Sean's World Bending Chaos Surge Table

Reference name: seans-table ~ ID: 3861
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Roll Result
1 A fireball explodes with you at the center. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one.
2 You recover all your expended spell slots.
3 You lose the ability to hear for 1 day.
4 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of damage dealt.
5 You teleport to an alternate plane, then return to the location where you started after 1 minute.
6 You transform into a large empty barrel for 1 minute, during which time you considered petrified.
7 You are at the center of a darkness spell for 1 minute.
8 You are frightened by the nearest creature until the end of your next turn.
9 You are resistant to all damage types for 1 minute.
10 A random creature within 60 feet of you is poisoned for 1d4 hours.
11 Make a Wisdom saving throw against your own spell save DC. If you fail, you are polymorphed into giant dragonfly for 1 minute.
12 Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
13 You immediately gain 20 temporary hit points.
14 You teleport up to 60 feet to an unoccupied space that you can see.
15 You are the center of a silence spell for 1 minute.
16 You are vulnerable to fiends for 1 hour. Such creatures gain advantage on attack rolls made against you.
17 For the next day, any time you make an ability check, roll 1d6 and subtract the result.
18 For any spell that requires a saving throw you cast within the next minute, the target gains advantage.
19 The next single target spell you cast within the next minute must target one additional target.
20 For the next minute, you gain resistance to poison and psychic damage.
21 A demon whose CR is equal to your level appears near you. Make a Charisma saving throw against your spell save DC. If you make it, the demon is subservient, otherwise, it is hostile. The demon, if not banished or defeated, vanishes after 1 day.
22 For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level.
23 For the next day, you have advantage on the next 2d6 rolls you make where you don't already have advantage.
24 You are protected from Aberrations for 1 day. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC.
25 For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well.
26 For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well.
27 All creatures within 60 feet of you regain 2d8 hit points.
28 You transform into a marble statue of yourself for 1 minute, during which time you are considered petrified.
29 You are immune to disease for 1 week.
30 You immediately drop to 0 hit points.
31 Make a Wisdom saving throw against your own spell save DC. If you fail, you are transformed into a raven for 1 minute, as if by a polymorph spell.
32 You are protected from Beasts for 1 day. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC.
33 You transform into a stuffed toy resembling yourself for 1 minute, during which time you are considered petrified.
34 You stand at the center a circular wall of fire with a radius of 15 feet. Any creature in any of the spaces covered by this fire must make a Dexterity saving throw against your spell DC or take 5d8 fire damage. The wall of fire remains for 1 minute.
35 Choose 1 permanent or triggered effect that has happened to you or somebody else that you’ve received from this chart and remove it, even if it was beneficial.
36 You are vulnerable to Beasts for 1 hour. Such creatures gain advantage when attacking you.
37 You permanently lose the ability to smell. This sense can be restored with a spell that removes curses such as remove curse.
38 You are vulnerable to Celestials for 1 hour. Such creatures gain advantage when attacking you.
39 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a cat for 1 minute, as if by a {5e|Polymorph}} spell.
40 You are vulnerable to Plants for 1 hour. Such creatures gain advantage when attacking you.
41 You gain the service of an arcane eye for 1 hour that does not require concentration.
42 You are protected from Celestials for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
43 All your allies within 20 feet of you gain a +2 bonus to their AC for 1 minute.
44 3d6 random gems appear near you, worth 50gp each.
45 All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any melee weapon attack they make within the next minute.
46 For 2d6 days, you glow bright yellow. You have disadvantage on Stealth checks and anyone trying to perceive you has advantage on their Perception check.
47 You stand at the center a circular wall of force with a radius of 15 feet. Any creature in any of the spaces covered by this wall must make a Dexterity saving throw against your spell DC or take 5d8 force damage. The wall remains for 1 minute.
48 All creatures within 20 feet of you are knocked prone.
49 You are vulnerable to Aberrations for 1 hour. Such creatures gain advantage when attacking you.
50 For the next day, you are in the Border Ethereal near the location you were last in.
51 All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any ranged weapon attack they make within the next minute.
52 You are at the center of a 10-foot radius antimagic field that negates all magic equal to or less than your level for 1 hour and does not require concentration.
53 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a wolf for 1 minute, as if by a polymorph spell.
54 You are protected from Elementals for one day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
55 All of your hair permanently falls out. Only a spell such as remove curse can end this effect.
56 You gain the ability to speak one new language of your choice. However, you lose the ability to speak one language you already know.
57 A 30-foot cube hypnotic pattern appears with you at the center. All creatures within the pattern must succeed on a Wisdom saving throw or fall asleep for 1 minute or until they take damage.
58 You permanently forget one cantrip. A spell such as remove curse can restore your memory.
59 You are vulnerable to Undead for 1 hour. Such creatures gain advantage when attacking you.
60 You transform into an iron statue of yourself for 1 minute, during which time you are considered petrified.
61 You immediately take 2d10 psychic damage.
62 You gain an additional spell slot of your highest level for 1 week.
63 If you die within the next minute, you come back to life as if by the reincarnate spell.
64 You permanently gain one spell slot of one level below your highest-level spell slot, but lose one 1st-level spell slot. A spell such as remove curse can end this effect.
65 All creatures that can perceive you must make a Wisdom saving throw against your spell save DC or be frightened of you.
66 You are vulnerable to Elementals for 1 hour. Such creatures gain advantage when attacking you.
67 You are protected from Fey for 1 day. Such ceatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
68 You gain the service of an arcane sword that does not require concentration until your next short or long rest.
69 You permanently gain one cantrip. A spell such as remove curse can end this effect.
70 All allies within 20 feet of you get gain a -2 penalty on attack and damage rolls for any melee attack they make in the next minute.
71 All allies within 20 feet of you heal up to 3d8 hit points.
72 You lose the ability to see for 1 day. During this time, you have the blinded condition.
73 You gain the service of a phantom steed for 1 week.
74 Make a Constitution saving throw against your spell save DC. If you fail, you are stunned for 1 minute.
75 You transform into a stone statue of yourself for 1 minute, during which time you are considered petrified.
76 All creatures within 20 feet of you, including you, must make a Dexterity save against your spell save DC or be affected by a faerie fire spell.
77 Permanently increase one ability score of your choice by 1 point. Permanently decrease a different ability score of your choice by 1 point. A spell such as remove curse can end this effect.
78 You gain proficiency in one tool or weapon type you don’t already have for 1 day.
79 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a giant spider for 1 minute, as if by the polymorph spell.
80 Gain the sympathy effects of the antipathy/sympathy spell for 3d6 days.
81 You are protected from Fiends for one day. Such reatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
82 All allies within 20 feet of you gain a -2 penalty to attack and damage rolls for any ranged attack they make within the next minute.
83 For one minute, any spell with a casting time of 1 action can be cast as a bonus action.
84 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a giant rabbit for 1 minute, as if by the polymorph
85 The next time you cast a spell, do not roll on this chart.
86 For the next day, you gain proficiency in all skills that you are not already proficient in.
87 The next time you cast a spell, roll twice on this chart. Both effects will apply.
88 You are vulnerable to Fey for 1 hour. Such creatures gain advantage when attacking you.
89 You transform into an empty wooden chest for 1 minute, during which time you are considered petrified.
90 Gain the antipathy effects of the antipathy/sympathy spell for 3d6 days.
91 All creatures within 30 feet of you must make a Wisdom saving throw. Any creature immune to magical sleep automatically succeeds on its saving throw. Those that fail fall asleep for 1d6 minutes.
92 You are protected from Plants for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
93 You transform into a medium-sized potted plant for 1 minute, during which time you are considered petrified.
94 The next time you fall below 0 hit points within the next month, you automatically fail your first death saving throw.
95 You gain two spell slots at your second-highest level for 1 week.
96 For the next day, any time you make an ability check, roll 1d6 and add the result.
97 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a sheep for 1 minute, as if by the polymorph spell.
98 All allies within 30 feet of you gain a -2 penalty to their AC for 1 minute.
99 You are protected from Undead for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
100 You jump forward in time exactly 1 minute, for 1 minute. From the perspective of everyone else, you cease to exist during that time.
101 All spells you cast within the next minute automatically fail.
102 For the next day, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow.
103 You are confused for 1 minute, as though you were affected by the confusion spell.
104 Your Strength is increased by 2 for 1 day.
105 A third eye appears in your forehead, giving you advantage on sight-based Wisdom (Perception) checks for 1 minute.
106 The next spell you cast within the next minute that does damage, the damage is maximized.
107 For the next minute, you can teleport up to 20 feet as part of your movement on each of your turns.
108 You become intoxicated for 2d6 hours.
109 Your Intelligence is decreased by 2 for 1 day.
110 Your Wisdom is increased by 2 for 1 day.
111 For 1 minute, any flammable item you touch, that you aren't already wearing or carrying, bursts into flame.
112 Plants grow around you and you are restrained for 1 minute.
113 A random creature within 30 feet of you gains a flying speed equal to its walking speed for 1 minute.
114 You may immediately take 1 additional action.
115 If you fall within the next day, you automatically have the benefit of the feather fall spell.
116 You recover 1 expended spell slot of your choice.
117 For the next spell you cast within 1 minute that does damage, the damage is minimized.
118 You have are surrounded by a spectral shield for 1 minute, giving you a +2 bonus to your AC and immunity to magic missile.
119 You and all creatures within 30 feet of you gain vulnerability to piercing damage for 1 minute.
120 For 1 minute, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.
121 You are protected from Elementals for 1 hour. Such reatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
122 For the next minute, one creature of your choice gets a -2 penalty to its AC, attack rolls, and damage rolls.
123 You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for 1 minute.
124 All gold carried by the caster becomes fools gold.
125 You emanate light in a 30-foot radius for 1 minute. Any creature within 5 feet of you that can see is blinded until the end of its next.
126 For the next hour, you gain advantage on Charisma checks when dealing with any creature wearing black, but disadvantage if they are wearing white. If they are wearing both, this doesn't apply.
127 You are protected from Plants for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
128 Your Intelligence is increased by 2 for 1 day.
129 Within the next hour, you have advantage on the next roll you make where you don't already have advantage.
130 You gain a +2 bonus to your AC for 1 minute.
131 For the next minute, you are in the Border Ethereal near the location you were last in.
132 For the next minute, you gain resistance to thunder and force damage.
133 An imp appears within 30 feet of you. Make a Charisma saving throw against your spell save DC. If you succeed it, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 day.
