Sean's World Bending Chaos Surge Table
Tags:
Roll | Result | |
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1 | A fireball explodes with you at the center. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. | |
2 | You recover all your expended spell slots. | |
3 | You lose the ability to hear for 1 day. | |
4 | Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of damage dealt. | |
5 | You teleport to an alternate plane, then return to the location where you started after 1 minute. | |
6 | You transform into a large empty barrel for 1 minute, during which time you considered petrified. | |
7 | You are at the center of a darkness spell for 1 minute. | |
8 | You are frightened by the nearest creature until the end of your next turn. | |
9 | You are resistant to all damage types for 1 minute. | |
10 | A random creature within 60 feet of you is poisoned for 1d4 hours. | |
11 | Make a Wisdom saving throw against your own spell save DC. If you fail, you are polymorphed into giant dragonfly for 1 minute. | |
12 | Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. | |
13 | You immediately gain 20 temporary hit points. | |
14 | You teleport up to 60 feet to an unoccupied space that you can see. | |
15 | You are the center of a silence spell for 1 minute. | |
16 | You are vulnerable to fiends for 1 hour. Such creatures gain advantage on attack rolls made against you. | |
17 | For the next day, any time you make an ability check, roll 1d6 and subtract the result. | |
18 | For any spell that requires a saving throw you cast within the next minute, the target gains advantage. | |
19 | The next single target spell you cast within the next minute must target one additional target. | |
20 | For the next minute, you gain resistance to poison and psychic damage. | |
21 | A demon whose CR is equal to your level appears near you. Make a Charisma saving throw against your spell save DC. If you make it, the demon is subservient, otherwise, it is hostile. The demon, if not banished or defeated, vanishes after 1 day. | |
22 | For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level. | |
23 | For the next day, you have advantage on the next 2d6 rolls you make where you don't already have advantage. | |
24 | You are protected from Aberrations for 1 day. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC. | |
25 | For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well. | |
26 | For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well. | |
27 | All creatures within 60 feet of you regain 2d8 hit points. | |
28 | You transform into a marble statue of yourself for 1 minute, during which time you are considered petrified. | |
29 | You are immune to disease for 1 week. | |
30 | You immediately drop to 0 hit points. | |
31 | Make a Wisdom saving throw against your own spell save DC. If you fail, you are transformed into a raven for 1 minute, as if by a polymorph spell. | |
32 | You are protected from Beasts for 1 day. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC. | |
33 | You transform into a stuffed toy resembling yourself for 1 minute, during which time you are considered petrified. | |
34 | You stand at the center a circular wall of fire with a radius of 15 feet. Any creature in any of the spaces covered by this fire must make a Dexterity saving throw against your spell DC or take 5d8 fire damage. The wall of fire remains for 1 minute. | |
35 | Choose 1 permanent or triggered effect that has happened to you or somebody else that you’ve received from this chart and remove it, even if it was beneficial. | |
36 | You are vulnerable to Beasts for 1 hour. Such creatures gain advantage when attacking you. | |
37 | You permanently lose the ability to smell. This sense can be restored with a spell that removes curses such as remove curse. | |
38 | You are vulnerable to Celestials for 1 hour. Such creatures gain advantage when attacking you. | |
39 | Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a cat for 1 minute, as if by a {5e|Polymorph}} spell. | |
40 | You are vulnerable to Plants for 1 hour. Such creatures gain advantage when attacking you. | |
41 | You gain the service of an arcane eye for 1 hour that does not require concentration. | |
42 | You are protected from Celestials for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
43 | All your allies within 20 feet of you gain a +2 bonus to their AC for 1 minute. | |
44 | 3d6 random gems appear near you, worth 50gp each. | |
45 | All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any melee weapon attack they make within the next minute. | |
