet with a dagger in her back
19 they received a mysterious message from persons unknown, the message details a dangerous secret which is now up to them to keep safe.