134 For the next minute, you gain resistance to fire and cold damage.
135 For the next hour, you gain advantage on Charisma checks when dealing with any creature wearing red, but disadvantage if they are wearing green. If they are wearing both, this doesn't apply.
136 You gain the service of an arcane eye for 1 minute that does not require concentration.
137 You lose the ability to smell for 1 day.
138 You gain a -2 penalty to your AC for 1 minute.
139 You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute.
140 You become invisible and silent for 1 minute.
141 Your Dexterity is increased by 2 for 1 day.
142 You can detect the thoughts of 1 creature you can see within 30 feet of you for 1 minute.
143 For the next minute, all melee attacks you make with a non-magical weapon gain a +1 bonus to hit and to damage, and are considered magical for the purpose of overcoming resistances.
144 Your Strength is decreased by 2 for 1 hour.
145 You gain freedom of movement for 1 day.
146 Your Dexterity is decreased by 2 for 1 hour.
147 You are affected by a faerie fire spell for 1 minute. You automatically fail the saving throw.
148 You are protected from Beasts for 1 hour. Such creatures cannot attack you or harm you unless they succeed a Charisma saving throw against your spell save DC.
149 3d6 gold pieces appear near you.
150 For 2d6 hours, you have a faint pink glow. Anyone trying to perceive you has advantage on their Perception check.
151 You gain the ability to breath water for 1 day.
152 You and all creatures within 30 feet of you gain vulnerability to slashing damage for 1 minute.
153 For the next minute, light and darkness quickly alternate around you in a 30-foot radius, creating a strobe effect. Sight-based creatures gain a -1 penalty on attack rolls against you and Perception checks against you, and you gain a +1 bonus to Stealth ch
154 All creatures within 20 feet of you must make a Strength saving throw against your spell save DC or be knocked prone.
155 You are protected from Undead for one hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
156 For the next minute, you can pass through any solid, non-magical wall that is 6 or fewer inches thick.
157 You are protected from Fiends for one hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma save against your spell save DC.
158 You permanently gain one 1st-level spell slot but forget one cantrip that you already know. A spell such as remove curse can end this effect.
159 You immediately gain 15 temporary hit points.
160 All gold you are carrying is now silver.
161 For the next minute, you gain resistance to necrotic and radiant damage.
162 You are at the center of a fog spell which lasts for 1 minute.
163 Your Charisma is increased by 2 for 1 day.
164 You and all creatures within 30 feet of you gain vulnerability to lightning damage for 1 minute.
165 You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute.
166 For the next minute, any creature you touch takes 2d6 lightning damage.
167 You gain blindsight with a radius of 60 feet for 1 minute.
168 You are surrounded by a horrible, noxious odor for 1 minute. Anyone within 10 feet of you must make a Constitution saving throw or be stunned.
169 Your Charisma is decreased by 2 for 1 hour.
170 You gain the service of a phantom steed for 1 day.
171 You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute.
172 Your Wisdom is decreased by 2 for 1 hour.
173 Your speed is increased by 10 feet for 1 day.
174 You gain the ability to walk on water for 1 day.
175 You and all creatures within 30 feet of you gain vulnerability to psychic damage for 1 minute.
176 One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute.
177 You lose proficiency in one randomly chosen skill, tool, or weapon type for 2d6 days.
178 All food and drink within 30 feet of you becomes putrid, spoiled, or rotten. Consuming this food deals 2d6 poison damage and causes the poisoned condition for 1 hour.
179 All silver you are carrying is now copper.
180 You and all creatures within 30 feet of you gain vulnerability to fire damage for 1 minute.
181 You lose proficiency in all skill rolls for 1d4 hours.
182 You are protected from Fey for one hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
183 For the next hour, any time you make an ability check, roll 1d6 and subtract the result.
184 You’re feeling lucky. For the next hour, any time you make an ability check, roll 1d6 and add the result.
185 You immediately take 2d6 psychic damage.
186 You gain proficiency in one skill of your choice that you're not already proficient in for one hour.
187 Your Constitution is increased by 2 for 1 day.
188 You and all creatures within 30 feet of you gain vulnerability to thunder damage for 1 minute.
189 You and all creatures within 30 feet of you gain vulnerability to cold damage for 1 minute.
190 You gain the ability to speak one language of your choice for 1 day.
191 You and all creatures within 30 feet of you gain vulnerability to radiant damage for 1 minute.
192 You are protected from Celestials for 1 hour. Such creatures cannot attack you or harm you unless they succeed a on a Charisma saving throw against your spell save DC.
193 For the next minute, you are unable to cast any spell that causes damage of any type.
194 You gain spider climb for 1 minute, and it does not require concentration to maintain.
195 You immediately lose all unspent sorcery points and may not regain them until you have finished a long rest.
196 You and all creatures within 30 feet of you gain vulnerability to poison damage for 1 minute.
197 You gain the ability to speak with animals for 1 day.
198 All food and drink within 30 feet of you is purified.
199 You are protected from Aberrations for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma savinng throw against your spell save DC.
200 All your clothing and equipment teleports to the nearest open space at least 15 feet from you that you can see.
201 Your Constitution is decreased by 2 for 1 hour.
202 A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Dexterity check at your spell save DC or fall prone.
203 You levitate 6 inches off the ground for 1 minute.
204 You gain tremorsense with a range of 30 feet for 1 minute.
205 You make no sounds for 1 minute and you gain advantage on any Dexterity (Stealth) checks.
206 You grow a beard made of feathers, which remains until you sneeze.
207 You can't speak for 1 minute. When you try, pink bubbles float out of your mouth.
208 You are immune to intoxication for the next 5d6 days.
209 You recover your lowest-level expended spell slot.
210 For the next minute, you must shout when you speak.
211 Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute.
212 You cast mirror image on yourself, which lasts for 1 minute and does not require concentration.
213 You are surrounded by faint, ethereal music for 1 minute.
214 You regain all expended sorcery points.
215 Your hair grows to double its current length over the next minute.
216 Your hair falls out but grows back within 1 day.
217 You gain the ability to speak one additional language of your choice for 1 hour.
218 You are invisible for 1 minute.
219 Your eyes permanently change color. If they are a blue or grey shade, they turn dark brown, or vice versa. A spell such as remove curse can end this effect.
220 Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any Stealth check.
221 You feel the incredible urge to relieve yourself. Until you do, your Strength and Intelligence are reduced by 1. If you don't relieve yourself in the next 2 minutes, the above effects are removed, but your Charisma score is reduced by 4 for 1 hour or until
222 Gnats buzz around your head for 1 minute, distracting you. You must make a Constitution saving throw against your own spell save DC to cast any spell.
223 You are surrounded by a faint, offensive odor for 1 minute. You gain disadvantage on all Charisma checks.
224 For the next minute, all spells with a casting time of 1 action or 1 bonus action require 2 consecutive actions to cast.
225 You have the irresistible urge to scratch an itch in the middle your back, just out of reach, for 1 minute. If you don't scratch it using a back scratcher or some similar device , you must succeed a Constitution saving throw against your spell save DC to c
226 You have a momentary vision of your own death. If you fail a Wisdom saving roll at your spell DC, you are frightened for 1 minute.
227 Your Charisma is increased by 2 for 1 minute.
228 Over the next minute, all plants within 20 feet of you grow as if affected by the plant growth spell when cast as an action.
229 Your eyes glow red for 1 minute.
230 Your Constitution is increased by 2 for 1 minute.
231 You add your proficiency bonus to all Charisma checks for the next hour, if you don't already add it.
232 Your spell components seem to have been rearranged. During the next hour, you must make an Intelligence check against your spell save DC to cast any spell that requires a material component.
233 For the next minute, you have advantage on the next roll you make where you don't already have advantage.
234 Every creature within 15 feet of you takes 1 necrotic damage. If you are wounded, you regain hit points up to the amount of damage dealt. If you are not wounded, you gain this amount of temporary hit points.
235 A magic mouth appears on a nearby wall or flat surface. When you speak, your voice comes from the magic mouth. This lasts for 1 minute.
236 You can hear exceptionally well for 1 minute, gaining advantage for all Perception checks related to sound.
237 You lose the ability to smell for 1 hour.
238 For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake.
239 A gentle gust of wind blows outward from you. All creatures within 40 feet of you can feel it, but it otherwise does nothing.
240 Your Dexterity is increased by 2 for 1 minute.
241 You immediately take 1d10 radiant damage.
242 One randomly-chosen non-magical item in your possession that weighs 1 pound or less vanishes and is forever gone.
243 Your Wisdom is increased by 2 for 1 minute.
244 You immediately gain 10 temporary hit points.
245 3d6 silver pieces appear near you.
246 You regain 5 hit points per round for 1 minute.
247 An imp appears near you. Make a Charisma saving throw against your spell save DC. If you succeed, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 hour.
248 Your speed is increased by 10 feet for 1 minute.
249 You gain proficiency on all Strength checks for the next hour, if you don’t already have it.
250 Your Intelligence is increased by 2 for 1 minute.
251 Mushrooms sprout around you in a 5-foot radius and vanish after 1 minute. If one is harvested and eaten within this time, the creature must make a Constitution saving throw against your spell save DC. On failure, take 5d6 poison dmg. On success, heal 5d6.
252 One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated.
253 You can smell exceptionally well for 1 minute, gaining blindsight with a radius of 10 feet and advantage on all Perception checks related to odor.
254 Your feet sink into the ground, making you completely immobile for one minute. This has no effect if you were not standing on the ground when the spell was cast.
255 One random gem worth 100gp appears near you.
256 For the next minute, you have double vision. This gives you disadvantage on ranged attacks (including spell attacks) and Perception checks involving sight.
257 You are surrounded by a faint, pleasant odor. You gain advantage on all Charisma checks you make within the next minute.
258 You lose proficiency on all skill checks for 1 minute.
259 You gain freedom of movement for 1 minute.
260 You gain darkvision with a radius of 60 feet for 1 minute. If you already have darkvision, you lose it for 1 minute.
261 Approximately 100 gallons of water appear over your head and those within 10 feet of you, evenly distributed above everybody within the radius.