46 | For 2d6 days, you glow bright yellow. You have disadvantage on Stealth checks and anyone trying to perceive you has advantage on their Perception check. | |
47 | You stand at the center a circular wall of force with a radius of 15 feet. Any creature in any of the spaces covered by this wall must make a Dexterity saving throw against your spell DC or take 5d8 force damage. The wall remains for 1 minute. | |
48 | All creatures within 20 feet of you are knocked prone. | |
49 | You are vulnerable to Aberrations for 1 hour. Such creatures gain advantage when attacking you. | |
50 | For the next day, you are in the Border Ethereal near the location you were last in. | |
51 | All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any ranged weapon attack they make within the next minute. | |
52 | You are at the center of a 10-foot radius antimagic field that negates all magic equal to or less than your level for 1 hour and does not require concentration. | |
53 | Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a wolf for 1 minute, as if by a polymorph spell. | |
54 | You are protected from Elementals for one day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
55 | All of your hair permanently falls out. Only a spell such as remove curse can end this effect. | |
56 | You gain the ability to speak one new language of your choice. However, you lose the ability to speak one language you already know. | |
57 | A 30-foot cube hypnotic pattern appears with you at the center. All creatures within the pattern must succeed on a Wisdom saving throw or fall asleep for 1 minute or until they take damage. | |
58 | You permanently forget one cantrip. A spell such as remove curse can restore your memory. | |
59 | You are vulnerable to Undead for 1 hour. Such creatures gain advantage when attacking you. | |
60 | You transform into an iron statue of yourself for 1 minute, during which time you are considered petrified. | |
61 | You immediately take 2d10 psychic damage. | |
62 | You gain an additional spell slot of your highest level for 1 week. | |
63 | If you die within the next minute, you come back to life as if by the reincarnate spell. | |
64 | You permanently gain one spell slot of one level below your highest-level spell slot, but lose one 1st-level spell slot. A spell such as remove curse can end this effect. | |
65 | All creatures that can perceive you must make a Wisdom saving throw against your spell save DC or be frightened of you. | |
66 | You are vulnerable to Elementals for 1 hour. Such creatures gain advantage when attacking you. | |
67 | You are protected from Fey for 1 day. Such ceatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
68 | You gain the service of an arcane sword that does not require concentration until your next short or long rest. | |
69 | You permanently gain one cantrip. A spell such as remove curse can end this effect. | |
70 | All allies within 20 feet of you get gain a -2 penalty on attack and damage rolls for any melee attack they make in the next minute. | |
71 | All allies within 20 feet of you heal up to 3d8 hit points. | |
72 | You lose the ability to see for 1 day. During this time, you have the blinded condition. | |
73 | You gain the service of a phantom steed for 1 week. | |
74 | Make a Constitution saving throw against your spell save DC. If you fail, you are stunned for 1 minute. | |
75 | You transform into a stone statue of yourself for 1 minute, during which time you are considered petrified. | |
76 | All creatures within 20 feet of you, including you, must make a Dexterity save against your spell save DC or be affected by a faerie fire spell. | |
77 | Permanently increase one ability score of your choice by 1 point. Permanently decrease a different ability score of your choice by 1 point. A spell such as remove curse can end this effect. | |
78 | You gain proficiency in one tool or weapon type you don’t already have for 1 day. | |
79 | Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a giant spider for 1 minute, as if by the polymorph spell. | |
80 | Gain the sympathy effects of the antipathy/sympathy spell for 3d6 days. | |
81 | You are protected from Fiends for one day. Such reatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
82 | All allies within 20 feet of you gain a -2 penalty to attack and damage rolls for any ranged attack they make within the next minute. | |
83 | For one minute, any spell with a casting time of 1 action can be cast as a bonus action. | |