262 You gain a +1 to your AC for one minute.
263 You fall victim to a horrible cramp in both legs, reducing your speed by 10 feet for 1 hour.
264 The next spell you cast within the next hour uses a spell slot of one level lower than what it normally requires. If the spell is a spell of 1st level, you still must expend a spell slot to cast it.
265 For the next hour, you are unable to read as the letters all appeared jumbled.
266 For the next day, everything you say must rhyme. If it doesn’t, you take 1d6 psychic damage.
267 During the next hour, you may re-roll any one save, attack roll, or skill check. If you do, you must take the new roll’s result.
268 You grow 1d6 inches in height. You gradually return to your original height over the course of 1 day.
269 You immediately take 2d4 psychic damage.
270 For the next hour, any time you make an ability check, roll 1d4 and subtract the result.
271 You gain the ability to speak with animals for one hour.
272 You get gain a -1 penalty to your AC for 1 minute.
273 You gain the use of an unseen servant for 1 hour.
274 The next spell you cast within the hour uses a slot level one level higher than what it normally requires.
275 A bad joke comes to mind and until you tell it (which takes an entire action), you suffer a Wisdom penalty of 1.
276 You hear a ringing in your ears for 1 minute. During this time, casting a spell that requires a verbal component requires a Constitution check against your spell save DC.
277 You lose 1d6x5 pounds. You gradually return to your original weight over the course of 1 day.
278 Your clothes become dirty and filthy. Until you can change and/or clean your clothes, your Charisma is reduced by 1.
279 You gain proficiency in Wisdom checks for the next hour, if you don’t already have it.
280 You shrink 1d6 inches in height. You gradually return to your original height over the course of 1 day.
281 Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. A spell such as remove curse can end this effect.
282 For 1 minute, one creature of your choice within 30 feet of you gains a -1 penalty to attack rolls, damage rolls, and their AC.
283 For the next hour, any time you make an ability check, roll 1d4 and add the result.
284 If you cast a spell with a saving throw within the next minute, the target gainsdisadvantage on its saving throw.
285 Your Strength is increased by 2 for 1 minute.
286 One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute.
287 You immediately heal 2d10 hit points.
288 You gain proficiency on all Intelligence checks for the next hour, if you don’t already have it.
289 The power of your magic is strong! For the next hour, any spell you cast does not require a verbal component.
290 You gain 1d6x10 pounds. You gradually return to your original weight over the course of 1 day.
291 You gain proficiency in all Dexterity checks for the next hour, if you don’t already have it.
292 Your fingernails and toenails grow to an uncomfortable length. Until you trim them, your Dexterity is reduced by 1 and your speed is reduced by 5 feet, even if you’re not wearing shoes.
293 You gain the effects of the blur spell for 1 minute, which does not require concentration to maintain.
294 For the next hour, you appear to others to be the opposite gender.
295 You gain the service of a 2nd-level spiritual weapon for 1 minute.
296 The power of your magic is strong! For the next hour, any spell you cast does not require a somatic component.
297 You gain proficiency in all Constitution checks for the next hour, if you don’t already have it.
298 All gold pieces carried by the caster turn to goldfish.
299 Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Enshrouded objects are considered heavily obscured.
300 Your fingers become sore for 1 hour. During this time, you must succeed on a Dexterity saving throw against your spell save DC to cast a spell with a somatic component.
301 You feel extremely nauseated. Make a Constitution saving throw against your spell save DC. If you fail, you must spend your next action throwing up.
302 You immediately lose one unspent sorcery point.
303 Half of caster's body turns to stone. Which half is DM discretion. For one minute.
304 Half of caster's body becomes sodium, the other half becomes ice for one minute.
305 A random magic item within 30 feet of caster explodes. Damage determined by DM based on size and rarity.
306 A normal item within 30 feet of caster shrinks by 90% for one minutes.
307 1d10 of caster's fingers turn to steel for the next hour.
308 1d6 sparrow eggs tumble from the caster's mouth.
309 1d1000 flies swarm from the caster's mouth whenever he/she tells a lie. This effect remains until a 'remove curse' is performed.
310 1d4 people of the same race or opposite sex fall in love with the caster.
311 1d6 rounds of booing and hissing ensue if the caster speaks his name.
312 1d6 rounds of dramatic music plays whenever the caster speaks his name.
313 1d4-1 bones teleport out of caster to the ground next to him/her. Lose 12 HP per bone.
314 3d10 gazelles appear within the caster's home.
315 4d8 of the caster's teeth turn to gold.
316 8d4 of the caster's teeth become sentient.
317 A hole that is 1d100 feet deep opens beneath the caster. Must make a dex check or fall.
318 A false but very real looking map is tatooed to the caster's skin.
319 A framed 8x10 photograph of the caster appears by their feet.
320 A gaping hole appears under the caster whenever they speak their name. This effect ends when a 'remove curse' is performed.
321 A glaze of frost coats the caster's wounds.
322 A giant hand reaches down from the sky and snatches the caster away.
323 A large cheese sculpture of the caster appears nearby.
324 A large granite hand rises from the earth to grasp the caster.
325 A Late-Model Ford appears in the caster's new driveway.
326 A rainbow springs from the caster's head and follows him/her everywhere.
327 A rattling sound is heard whenever the caster's head is shaken.
328 A red dragon believes it owes the caster a favor.
329 A red dragon believes the caster is persuing him/her.
330 A red dragon believes that the caster owes him/her a favor.
331 A red dragon covets something the caster now posesses.
332 A small elemental appears whenever the caster spills blood.
333 A small elemental appears whenever the caster's blood is spilt.
334 A swarm of bees appears and attacks the caster.
335 A thick foul-smelling discharge oozes from the caster's ears.
336 Everyone within 30 feet of the caster begins vomitting for the next 1d4 minutes.
337 A wealthy investor wants to buy the caster's nervous system.
338 Air cannot come within 10 feet of the caster's primary weapon.
339 Air elemental resides within caster's lungs. Inhailation unnecessary.
340 All air within 1d10 feet of caster becomes iron.
341 All air within 1d10 feet of caster becomes water.
342 All air within 1d10 feet of caster becomes fire.
343 All air within 1d10 feet of caster becomes chlorine gas.
344 All allies appear identical to one nearby ally to caster for 1d12 rounds.
345 All architecture within 120 feet of caster is leveled.
346 All bags of holding within 120 feet of caster dump all of their contents.
347 All but one of caster's attributes are re-rolled daily.
348 All but one of caster's attributes are raised to 18.
349 All but one of caster's attributes are forever reduced to 3
350 All of caster's attribute scores are halved. Round Down.
351 All of caster's attributes drop down to the lowest score among them.
352 All of caster's attributes raise to the highest score among them.
353 All of caster's attributes drop to 3.
354 All of caster's equipment turns to platinum.
355 All caster's gems become enchanted with Continual Light.
356 All caster's gold pieces turn to teeth.
357 All clothing becomes invisible to caster. This ends when a 'Remove Curse' is performed.
358 All clothing touched by the caster (not including own) crumbles to dust.
359 All coins carried by caster turn to lead.
360 All coins within 100 yards bear the caster's likeness.
361 All coins within 100 yards turn into bees.
362 All creatures within 100 feet ignore caster completely for 1d4 rounds.
363 All creatures within 90 feet of caster have a sing along for 1 minute.
364 All enchantments/charms/curses on the caster are dispelled.
365 All enemies within 15 feet of caster turn into Cast Iron.
366 All flesh on the caster's face is invisible when he/she smiles for the next week.
367 For the next week all food or drink tastes utterly and completely bland.
368 All free water within 120 feet of caster becomes molassas.
369 All gems carried by caster turn to ice.
370 All gems carried by caster combust.
371 All gold carried by caster melts at 32 degrees Farenheit. This effect ends when a "Remove Curse" is performed.
372 All ground within 60 feet of caster is Greased.
373 All ground within 60 feet of caster turns to glass, 10 feet deep.
374 All items carried by caster age 1000 years.
375 All items carried by caster appear in someone else's possession.
376 All items carried by the caster are enchanted with Explosive Runes.
377 All items carried by caster become weightless, may float away.
378 ALL items (including weapons) carried by the caster double in size.
379 All items carried by caster drop 3d100 degrees.
380 All items carried by caster are enchanted with Continual Light.
381 All items and equipment carried by caster lose all color and become gray.
382 All items carried by caster are sent to the Astral Plane.
383 All items carried by caster teleport to his/her home.
384 All items carried by caster turn invisible.
385 All items carried by caster turn into ice.
386 All items carried by caster turn into gold.
387 All items carried by caster turn into bees.
388 All items carried by caster turn into Mercury.
389 All items carried by caster turn into steam.
390 All items/equipment/clothes/gems/coins owned by the caster teleport to his home.
391 All items owned by caster turn invisible.
392 All magic items within 60 feet of caster vanish for 1d20 turns.
393 All metal on or within caster turns to wood.
394 All rings worn by the caster turn to string but retain properties.
395 All rocks larger than 1' within 100' of caster explode.
396 All spells caster now has memorized discharge on his/her boots.
397 All 10 of caster's fingers are on his/her dominant hand.
398 All who see caster see him/her to be a criminal. This effect ends upon performing a "Remove Curse".
399 All within 90 feet of caster make an Int check or forget who the caster is.
400 An illusory sign labled 'Leper' floats above caster's head. This effect ends upon performing a 'Remove Curse'.
401 An illusory sign reading 'Wizard' floats above caster's head. This effect ends upon performing a 'Remove Curse'.
402 An iron golem in the caster's image appears and attacks everyone.
403 Any magic 'charged' item owned by caster becomes fully charged.
404 Any magic 'charged' item owned by caster becomes fully charged.
405 All curses are removed from the caster.
406 Any fires lit in the caster's home cannot be put out by him/her.
407 Any glass carried by the caster turns into Transparent Steel.
408 Any magic, good or bad, currently affecting the caster is dispelled.
409 From this point forward any attempts to ressurrect the caster are negated.
410 Any water carried by caster takes him/her to Elemental Water
411 Any water carried by caster tastes like gasoline but is pure.
412 Any water carried by caster turns to blood.
413 Any water carried by caster turns to crystal ooze.
414 Any water carried by caster turns to brine.
415 Any water carried by caster turns to Roast Beef Gravy.
416 Any water carried by caster turns to solid steel.
417 Any Wishes used by caster thus far are nullified.
418 From this point forward, anyone sleeping near caster cannot wake up unless he/she does first.
419 At death, caster has a 10% chance of resurrecting at full health.
420 At death, caster is resurrected and gains one level.
421 At death, caster is resurrected but continues to decay.
422 At death, caster is resurrected but has lost a level.
423 At death, caster is resurrected but forgets who he is.
424 At death, caster is resurrected but is the opposite sex.
425 At death, caster is resurrected but is permanently blind.
426 At death, caster is resurrected but with only 1 week to live.
427 At death, caster is revealed to have been an android the whole time.
428 At death, caster is rumored to have been the opposite sex.
429 At next full moon, caster vanishes. Everyone forgets who he/she was.
430 Bigby's interposing hand prevents caster from attacking anyone. This lasts for the next hour.
431 Bread crumbs appear in the foot prints of wherever the caster walks.
432 Candles are automatically snuffed out in the caster's presence.
433 Candles burn but are not consumed in the caster's presence.
434 Candles spontaneously light in the caster's presence.
435 Caster absorbes all damage dealt to target in the next turn.
436 Caster absorbs all subsequent damage to next being he/she touches.
437 Caster accuses random ally of joining foe's party.
438 Caster acknowledges no one's authority.
439 Caster acquire's a random language.
440 Caster acquire's the deed to a castle in a far off land.
441 Caster acquire's the deed to a castle in another plane.
442 Caster adds 1 to one attribute but loses 2 from another.
443 Caster casts Watery Double on the next pool of water he/she touches.
444 Caster casts Shocking Grasp on the next PC he/she touches.
445 Caster affected by Lifeproof. Life is in random item caster is carrying.
446 Caster age is halved.
447 Caster affected by Shocking Grasp every time he/she hears his/her name.
448 Caster ages 1 year every time he/she learns a new spell.
449 Caster ages by 1 year every time he/she casts a spell.
450 Caster ages halfway to his/her maximum life expectancy.
451 Caster ages 1 year for each hitpoint he/she loses.
452 Caster always answers Yes-No questions truthfully.
453 Caster always has initiative, except on a 1, where they go last.
454 Caster always goes on last initiative except on a 10, when they go first.
455 Caster and allies all exchange places. Even if they are on separate planes.
456 Caster always tells the truth. Lies are impossible.
457 Caster and allies are teleported 1d6 miles in a random direction.
458 Caster and allies all lose half of their maximum hitpoints.
459 Caster and allies regain half of their maximum hitpoints.
460 Caster and nearest eagle exchange places.
461 Caster and nearest entombed corpse exchange places.
462 Caster and nearest Lich exchange places.
463 Caster and nearest mummy exchange clothing.
464 Caster and target exchange all posessions.
465 Caster and target exchange races.
466 Caster and nearest ally exchange reflections.
467 Caster and target swap skeletons. 8d10 damage each.
468 Caster announces his/her presence before entering a dark room.
469 Caster answers all questions by starting with "Back in my day..."
470 Caster apologizes to everyone he/she injures.
471 Caster appears unspeakably beautiful while he/she sleeps.
472 Caster attracts all undead within 1 mile.
473 Caster attracts the attention of the nearest Great Worm
474 Caster automatically disbelieves illusions for 1d100 days.
475 Caster automatically knows the first name of everyone he/she meets.
476 Caster becomes a god and is removed from play.
477 Caster attracts all nearby projectiles targeting an ally.
478 Caster becomes a Thought Broadcaster for the spell's duration.
479 Caster becomes a Turkey every full moon.
480 Caster becomes flat like parchment when he/she sleeps.
481 Caster believes any lie told by the opposite sex.
482 Caster believes the next lie he is told is irrefutable truth.
483 Caster blames all his/her failures on the nearest Paladin.
484 Caster blasphemes the god of the nearest Paladin.
485 Caster bursts into tears whenever he/she tries to tell a lie.
486 Caster can become completely clean at will.
487 Caster can speak with plants once per week.
488 Caster cannot open doors without saying "Open Sesame" first.
489 Caster cannot see through glass.
490 Caster closes his/her eyes and counts to 1000.
491 Caster developes phobia of Wild Surges.
492 Caster disgorges a scroll containing a random 7th level spell.
493 Caster Explodes. Reforms 2d20 turns later completely unharmed.
494 Caster falls in love with 1d4 people of same race/opposite sex.
495 Caster Feigns Death whenever he/she is out of spells.
496 Caster forgets Common as a language.
497 Caster gains a level but ages 10 years.
498 Caster gains the friendship of a well respected mercenary.
499 Caster gains the power to grant one wish to someone else.
500 Caster hallucinates wildly for 1d12 hours.
501 Caster is buried up to his/her waist in hot dogs.
502 Caster is reduced to level 1 for 5 turns.
503 Caster is reduced to 1 hit point.
504 Caster is standing in a bucket of oatmeal.
505 Caster gains proficiency with all weapons.
506 Caster is suddenly carrying a sophisticated laptop computer.
507 Caster is teleported to nearest prison cell.
508 Nearest PC (not the caster) picks a color and Caster's hair becomes that color permanently. Only a remove curse can undo this.
509 Caster finds he/she is in posession of a Lich's phylactery.
510 Caster sprouts deer antlers.
511 Casters arms grow the size of his/her legs.
512 Casters bones cannot be broken by nonmagical means.
513 Caster's cloak becomes a clock.
514 Caster's cloak becomes a Cloaker.
515 Caster's clothing disintegrates when removed.
516 Caster's clothing becomes tight-fitting chainmail.
517 Caster's eyes become incredibly beautiful but cannot see.
518 Caster's eyes become two tiny beholders for one minute.
519 Caster's footprints glow in the dark.
520 Everyone within 10 miles forgets the caster's name until reminded.
521 Everyone within 10 miles suddenly knows the caster's name.
522 Children shriek in horror when the caster is near.
523 Elrans Absolute Abjuration discharged at caster's location.
524 Nearest royal of the opposite sex falls in love with the caster.
525 Nearest royal of the opposite sex developes a strong hatred for caster.
526 Necromantic magic doesn't work on caster for one year.
527 Next 25 gallons of water touched by caster turn to blood.
528 Next 25 gallons of water touched by caster turn to Elven Wine.
529 Next 25 gallons of water touched by caster become nitroglycerine.
530 1d10 hit die fireball casts centered on target.
531 If Hostile: Target is holding a grenade from which the pin has been pulled. If Friendly: Target is now holding a grenade from which the pin has NOT been pulled.
532 One random enemy or ally within 120 feet is teleported to The Pit.
533 Target Saves VS Petrify or turns to clay.
534 Target saves Vs Petrify or turns to Ice.
535 Target teleports to nearest jail cell.
536 Target teleports to the lair of the Tarrasque.
537 Target teleports to the place of his/her birth. Returns in 1d4 days.
538 Target's arms become broken.
539 Target's stomach fills with water, 1 gallon each turn.
540 Target's weapon turns to adamantine. Gains +2.
541 Target's weapon explodes.
542 1 random NPC nearby can no longer age.
543 1 random NPC nearby gains proficiency with Chakrams.
544 1 random nearby humanoid gains strength of 25.
545 A 1957 De Soto appears nearby, engine running.
546 A Deck Of Many Things falls from the sky nearby.
547 A Deck Of Normal Pinochle Cards falls from the sky nearby.
548 A Type V demon appears nearby, intent on killing everyone nearby.
549 After 1d6 turns, a 50 die fireball detonates at the site.
550 All Bags of Holding within 60 yards fill with Razor Blades.
551 All Bags of Holding within 60 yards become bags of devouring.
552 All Geese within 1 mile fall under a Geas, as spell.
553 All trees within 100 feet turn to cheese.
554 All water within 1 mile is rendered absolutely toxic.
555 Monster Summoning VII occurs 2d3 times.
556 Nearest butterfly polymorphs into a Gold Dragon.
557 Nearest castle turns to chocolate.
558 Nearest doorway becomes a Gate to another Prime Material.
559 Nearest door becomes a lasting portal to the Elemental Plane of Fire
560 Nearest dragon appears nearby.
561 Nearest government official is found to be a colony of insects in disguise.
562 Nearest house explodes as a 50HD fireball.
563 Nearest lake drains mysteriously.
564 Nearest paladin becomes noticeably more extreme in his/her belief.
565 Nearest suit of plate armor turns to silk.
566 No sword can draw blood within 100 ft for the next 1d6 turns.
567 Nothing for one turn, then the surge occurs again next turn.
568 Roll three surges. All three effects take place simultaneously.
569 Region becomes a zone of wild magic.
570 Region becomes Magic-Dead forever.
571 Sea level around the world rises by 2 feet.
572 Spiderweb covers all within 200 feet.
573 Wildsurges are henceforth twice as likely to occur in the area.
574 Winter starts now and ends when it should naturally end.
575 The nearest star explodes in a massive supernova.
576 Tornado and hurricaine buffet the region, causing unspeakable damage.
577 Target's soul is ripped from it's body and placed into the nearest nonmagic weapon. The weapon becomes sentient, bearing the target's personality. The item becomes a magic item with stats and abilities determined by the DM.
578 Creates a clone of the target.
579 Nearest river freezes solid.
580 Nearest pond becomes a pool of lava.
581 Nearest sycamore tree becomes volcanically active.
582 No rain will ever fall again within a 1 mile radius of the casting point.
583 Nearest villiage sinks into the ground.
584 Next fire started in area will trigger a snowstorm lasting 4 days.
585 Spell rips a hole in space, creating gateway to Astral Plane.
586 Spell's Area of Effect increased by 1000x
587 The sun appears to be a black hole until nightfall.
588 The sun appears to be a big yellow smiley face until nightfall.
589 The target point becomes a Gate to the nearest bonfire.
590 Target point becomes a Gate to the nearest brothel.
591 An illusion of the Tarrasque appears in the vicinity.
592 Thick fog envelopes the region permanently.
593 Someone nearby is stricken with lycanthropy.
594 Spell works, but it's formula is wiped from all earthly records.
595 Spell recurrs over the next 1d4 rounds, hitting random targets.
596 Spell occurs at this time every day for the next year.
597 Spell effectiveness (Range, Duration, Damage) increased by x1000.
598 Nearest mountain levitates 1 mile.
599 PC closest to target becomes polymorphed into a goat.
600 The caster becomes intoxicated.
601 All creatures within 60 ft become intoxicated.
602 Caster becomes a Lich and an item within their possession becomes their phylactery.
603 An illusory Tsunami appears in the distance coming from the nearest body of water.
604 Everyone within 50 feet of caster drops whatever they are holding on their hands.
605 Casters weapon disappears and is replaced with the Kingdom Key keyblade. Maintains the same stats and effects. Attacks made with it can deal Radiant damage at will.