84 | Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a giant rabbit for 1 minute, as if by the polymorph | |
85 | The next time you cast a spell, do not roll on this chart. | |
86 | For the next day, you gain proficiency in all skills that you are not already proficient in. | |
87 | The next time you cast a spell, roll twice on this chart. Both effects will apply. | |
88 | You are vulnerable to Fey for 1 hour. Such creatures gain advantage when attacking you. | |
89 | You transform into an empty wooden chest for 1 minute, during which time you are considered petrified. | |
90 | Gain the antipathy effects of the antipathy/sympathy spell for 3d6 days. | |
91 | All creatures within 30 feet of you must make a Wisdom saving throw. Any creature immune to magical sleep automatically succeeds on its saving throw. Those that fail fall asleep for 1d6 minutes. | |
92 | You are protected from Plants for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
93 | You transform into a medium-sized potted plant for 1 minute, during which time you are considered petrified. | |
94 | The next time you fall below 0 hit points within the next month, you automatically fail your first death saving throw. | |
95 | You gain two spell slots at your second-highest level for 1 week. | |
96 | For the next day, any time you make an ability check, roll 1d6 and add the result. | |
97 | Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a sheep for 1 minute, as if by the polymorph spell. | |
98 | All allies within 30 feet of you gain a -2 penalty to their AC for 1 minute. | |
99 | You are protected from Undead for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
100 | You jump forward in time exactly 1 minute, for 1 minute. From the perspective of everyone else, you cease to exist during that time. | |
101 | All spells you cast within the next minute automatically fail. | |
102 | For the next day, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow. | |
103 | You are confused for 1 minute, as though you were affected by the confusion spell. | |
104 | Your Strength is increased by 2 for 1 day. | |
105 | A third eye appears in your forehead, giving you advantage on sight-based Wisdom (Perception) checks for 1 minute. | |
106 | The next spell you cast within the next minute that does damage, the damage is maximized. | |
107 | For the next minute, you can teleport up to 20 feet as part of your movement on each of your turns. | |
108 | You become intoxicated for 2d6 hours. | |
109 | Your Intelligence is decreased by 2 for 1 day. | |
110 | Your Wisdom is increased by 2 for 1 day. | |
111 | For 1 minute, any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. | |
112 | Plants grow around you and you are restrained for 1 minute. | |
113 | A random creature within 30 feet of you gains a flying speed equal to its walking speed for 1 minute. | |
114 | You may immediately take 1 additional action. | |
115 | If you fall within the next day, you automatically have the benefit of the feather fall spell. | |
116 | You recover 1 expended spell slot of your choice. | |
117 | For the next spell you cast within 1 minute that does damage, the damage is minimized. | |
118 | You have are surrounded by a spectral shield for 1 minute, giving you a +2 bonus to your AC and immunity to magic missile. | |
119 | You and all creatures within 30 feet of you gain vulnerability to piercing damage for 1 minute. | |
120 | For 1 minute, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage. | |
121 | You are protected from Elementals for 1 hour. Such reatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
122 | For the next minute, one creature of your choice gets a -2 penalty to its AC, attack rolls, and damage rolls. | |
123 | You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for 1 minute. | |
124 | All gold carried by the caster becomes fools gold. | |
125 | You emanate light in a 30-foot radius for 1 minute. Any creature within 5 feet of you that can see is blinded until the end of its next. | |
126 | For the next hour, you gain advantage on Charisma checks when dealing with any creature wearing black, but disadvantage if they are wearing white. If they are wearing both, this doesn't apply. | |
127 | You are protected from Plants for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
128 | Your Intelligence is increased by 2 for 1 day. | |
129 | Within the next hour, you have advantage on the next roll you make where you don't already have advantage. | |
130 | You gain a +2 bonus to your AC for 1 minute. | |
131 | For the next minute, you are in the Border Ethereal near the location you were last in. | |