606 Caster's weapon disappears and is replaced with a Halo CE Pistol with three shots remaining. Dmg is 1d10 plus Dex mod. After and ONLY after all three shots are expended, the pistol disappears and the casters weapon reappears in it's place.
607 A Leaky Bag of Spiders appears nearby. (A "bag of tricks" that only contains spiders. The spiders pulled from the bag are determined by the DMs choosing. The bag leaks once per day, allowing a spider to escape from the bag at random.
608 A Sword of Slimes appears nearby in a random persons possession. +2 vs Slimes. Creatures killed by this weapon become a slime with CR determined by the DM.
609 The clothes of everyone within 20 feet of the caster become bright pink.
610 Target is polymorphed into a chicken.
611 DM takes control of the Caster and the Caster DMs for 5 minutes. A party vote is taken to either allow or overrule, casters vote counting twice. If the caster does not DM, roll two surges from this table and both happen simultaneously.
612 Caster and Target are teleported to the Yavima Jungle on the plane of Zendikar for 1d4 rounds and then are teleported back.
613 A bag of borrowing appears nearby. Items pulled from this bag are actually pulled from other bags of holding across the planes. Only one item can be pulled each day and it is entirely random. Items return to their rightful bag after 1 hour.
614 The next non magic weapon you touch becomes a magic weapon with a powerful beneficial trait and a powerful negative trait determined by DM.
615 Caster is teleported to New Phyrexia on the plane of Mirrodin for 1d4 rounds and then teleports back.
616 Random PC's weapon within 30 feet of caster is imbued with three minor curses of the DMs choosing.
617 Spell becomes a Level 1 magic missile targeting the same Target.
618 Caster gains one level but loses 5 total maximum health.
619 A level 18 Longtooth Shifter Paladin claiming to be not of this world named Zanfire Razortooth appears nearby and offers his services in exchange for 8000 gold pieces. If declined, leaves.
620 A level 10 Changeling Bullywug appears in the vicinity and attempts to steal anything he can get his hands on before leaving.
621 A giant beanstalk erupts from the ground nearby, ascending into the clouds.
622 The caster and the last person they spoke with swap places.
623 The next PC the caster touches gains 50 temporary health until their next extended rest.
624 The caster sprouts wings out of their back (feathered or bat-like), and they gain a fly speed equal to their walk speed. This can be removed via "remove curse".
625 Target becomes impossibly beautiful but loses strength, trading brawn for beauty. +4 Cha, -4 Str. Removed via "remove curse".
626 Target is thrown forward in time by about 5 minutes. During this time it is as though they have been removed from existence.
627 The queen to the nearest hive instantly perishes.
628 The next time the caster drops to zero hitpoints, a Level 20 female Tiefling appears adjacent to caster and creates a 10ft radius dome of moonbeam that pushes enemies out of the AOE and heals all within for 3d8. Acts independently 1hr and then disappears.
629 A level 20 Half Elf Ranger appears nearby offering his services in exchange for 10,000 Gold plus alcohol. Will assist with killing one Fiend, Elemental, Undead, Celestial, or Abherrant creature of your choice.
630 You become incredibly strong, but become hideously disfigured, becoming unrecognizable. Until a Remove Curse is performed, +4 Str, -4 Cha.
631 One random PC in the area can no longer have their mind read. If any attempts are made, the one attempting to read gets false information. This applies to all forms of telepathy or Sending magic. Only false messages are sent.
632 An Easter Ring appears on the casters hand. (RS CLASSIC)
633 For the next minute, the casters eyes shine bright cones of light like spotlights.
634 A mysterious egg appears nearby. It seems like it might take a while to hatch.
635 The next time you would have to roll a surge off of this table, don't. The spell happens as is.
636 A potion of healing appears on the ground closest to the PC with the lowest health.
637 All gease within one mile have the Grease spell cast on them.
638 All creatures within 15 ft of caster are invisible for the next minute. But during this time when the caster walks their boots/shoes/ sandals make a very loud squeaking sound.
639 All bandits within a days travel have their weapons replaced with fully sized swordfish.
640 Point of target becomes a "Hellivator", the 5ft square becoming a hole going down 500 feet or until it hits the first underground cavern or tunnel. A ladder extends the entire way down.
641 Gravity reverses on target for 10 seconds. (Assume 9.8 m/s). Target then remains suspended for 2 seconds. Gravity then returns to normal.
642 All allies within 100 ft are brought back to full hitpoints. All allies who died within the past 5 minutes are Reincarnated at half HP. If within the past round however, they are resurrected instead and not Reincarnated.
643 A scroll of True Resurrection appears in the casters pocket.
644 A 200 HD fireball will strike this site in exactly one year.
645 A cloaked figure appears offering the caster two choices. 1) Fighting a human sized chicken or 2) 6 chicken sized humans. Whatever they choose appears adjacent to the caster and attack. If caster doesn't give a verbal response that turn, both happen.
646 Caster is now immune to all forms of poison, but suffers -1 con. Removed via "remove curse".
647 For the next day the caster loses his/her butthole and it is replaced by a Portable Hole. It returns to it's rightful place and returns to normal after one day.
648 All vampires within a days travel turn to dust.
649 A magical scroll appears in the casters hand that allows him/her to rename any town he or she has visited to whatever they like. The residents of the town do not question it.
650 A very well made Fan Art inked drawing of the caster in a battle ready pose appears on the ground nearby. Signed by a celestial who apparently watches over the caster from time to time.
651 The caster and target cannot cause each other harm for the next week.
652 All damage caster deals or receives is doubled for the next hour.
653 Caster knows all languages for one hour.
654 Caster's shoes/boots become filled with peanut butter.
655 PC nearest to caster has their hair changed to a random color decided by the DM.
656 The 5ft of ground occupied by caster levitates up by 5 ft and remains there.
657 A Goliath with a shield at the end of a stubbed arm challenges you to an arm wrestle. DC 20 Str Check. If failed, the Goliath mocks you and leaves. If you succeed, Goliath congratulates you and gives you a Bag of Devouring before leaving.
658 The next 25 gallons of water the Caster touches is purified but evaporates immediately. A pure rain will take place in 1d4 days.
659 The nearest Temple or place of worship has all of the holy symbols/sigils/marks/signs replaced with crude pictures of dicks.
660 For the next hour whoever enters the nearest Temple is teleported to the Nine Hells.
661 A pair of Mercury Treads appears nearby. Grants advantage on saving throws against magic. Boots are the wrong size. -5 speed when worn.
662 The next sword you touch becomes enchanted with Bloodthirst. Every time you land a killing blow, you gain 5 temporary hitpoints, up to a maximum of 20. Temp health is reset on an extended rest.
663 10 scrolls of magic missile at level 1 appear by the casters feet.
664 The ground below the target opens up to a 15ft radius circle that becomes a permanent portal to the first layer of the Nine Hells.
665 A scroll of Counter Spell appears by the casters feet.
666 A ring of Counter Spell appears by the casters feet. Allows the use of Counter Spell once per day. However, only counters up to 6th level spells.
667 The Millennium Eye appears by the casters foot. To use, one must gouge out their own eye and insert the Millennium Eye in the socket. Allows you to cheat at card games. "I can see right through your cards, Yugi-boy." Also grants X-ray vision.
668 Any dance moves known by all within 1 mile are forgotten by others, and you suddenly master them.
669 Target cannot cast magic or be affected by magic for the next day.
670 Your spell functions similar to a flashbang. Target is blinded, stunned, and deafened. Until the end of it's next turn. Any creatures within 10ft of target must succeed 17DC Con save or suffer the same effects.
671 A Meteor Spell is impending. It will strike the hometown of the PC with the highest health unless no PC has more than 20 CURRENT HP in 1d4+1 turns.
672 Target grows a very long set of sagging jowels.
673 Somewhere, out in the world, a Tortle has just begun persuing the caster. Only the DM knows why.
674 A blue spikey turtle shell with wings suddenly drops from the sky landing on the PC with the most health dealing 3d6 damage, half damage for anyone within 10ft. PC must succeed a DC 16 Dexterity save or fall prone.
675 A basket of fruits appears nearby.
676 The first chapter of the Fruits Basket manga appears nearby.
677 A southern style mansion sprouts out of the ground nearby. It is enormous and has 2 levels, main floor housing a kitchen, armory, and storage closet. A grand staircase leads to a second floor with 4 Master bedrooms and a balcony. (We Four Kings)
678 The next time it rains in this area, instead of raindrops it will be jelly beans.
679 The next time it rains in this area, instead of raindrops they will be fleas.
680 The next vampire that the caster touches is cured of vampirism, and makes a con save, DC 18. If fails, they crumble to dust but their soul is saved. If succeed, they are cured of their vampirism and return to a mortal being, aging normally henceforth.
681 Spell effectiveness X100. (Range,Distance,Duration,Damage/Healing/Buffing etc) (If a spell did not trigger this, reroll.)
682 A potion of healing appears on the ground next to every creature within 20 ft of caster.
683 Nearest hostile's bones turn to jelly for 10 minutes and then resolidify. Any disfigurements or abnormalities in the bone structure or shape are retained henceforth. If target has an exoskeleton, it melts off and the creature dies.
684 Caster grows an exoskeleton that functions independantly of their regular skeleton. It is barbed and provides a natural armor of +3 AC, but caster cannot wear normal armor as a result. Unarmed strikes against caster do a 1d4 piercing damage to attacker.
685 The Fly spell is cast on you and one other ally, which persists for the next 1d4-1 days. If you roll a 1 on the d4, spell lasts for 1 hour.
686 Target is polymorphed into a flea for the next 10 minutes.
687 Target is polymorphed into an American Eagle for the next 10 minutes.
688 Target is polymorphed into one of those little statues for a Little Fat Chef for 10 minutes and is considered petrified during this time.
689 Caster gains the ability to ingest or regurgitate any small nonmagic object that they can fit in their mouth.
690 Caster's tongue becomes like that of a frog, and the tongue can grab objects or food from up to 10 feet away.
691 Caster's jump height is x10 the normal for the next day.
692 A dead enemy is brought back to life as though by the Resurrection spell. You are aware of their current location from now on.