132 | For the next minute, you gain resistance to thunder and force damage. | |
133 | An imp appears within 30 feet of you. Make a Charisma saving throw against your spell save DC. If you succeed it, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 day. | |
134 | For the next minute, you gain resistance to fire and cold damage. | |
135 | For the next hour, you gain advantage on Charisma checks when dealing with any creature wearing red, but disadvantage if they are wearing green. If they are wearing both, this doesn't apply. | |
136 | You gain the service of an arcane eye for 1 minute that does not require concentration. | |
137 | You lose the ability to smell for 1 day. | |
138 | You gain a -2 penalty to your AC for 1 minute. | |
139 | You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute. | |
140 | You become invisible and silent for 1 minute. | |
141 | Your Dexterity is increased by 2 for 1 day. | |
142 | You can detect the thoughts of 1 creature you can see within 30 feet of you for 1 minute. | |
143 | For the next minute, all melee attacks you make with a non-magical weapon gain a +1 bonus to hit and to damage, and are considered magical for the purpose of overcoming resistances. | |
144 | Your Strength is decreased by 2 for 1 hour. | |
145 | You gain freedom of movement for 1 day. | |
146 | Your Dexterity is decreased by 2 for 1 hour. | |
147 | You are affected by a faerie fire spell for 1 minute. You automatically fail the saving throw. | |
148 | You are protected from Beasts for 1 hour. Such creatures cannot attack you or harm you unless they succeed a Charisma saving throw against your spell save DC. | |
149 | 3d6 gold pieces appear near you. | |
150 | For 2d6 hours, you have a faint pink glow. Anyone trying to perceive you has advantage on their Perception check. | |
151 | You gain the ability to breath water for 1 day. | |
152 | You and all creatures within 30 feet of you gain vulnerability to slashing damage for 1 minute. | |
153 | For the next minute, light and darkness quickly alternate around you in a 30-foot radius, creating a strobe effect. Sight-based creatures gain a -1 penalty on attack rolls against you and Perception checks against you, and you gain a +1 bonus to Stealth ch | |
154 | All creatures within 20 feet of you must make a Strength saving throw against your spell save DC or be knocked prone. | |
155 | You are protected from Undead for one hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
156 | For the next minute, you can pass through any solid, non-magical wall that is 6 or fewer inches thick. | |
157 | You are protected from Fiends for one hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma save against your spell save DC. | |
158 | You permanently gain one 1st-level spell slot but forget one cantrip that you already know. A spell such as remove curse can end this effect. | |
159 | You immediately gain 15 temporary hit points. | |
160 | All gold you are carrying is now silver. | |
161 | For the next minute, you gain resistance to necrotic and radiant damage. | |
162 | You are at the center of a fog spell which lasts for 1 minute. | |
163 | Your Charisma is increased by 2 for 1 day. | |
164 | You and all creatures within 30 feet of you gain vulnerability to lightning damage for 1 minute. | |
165 | You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute. | |
166 | For the next minute, any creature you touch takes 2d6 lightning damage. | |
167 | You gain blindsight with a radius of 60 feet for 1 minute. | |
168 | You are surrounded by a horrible, noxious odor for 1 minute. Anyone within 10 feet of you must make a Constitution saving throw or be stunned. | |
169 | Your Charisma is decreased by 2 for 1 hour. | |
170 | You gain the service of a phantom steed for 1 day. | |
171 | You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute. | |
172 | Your Wisdom is decreased by 2 for 1 hour. | |
173 | Your speed is increased by 10 feet for 1 day. | |
174 | You gain the ability to walk on water for 1 day. | |
175 | You and all creatures within 30 feet of you gain vulnerability to psychic damage for 1 minute. | |
176 | One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute. | |
177 | You lose proficiency in one randomly chosen skill, tool, or weapon type for 2d6 days. | |
178 | All food and drink within 30 feet of you becomes putrid, spoiled, or rotten. Consuming this food deals 2d6 poison damage and causes the poisoned condition for 1 hour. | |
179 | All silver you are carrying is now copper. | |
180 | You and all creatures within 30 feet of you gain vulnerability to fire damage for 1 minute. | |
181 | You lose proficiency in all skill rolls for 1d4 hours. | |
182 | You are protected from Fey for one hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. | |
183 | For the next hour, any time you make an ability check, roll 1d6 and subtract the result. | |
184 | You’re feeling lucky. For the next hour, any time you make an ability check, roll 1d6 and add the result. | |
185 | You immediately take 2d6 psychic damage. | |
186 | You gain proficiency in one skill of your choice that you're not already proficient in for one hour. | |
187 | Your Constitution is increased by 2 for 1 day. | |
188 | You and all creatures within 30 feet of you gain vulnerability to thunder damage for 1 minute. | |
189 | You and all creatures within 30 feet of you gain vulnerability to cold damage for 1 minute. | |
190 | You gain the ability to speak one language of your choice for 1 day. | |
191 | You and all creatures within 30 feet of you gain vulnerability to radiant damage for 1 minute. | |
192 | You are protected from Celestials for 1 hour. Such creatures cannot attack you or harm you unless they succeed a on a Charisma saving throw against your spell save DC. | |
193 | For the next minute, you are unable to cast any spell that causes damage of any type. | |
194 | You gain spider climb for 1 minute, and it does not require concentration to maintain. | |
195 | You immediately lose all unspent sorcery points and may not regain them until you have finished a long rest. | |
196 | You and all creatures within 30 feet of you gain vulnerability to poison damage for 1 minute. | |
197 | You gain the ability to speak with animals for 1 day. | |
198 | All food and drink within 30 feet of you is purified. | |
199 | You are protected from Aberrations for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma savinng throw against your spell save DC. | |
200 | All your clothing and equipment teleports to the nearest open space at least 15 feet from you that you can see. | |
201 | Your Constitution is decreased by 2 for 1 hour. | |
202 | A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Dexterity check at your spell save DC or fall prone. | |
203 | You levitate 6 inches off the ground for 1 minute. | |
204 | You gain tremorsense with a range of 30 feet for 1 minute. | |
205 | You make no sounds for 1 minute and you gain advantage on any Dexterity (Stealth) checks. | |
206 | You grow a beard made of feathers, which remains until you sneeze. | |
207 | You can't speak for 1 minute. When you try, pink bubbles float out of your mouth. | |
208 | You are immune to intoxication for the next 5d6 days. | |
209 | You recover your lowest-level expended spell slot. | |
210 | For the next minute, you must shout when you speak. | |
211 | Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute. | |
212 | You cast mirror image on yourself, which lasts for 1 minute and does not require concentration. | |
213 | You are surrounded by faint, ethereal music for 1 minute. | |
214 | You regain all expended sorcery points. | |
215 | Your hair grows to double its current length over the next minute. | |
216 | Your hair falls out but grows back within 1 day. | |
217 | You gain the ability to speak one additional language of your choice for 1 hour. | |
218 | You are invisible for 1 minute. | |
219 | Your eyes permanently change color. If they are a blue or grey shade, they turn dark brown, or vice versa. A spell such as remove curse can end this effect. | |
220 | Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any Stealth check. | |
221 | You feel the incredible urge to relieve yourself. Until you do, your Strength and Intelligence are reduced by 1. If you don't relieve yourself in the next 2 minutes, the above effects are removed, but your Charisma score is reduced by 4 for 1 hour or until | |
222 | Gnats buzz around your head for 1 minute, distracting you. You must make a Constitution saving throw against your own spell save DC to cast any spell. | |
223 | You are surrounded by a faint, offensive odor for 1 minute. You gain disadvantage on all Charisma checks. | |
224 | For the next minute, all spells with a casting time of 1 action or 1 bonus action require 2 consecutive actions to cast. | |
225 | You have the irresistible urge to scratch an itch in the middle your back, just out of reach, for 1 minute. If you don't scratch it using a back scratcher or some similar device , you must succeed a Constitution saving throw against your spell save DC to c | |