693 Both caster and target are bathed in light as per Faerie Fire for 1 minute.
694 Caster is hit by a mystic energy and takes 1d6 damage, but regains all expended spell slots. The next spell the caster casts today does not expend a spell slot and cannot be countered.
695 For the next day, all spells cast by the caster ignore resistances and immunities.
696 All nearby PCs gain one level. Caster loses one level.
697 Caster grows 1 inch taller.
698 Caster shrinks 1 inch.
699 Caster becomes more buff, +1 Str.
700 A random PC nearby becomes more buff, +1 STR.
701 Caster becomes more nimble. +1 Dex.
702 A random nearby PC becomes more nimble. +1 DEX.
703 The area becomes a 1 mile radius magic-dead zone. No spells can be cast here. Magic items do not have any magical effects in this area.
704 A scroll of Abi-Dalzim's Horrid Wilting appears in the caster's pocket.
705 A scroll of Animate Objects appears in the caster's pocket.
706 A scroll of Augury appears in the caster's pocket.
707 A scroll of Awaken appears in the caster's pocket.
708 A scroll of remove curse appears in every bag of holding within 60 feet of caster.
709 A scroll of Blade Barrier appears in the caster's pocket.
710 A scroll of Charm Monster and a scroll of Charm Person appear in the pocket of a nearby PC.
711 A scroll of Clone appears in the pocket of a random PC nearby.
712 A scroll of Clone appears in the pocket of a known enemy of the caster, if any exist. Otherwise nothing happens.
713 A scroll of Contact Other Plane appears in the pocket of a random nearby PC.
714 Nearby PC with lowest health is the target of a 5th Level Cure Wounds spell.
715 The spell you just cast cannot expend spell slots for the next day.
716 Lose all spell slots for the next hour. After that, regain all expended spell slots.
717 There is a bright glow and all PCs nearby regain all expended spell slots, sorcery points, Ki, and health points.
718 All nearby PCs gain 50% of the remaining experience they need to level up.
719 Caster loses all of the experience gained since last levelup. If milestone based, reroll.
720 A scroll of Demiplane appears in the pocket of a random person nearby.
721 You may cast Divination once within the next week, requiring no components or spell slots.
722 A scroll of Dominate person appears in the caster's pocket.
723 Caster is launched 100 feet into the air at a blinding speed and then falls down as though under the effects of Feather Fall.
724 A scroll of Find The Path appears in the caster's pocket.
725 A scroll of Forbiddance appears in the caster's pocket.
726 Globe of Invulnerability is cast centered on the Caster.
727 The harm spell is cast on all nearby hostiles within 60 ft.
728 The harm spell is cast on the target.
729 The harm spell is cast on all hostiles within 120 feet.
730 A scroll of Magic Mouth appears in the pocket of a random nearby PC.
731 A scroll of Magnificent Mansion appears in the pocket of the PC with the lowest amount of money.
732 A Mass Suggestion spell is cast on the area, suggesting that everyone leave this area immediately.
733 A random creature nearby is the target of Otto's Irresistible Dance.
734 A nearby hostile switches decides to switch teams permanently.
735 A portal opens nearby leading to the plane of Elemental Air for 1d4 rounds.
736 A portal opens nearby leading to the plane of Elemental Water for 1d4 rounds.
737 A portal opens nearby leading to the plane of Elemental Earth for 1d4 rounds.
738 A portal opens nearby leading to the plane of Elemental Fire for 1d4 rounds.
739 A portal opens nearby leading to the plane of Elemental Chaos for 1d4 rounds.
740 A portal opens nearby leading to wherever the campaign started for 1d4 rounds.
741 A Ring of Dragons appears on the ground nearby.
742 The next spell you cast absolutely requires you to use all components requested, even if the DM does not require components in the game.
743 All nearby PC's trigger their own Magic Surges upon making attacks for the next minute.
744 ROLL FIVE MAGIC SURGES OFF OF THIS TABLE. Cannot be combo'd into more rolls.
745 Everyone within 60 feet must pass a con save dc 10 or they sneeze.
746 PCs that are NOT the caster are unaffected by surges that would DIRECTLY cause them damage or put them in harms way for the next 1d4+1 weeks. Consider it a vacation.
747 The next time the caster sleeps, his/her night is filled with horrible nightmares. Caster only takes the effects of a short rest and suffers 1 point of exhaustion.
748 Over the next week, the caster's overall vitality slowly increases. An immediate +1 to Con, and over the next 7 days the caster's maximum HP increases by 1 HP each day.
749 In exactly one year from this day, Power Word Kill will be cast on a random target in this area. This will repeat every year from now on until the caster dies. Whenever this does kill a creature, it's current age is added to the caster's life expectancy.
750 You are immune to all magic damage for one minute.
751 You are immune to all magic damage for one minute.
752 You are immune to ALL FORMS of damage for the next minute.
753 Caster becomes immune to necrotic, radiant, and fire damage, but becomes vulnerable to freezing damage, lightning damage, thunder damage, and psychic damage.
754 Caster forgets how to swim if they knew how. If they didn't, they grow webbed hands and toes and now have a swim speed double their normal move speed.
755 For the next minute, target cannot speak. Instead, whenever they attempt to speak a glowing rainbow shoots our of their mouth, painting objects directly in front of them a rainbow colors. Washes off of LIVING SKIN ONLY, otherwise permanent.
756 Target can no longer remember what their weapon is called until reminded.
757 The nearest BBEG completely forgets whatever their plan was for the next 1d4 days and does nothing to prepare in the meantime. Remembers as soon as this effect ends.
758 LEG DAY. If target is hostile, their legs fall off and are replaced by stumps. If friendly, target's move speed is tripled for the next minute.
759 Target is holding a lit stick of dynamite.
760 Roll 7 surges, they all occur at the same time. Take a party vote. If majority says yes, this happens. If majority says no, instead roll 3 surges. Cannot be combo'd into more rolls. DM's vote counts twice if there is a tie.
761 Nearest hostile surrenders.
762 All hostiles within 30 ft make a wisdom save or become frightened of the caster.
763 All hostiles within 30 ft make a wisdom save or become charmed by the caster.
764 All weapons in the area do no damage for the next minute and instead make squeaky sounds when attacks are made.
765 All blacksmiths disappear from the world for 1d4 days and then return as though nothing happened. They have no memory of disappearing, while everyone else does.
766 The next shopkeep that a PC deals with will feel compelled to aggressively try to upsell and overcharge the PCs. The shopkeep will decide upon meeting the PC that he/she doesn't care for them.
767 For the next 1 hour the Caster gains the service of an adult metallic dragon who feels it owes the caster a favor. It can assist the caster with one task, be it transportation or combat, or imparting ancient knowledge. After that, the dragon leaves.
768 Target grows to the size of a Collossus for 1 minute. All clothes, weapons, and equipment also grows proportional to this.
769 Target makes a Wisdom Saving Throw VS shrinking to the size of an ant for 1 minute.
770 Awakening is cast on a random target. The spell repeats at this location annually henceforth.
771 A random evil god sends a messenger to offer a reward in exchange for certain... services. The rewards could be a magic item of significant power, to riches, to nothing. DM determines the quest, which will require carrying out the gods will/tenants.
772 Tylonious Kirodil, otherwise known as T.K., the demigod of dance, appears nearby. He will assist in combat (if any), and then he will offer to teach dance moves to the party before leaving.
773 A lost level 16 Silver Dragonborn Weapons-Master Fighter appears nearby, offering to lend his services on a quest in return for good food and drink. Parts ways with the party after quest completion.
774 An androgenous Half Elf bard appears nearby, claiming to be not of this world. Offers a piece of cryptic lore regarding the PCs destiny before disappearing mysteriously. The next time you would role a surge, PICK a surge from the list, with DM permission.
775 A Half Elf Wizard in royal clothing appears in the area, claiming to be not of this world. Offers to add a beneficial enchantment to one of the party's weapons in exchange for a magic scroll of any level. Leaves afterwards.
776 Double the number of potions of healing in the party's inventory. If there are none, ONE potion of healing is placed in everyone's inventory.
777 A random nearby farm animal is awakened.
778 Nearby nonmagic piece of jewelry becomes magical. DM choosing on the benefits or detriments.
779 Caster's boots become books.
780 Caster's boots become roots. Caster is rooted for 1 minute. Boots then return to normal.
781 Caster's boots become beets.
782 Random Good aligned god sends a vision to a random nearby PC of a coming danger. May or may not provide insight on how to prevent or overcome it.
783 You grow cat ears and a catlike tail. Whatever hair you already have becomes silky. The nails on your hands become claws and your unarmed strikes deal slashing damage. If you are a tabaxi, instead you become human.
784 For the next day you can comprehend language at will.
785 The next attack made against the caster is a guaranteed miss.
786 The next attack made against the caster is a guaranteed CRIT.
787 Every magical scroll within 100 feet turns into a brick.
788 The caster appears to be completely drained of color, appearing only black and white/ grayscale for the next day.
789 All of casters ability scores -1 for the next hour.
790 Caster gains proficiency in the next musical instrument they touch. Performance rolls with that instrument provide the proficiency bonus.
791 A tornado appears nearby.
792 The caster knows the entire life story of the next NPC they touch.
793 Caster's hair and eyes turn green. Washes out.
794 A tattoo of Asmodeus appears on the casters forearm. Whenever the caster takes an evil action, any and all types of rolls the caster makes within the next minute are made with advantage. Can be removed via remove curse.
795 Casters cloak becomes a clock.
796 Caster gains the ability to grow wolverine claws, but does not gain Wolverine regeneration.
797 For the next minute, it appears to everyone that the caster is on fire. The fire it illusory, but completely invisible to the caster and they are unaware.
798 The next dagger touched by the caster will grow into a Buster sword and remain that way for 24 hours before reverting back into a dagger. Requires a STR of 20 Minimum to weild. Weapon damage of 2d10
799 Caster shrinks until they are considered 'Tiny' for the next minute.
800 Caster grows until they are considered 'Huge' for the next minute.
801 Caster loses ability to sweat for 8 hours and gains vulnerability to fire during that time. If caster does not constantly hydrate their skin, take 1d4 damage, compounded every hour gone without manually moisturizing the skin.
802 All allies within a days travel cannot see or hear the PC unless pointed out by another NPC for the next day. Once pointed out, this effect ends for that PC.
803 The spell becomes sentient and may choose a different target, or might fizzle out of existence.
804 The fabrics of fate imbue the caster with incredibly good and bad luck. Critical failures now occur on 1-3, Critical Successes now occur on 17-20. This effect remains until a 'Remove Curse' is performed.
805 An enemy is brought back from the dead and is bent on revenge on the caster. Now has gained a Stand ability, as per JoJo's Bizarre adventure.
806 The caster cannot make unarmed strikes without shouting 'ORA' for each strike.
807 The caster gains three scrolls of 'Remove Curse'. Good for removing a single curse.
808 The caster gains three scrolls of 'Remove Curse'. Good for removing a single curse.
809 Caster obtains a scroll of Greater Remove Curse. When used, cleanses a being of ALL magics that can be effected by a 'Remove Curse', whether beneficial or detrimental.
810 Caster obtains a strange Stopwatch. When used, stops time around the user for up to 60 seconds. The effect immediately ends if the user touches another being or makes an attack. After the effect ends the stopwatch is rendered completely useless.
811 Target makes a save vs Caster's spell save, else genuinely believes that they can trust the caster with their life and that the caster cares about their best interest.
812 A 15ft pool of quicksand appears, centered on the caster.
813 Caster grows 2 feet taller.
814 Caster becomes 1 foot shorter.
815 Target becomes frozen in a block of ice. Will thaw depending on ambient temperature.
816 For the next day, target cannot tell a lie, or else their nose grows 5 inches each time. Reverts back to normal upon telling the truth.
817 Target gains a Stand ability, as per JoJo's Bizarre Adventure. Ability determined by the DM.
818 Target becomes allergic to whatever they last ate. If consumed in the future, they have an anaphylactic reaction.
819 Target cannot drink even the tiniest bit of alcohol without becoming absolutely smashed drunk. Target sobers twice as quickly.
820 Target gains the ability to breath fire for the next minute.
821 Target glows a bright radioactive green for the next minute.
822 Necromancers within a days travel feel unlimited power coursing through them. For the next day, necromancers have advantages on saving throws, attack rolls, and spell effectiveness and range is 10X more effective.
823 Caster and a random humanoid target within 10 feet swap bodies for the next hour. If there are no targets, this effect does nothing.
824 Until a 'Remove Curse' is performed, NPCs believe the caster is attempting to hit on them. Whether this is beneficial or not depends on the NPC and DM discretion.
825 All gold is removed from the caster's inventory and is placed in a random PC's inventory.
826 All gold is removed from the caster's inventory and is placed in a random PC's inventory.
827 Caster gains the possession of a scroll of 'Get Out Of Jail Free'. May be traded or sold to another player for 50 GP. Guards will honor this without question.
828 A bomb is affixed to the target's hand. Can only be removed by handing to someone else. After 1 minute has passed, the bomb explodes in a 50 ft radius. Roll 1d10. 1-3 Stink Bomb 4-5 Truth Bomb 6-7 Smoke Bomb 8-9 Antimagic Bomb 0 - ACTUAL BOMB,10D20 DMG
829 Next town caster sets foot in considers the caster as celebrity or local hero.
830 Caster becomes a Dwarf. If the caster is a Dwarf, caster becomes a Goliath.
831 A band of goblins suddenly surprise attack.
832 Caster's spells are invisible except to those in the ethereal realm.
833 Caster can travel through puddles of water to enter the Elemental Plane of Water for the next 1d6 days.
834 Caster can enter into Shadowfell by tossing themself into an open grave. Must be at least 3 feet wide, 8 feet in length, 6 feet deep.
835 Caster can cast Astral Projection at will when holding an Astral Diamond.
836 Whenever caster's bare skin touches plant life, that plant life is caused to grow uncontrollably for the next 5 minutes.
837 A jealous demigod believes that the caster attempted to flirt with his wife.
838 Nearest mundane weapon is imbued with unstable magic. The next attack made with that weapon will cause three surges from this table to happen simultaneously. After, the weapon turns to dust.
839 A random magic weapon nearby is imbued with Wild Magics. For the next day, any attacks made with that weapon cause a surge from this table.
840 An evil twin of the caster is created and is placed in a random location somewhere on this plane.
841 Caster loses all of their fingerprints.
842 A monk claiming to not be from this world appears. Assists if you are in combat, otherwise invites you to meditate with him. After a 15 minute meditation, regain all spell slots, ki points, sorcery points, etc. Leaves shortly afterwards.
843 Caster obtains a ring that grants the wearer immunity from being targeted by Wild Surges. If this result has been rolled before, it cannot happen again. Ring cannot be worn by caster, or else it has no effect. Wild Surges targeting wearer fizzle.
844 Caster is unable to acknowledge anyone who is shorter than 4 feet tall unless attacked.
845 The base of a nearby tree grows a portal to the Feywild.
846 The next time the caster touches another PC, the caster grows 1 foot taller and the PC becomes 1 foot shorter.
847 All food eaten by the caster tastes dry and unappealing for the next week.
848 Lightning strikes the nearest politician.
849 Somewhere in the world, a mannequin becomes sentient, intelligent, and animated with malicious intent.
850 Target becomes flat like paper for the next minute.
851 A meteor strikes the target's home.
852 For the next day, whenever someone speaks the caster's name, they disengorge 1d10 hotdogs.
853 Caster's unarmed strikes cast 'Mending' at will.
854 Caster's unarmed strikes cause 3rd degree burns for the next 1d10 days.
855 Caster's eyes fall out of their sockets for one minute. Afterwards, the eyes turn to dust and instantly regrow where they belong. Caster's eyesight is blurry for the next hour.
856 Caster helplessly floats 5 ft off of the ground for the next minute.
857 A random target within the area becomes a master of a random musical instrument.
858 The caster cannot cause magic surges for the next day. A nearby ally causes a magic surge every time they speak for the next hour.
859 Everyone within 5 feet of the caster choose a surge from this list. They cannot choose a surge that says to roll more surges. They can choose ones that say surges occur under particular circumstances. Everything else is fair game.
860 Caster chooses a surge from this list.
861 An ally chooses a surge from this list.
862 An enemy chooses a surge from this list.
863 All curses within a days travel are removed from their targets.
864 All allies within 30 feet have Sanctuary cast on them.
865 Caster becomes an expert fisherman. Caster absolutely cannot stand the smell of fish.
866 Caster gains the ability to turn head 360 degrees.
867 Caster gains the ability to stretch their arms out 10 feet.
868 A random ally nearby rolls off this table. They may keep it a secret from everyone except for the DM.
869 The nearest forest catches fire.
870 An adult white dragon chooses to inhabit a nearby cave.
871 Every time the caster speaks their own name, they are chased by an angry bee.
872 Whenever the caster attempts to speak their own name, no sound is heard.
873 Caster's shoes are replaced with banana peels.
874 Caster's skin turns orange and their hair turns green, bearing an odd resemblance to carrots.
875 Caster must refer to themselves in the first person.
876 Once per week, the caster may remove a curse from themselves or from someone else by touch.
877 Caster becomes blind.
878 Caster's stats all become 10 for the next day, becoming unremarkable in all areas. During this, rolling a 10 on a roll also results in a dramatic success.
879 The next vegetable that the caster attempts to eat will grow to an enormous size and attempt to eat the caster.
880 The caster's age is reduced by 10 years.
881 The caster ages by 10 years.
882 Necromantic magic causes the caster to sap life energy. All living humanoids within 30 feet of caster age by 5 years. For each target affected, caster becomes one year younger.
883 Caster witnesses a premonition of future events.
884 Caster's true sorcerer power awakens. The spell that the caster was attempting to cast becomes an all powerful version of that spell, with tremendously powerful and exaggerated effects. Reoccurs whenever the caster attempts to cast that particular spell.
885 Caster must refer to everyone as 'Kappa'.
886 Select a random ally nearby. Caster must refer to this person as 'Daddy'.
887 Select a random ally nearby. Caster must refer to them as 'asshole'.
888 Caster doesn't see race. Literally. Cannot distinguish between gnomes, to humans, to bugbears, etc.
889 When hearing another language, caster is convinced that they are speaking in very bad or hard to understand common.
890 Caster's weapon turns to gold.
891 All of caster's teeth turn to gold.
892 Caster gains ability to use ventriloquism. Bluff checks with this are made with advantage.
893 Caster gains the ability to perfectly imitate the targets voice.
894 The target is granted immortality.
895 Caster closes their eyes, spins around for 1d4 seconds, and begins walking until they hit something. Does not open their eyes until they hit something.
896 Inside of caster's mouth tastes like glue for the next 1d4 hours.
897 Target saves vs Caster's Spell Save or else is turned into a Chinchilla per the Polymorph spell.
898 The sky rains diamonds for the next 1d4 hours. Afterwards, all of these diamonds disappear. Standing in this rain causes 1d4 damage for every 10 seconds spent exposed.
899 The sky rains cheese for the next 1d4 hours. This cheese remains until it decomposes or is consumed.
900 Everyone within 30 feet of caster (excluding the caster) makes a dexterity save DC 16 or is trapped by large roots shooting up from the ground. If trapped, they remain trapped for 1d4 rounds.
901 Everyone nearby sneezes whenever the caster speaks his/her name.
902 The caster's pockets fill with cooked spaghetti.
903 A 15 by 15 ft square centered on the caster lifts out of the ground and floats at 15 feet high.
904 A jar of Ossip Wax appears at the caster's feet.
905 A long flowing blue wig appears on the caster's head.
906 Detect Magic spell centered on Target
907 Spell occurs as normal, except with an incredibly loud squealing noise.
908 Target is polymorphed into a wolf.
909 Spell is cast at double the caster's level.
910 Target is blinded for the next minute.
911 Fake explosion (no effect) centered on the target.
912 All projectiles within one mile travel at half speed for the next day.
913 Cow falls from the sky centered on the target.
914 Caster becomes dizzy.
915 Caster's teeth fall out immediately and then regrow as brand new healthy teeth over the next hour.
916 A random gem is created on the target.
917 Caster can mimic target's voice perfectly for the next 24 hours.
918 Next phrase spoken by caster becomes true.
919 Next phrase spoken by caster becomes false.
920 Next phrase spoken by target becomes true.
921 Next phrase spoken by target becomes false.
922 Caster's Int and Str swapped for the next hour.
923 If target dies within the next minute, it's ghost comes back to haunt caster.
924 Caster falls unconcious until start of next turn.
925 A magic goblet appears at the caster's feet. You may drink from it and it will never spill.
926 If spell would kill the target, it's extremities fly off in different directions.
927 Spell is cast at triple caster's level. Caster loses all spell slots. Regains all of them at next short rest.
928 A pod of bullywugs believes the caster is plotting against them.
929 Somewhere in the world, an enemy that has been slain by the caster has been granted undeath, and cannot die until the caster dies.
930 BBEG decides that he hates the caster the most.
931 BBEG believes that caster can be recruited.
932 BBEG will reveal to the party that he serves an even greater master.
933 A Shark-nado appears about a day's travel away and will travel in a random straight direction for the next day.
934 An exact duplicate of target's weapon appears in their offhand if they are not holding anything. Otherwise appears at their feet.
935 Caster knows target's wearabouts from now on.
936 Caster is stuck in a pile of gold coins up to their waist.
937 An illusory sign floats above the caster that reads 'THEIF'.
938 An illusory sign floats above the caster that reads 'LEPER'
939 An illusory sign floats above the caster that reads 'VIP'
940 An illusory sign floats above the caster that reads 'HIV+'
941 Both of caster's hands are now left hands.
942 Caster and nearest eagle exchange places.
943 Caster becomes afflicted by Mummy Rot
944 Caster can assume a gaseous form at will when naked.
945 Caster becomes invisible when below 50% health.
946 Caster can see into bags of holding without opening them.
947 Caster can only memorize spells when intoxicated.
948 Caster can only memorize spells after eating a large meal.
949 Caster can only memorize spells while enjoying a nice warm bath.
950 Caster can ignite hearths, firepits, candles, and torches at will by touch.
951 Caster cannot speak until burned by fire.
952 Caster cannot speak until rained upon.
953 Caster cannot speak unless under direct moonlight.
954 Caster cannot cast spells without saying 'Abra Cadabra'
955 Caster cannot enter a building unless invited.
956 Caster desires to change his name each morning.
957 Caster disgorges 1d1000 small pebbles every morning.
958 Caster disgorges 1d1000 gold coins each morning.
959 Caster gains the ability to read any language.
960 Caster grows a half inch each day.
961 Caster giggles in the presence of royalty.
962 Caster giggles every time they try to tell a lie.
963 Caster feels wholly alone in the universe.
964 Caster has depression. If caster already had depression, caster is now very depressed. If caster was already very depressed, caster is now absolutely positively at an all time low and accumulates two levels of exhaustion.
965 Caster has a copy of their entire spellbook on CD-ROM.
966 Caster has a burning need to cast all of their spells as soon as they can.
967 Caster has an unauthorized, up to date biography of their life.
968 Caster has a horrible scar that they attribute to a close call with a dragon.
969 Caster is heroic. Immune to fear and confusion.
970 Caster is forever unable to teleport.
971 Caster is struck by a 1HD lightning bolt whenver they hear their own name.
972 Caster's shadow decides that they and the caster must part ways.
973 Caster thinks he only has a limited amount of magic left.
974 Caster's face and hands appear blood soaked to guards, or any law enforcement.
975 Caster's feet are trapped in concrete blocks.
976 Caster's boots become boots of devouring.
977 Target can only answer questions starting with 'Back in my day.."
978 Target's arms become tentacles.
979 Target ceases to exist.
980 Target and all of their direct family members cease to exist.
981 When target dies, their corpse becomes solid gold.
982 When target dies, their corpse becomes Astral Diamond.
983 When target dies, his corpse vanishes leaving behind all of their loot and bones in a neat pile, as per Runescape.
984 When target dies, their corpse giggles until buried.
985 When target dies, their corpse goes berserk for 1d10 rounds.
986 A five piece dining room set appears at the target's point.
987 All birds within 1 mile scream like torture victims for one day.
988 The next time caster drops to 0 or fewer hitpoints, does not go unconcious. Will still die if health drops to half of total negative. This effect ends once the caster either dies or health is brought above zero. Caster still makes death save throws.
989 All cows within 1 mile give potions of healing instead of milk.
990 All males within 60 yards develop a craving for grass.
991 All females within 60 yards are stricken bald.
992 Nearest Well functions as a 'Fountain of Youth' for the next 2d12 hours.
993 Spiderwebs cover all within a 60 yard radius.
994 For one turn, nothing happens, and then 1d20 zombies appear and attack everyone.
995 A mass of 5d1000 zombies rise somewhere in the world and begin wandering together, led by a lich.
996 Someone nearby is shot by a sniper with a high powered rifle.
997 For the next minute, the caster can visualize one enemy in their mind and know their exact location, as long as that enemy is on the same plane of existence.
998 10d100 ducks fly out of the nearest bag of holding.
999 The caster believes that they are a deity for the next day. This has no effects on their actual abilities, they just believe that they are a deity.
1000 After each long rest, the target's hair color changes to a random color. Roll 1d8. 1= Black 2=Red 3=Blond 4=Brown 5=Auburn 6=Gray 7=White 8=Target's choice.
1001 Until a 'Remove Curse' is cast, whenever the target needs to piss or shit, any sounds created by the caster are raised to 150 decibels (as loud as a firework.)
1002 A large long Dark Adamantine Broadsword with the name engraved "Dildo Holocaust" engraved in the side launches from the skies and skewers the nearest enemy, dealing 4d20+69 damage. The blade is engulfed in hellfire. Deals 2d6 slashing damage plus 10 fire
1003 Caster explodes and dies. Save VS death to prevent explosion. (add +5 to the roll)
1004 A small yellow vial labeled 'Saradomin Brew' appears at the caster's feet. Drinking it grants AC + 2. Heals 25 health. For the next minute, -2 to all attack and damage rolls.
1005 The caster has true sight for the next day.
1006 The caster and the nearest ally can read each other's mind at will for the next five minutes.
1007 A lesser god appears to challenge the caster. The challenge will pertain to the talents or attributes of the caster. The type of challenge and the timeline of when it happens is determined by the DM. The rewards (or punishments) are determined by the DM
1008 The caster is cursed. They can no longer speak any language verbally, but instead can draw on the air with their index finger to draw lines that fade away after 3 minutes. The lines can be colored, but do not give off light. Until remove curse is cast.
1009 The caster and their allies are filled with determination. All allies the caster can see are healed by half of their maximum health. The caster and all allies they can see regain any missing spell slots. Until next round, allies pass death saves.
1010 Any armor worn by the caster turns into 3d20 bananas and falls onto the ground. The bananas are uneven terrain, and moving through them requires a DC 13 Dexterity Check or else the creature slips on a banana and falls prone.
1011 All allies within 100 feet of the caster regain all health, gain 15 temporary health, and regain all spell slots.
1012 A random creature within 30 feet of the caster gains the ability to cast Heal at will an unlimited number of times for the next minute.
1013 All squirrels within a day's travel undergo the effects of the Awaken spell.
1014 Ten astral diamonds appear in the caster's pockets. (Worth 1000 gp each).
1015 All moose within a day's travel shrink to the size of "Tiny" for the next 1d4 days.
1016 All moose within a day's travel become Mice for the next 1d4 days.
1017 Next town caster sets foot in considers the caster as a villain or an undesireable..
1018 Every single wound that the caster has ever had in their entire life reopens - every cut, every scrape, every broken bone, all occurs simultaneously and instantaneously.
1019 A random creature within 30 feet of the caster becomes much stronger, as their muscles engorge. Gains +4 strength permanently, but -2 dexterity as they are less limber.
1020 Lightening strikes the nearest Cleric. They must make a dexterity save DC of 15 or take 8d6 lightning damage, half as much on a save.
1021 Your hair turns bright pink.
1022 Every time you take a step, there is a duck quack sound effect at about 50 decibels. You have disadvantage on stealth checks until a remove curse is performed.
1023 The DM chooses a surge from this list.
1024 For the next hour, a loud voice narrates the thoughts in your head out loud.
1025 Caster has advantage on persuasion checks made against the opposite sex.
1026 The ground suddenly becomes red-hot. 10 seconds later, the floor becomes lava for the next minute. If this is in a building, it only affects within the building. If this is outdoors, it only affects an area of 100 feet in radius (200 ft diameter).
1027 Lightning strikes the nearest Sorcerer. Save vs Dex DC 15, 8d6 damage, half on save.
1028 A stone gate emerges from the ground and acts as a new permanent portal to a random location within that plane at the DM's discretion.
1029 Caster gains one level.
1030 Player sitting to the left of the caster chooses any creature. For the next minute, the caster polymorphs into that creature.
1031 Player sitting to the right of the caster has a Halo shotgun at their side. It only has two rounds. After the two rounds are spent, the shotgun disappears. Proficiency with firearms 3d8 damage on a successful attack, nonproficient deals 3d6 damage.
1032 All allies within 30 feet of the caster have juggalo makeup for the next day. Cannot be washed off - can be removed with Remove Curse.
1033 Caster teleports to where they were exactly one year ago.
1034 All horses within a day's travel suddenly polymorph into frogs. After one day, they return to their original forms.
1035 A nearby tree becomes carnivorous and will eat any creatures that try to walk near it, climb it, or land on it.
1036 A random chair within 1 mile of the caster will become sentient and attempt to hold someone hostage if they try to sit in it.
1037 A Spectator begins pursuing the party. It will attack within the next 1d4 days.
1038 All cooked food within a day's travel becomes raw.
1039 The caster's spell takes place, but a level 3 fireball also takes place simultaneously.
1040 The caster has a bright neon glow around their outline. Disadvantage on stealth checks, advantage on performance checks.
1041 The caster's left arm is subjected to a random psionic force and is twisted 720 degrees counterclockwise. Con save 19 or the arm is torn from the body. If saved, take 5d12 bludgeoning to resist the psionic force, limb break if reduced to 0 HP this way.
1042 Next ally touched by caster forgets who caster is until reminded.
1043 All milk within a day's travel becomes alcoholic.
1044 The nearest alcoholic is cured of their addiction.
1045 The nearest father who abandoned their child decides to return to them.
1046 Seven boulders within one mile of the caster become functional landmines.
1047 All creatures within 30 feet of the caster return to full health.