226 | You have a momentary vision of your own death. If you fail a Wisdom saving roll at your spell DC, you are frightened for 1 minute. | |
227 | Your Charisma is increased by 2 for 1 minute. | |
228 | Over the next minute, all plants within 20 feet of you grow as if affected by the plant growth spell when cast as an action. | |
229 | Your eyes glow red for 1 minute. | |
230 | Your Constitution is increased by 2 for 1 minute. | |
231 | You add your proficiency bonus to all Charisma checks for the next hour, if you don't already add it. | |
232 | Your spell components seem to have been rearranged. During the next hour, you must make an Intelligence check against your spell save DC to cast any spell that requires a material component. | |
233 | For the next minute, you have advantage on the next roll you make where you don't already have advantage. | |
234 | Every creature within 15 feet of you takes 1 necrotic damage. If you are wounded, you regain hit points up to the amount of damage dealt. If you are not wounded, you gain this amount of temporary hit points. | |
235 | A magic mouth appears on a nearby wall or flat surface. When you speak, your voice comes from the magic mouth. This lasts for 1 minute. | |
236 | You can hear exceptionally well for 1 minute, gaining advantage for all Perception checks related to sound. | |
237 | You lose the ability to smell for 1 hour. | |
238 | For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake. | |
239 | A gentle gust of wind blows outward from you. All creatures within 40 feet of you can feel it, but it otherwise does nothing. | |
240 | Your Dexterity is increased by 2 for 1 minute. | |
241 | You immediately take 1d10 radiant damage. | |
242 | One randomly-chosen non-magical item in your possession that weighs 1 pound or less vanishes and is forever gone. | |
243 | Your Wisdom is increased by 2 for 1 minute. | |
244 | You immediately gain 10 temporary hit points. | |
245 | 3d6 silver pieces appear near you. | |
246 | You regain 5 hit points per round for 1 minute. | |
247 | An imp appears near you. Make a Charisma saving throw against your spell save DC. If you succeed, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 hour. | |
248 | Your speed is increased by 10 feet for 1 minute. | |
249 | You gain proficiency on all Strength checks for the next hour, if you don’t already have it. | |
250 | Your Intelligence is increased by 2 for 1 minute. | |
251 | Mushrooms sprout around you in a 5-foot radius and vanish after 1 minute. If one is harvested and eaten within this time, the creature must make a Constitution saving throw against your spell save DC. On failure, take 5d6 poison dmg. On success, heal 5d6. | |
252 | One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. | |
253 | You can smell exceptionally well for 1 minute, gaining blindsight with a radius of 10 feet and advantage on all Perception checks related to odor. | |
254 | Your feet sink into the ground, making you completely immobile for one minute. This has no effect if you were not standing on the ground when the spell was cast. | |
255 | One random gem worth 100gp appears near you. | |
256 | For the next minute, you have double vision. This gives you disadvantage on ranged attacks (including spell attacks) and Perception checks involving sight. | |
257 | You are surrounded by a faint, pleasant odor. You gain advantage on all Charisma checks you make within the next minute. | |
258 | You lose proficiency on all skill checks for 1 minute. | |
259 | You gain freedom of movement for 1 minute. | |
260 | You gain darkvision with a radius of 60 feet for 1 minute. If you already have darkvision, you lose it for 1 minute. | |
261 | Approximately 100 gallons of water appear over your head and those within 10 feet of you, evenly distributed above everybody within the radius. | |
262 | You gain a +1 to your AC for one minute. | |
263 | You fall victim to a horrible cramp in both legs, reducing your speed by 10 feet for 1 hour. | |
264 | The next spell you cast within the next hour uses a spell slot of one level lower than what it normally requires. If the spell is a spell of 1st level, you still must expend a spell slot to cast it. | |
265 | For the next hour, you are unable to read as the letters all appeared jumbled. | |
266 | For the next day, everything you say must rhyme. If it doesn’t, you take 1d6 psychic damage. | |
267 | During the next hour, you may re-roll any one save, attack roll, or skill check. If you do, you must take the new roll’s result. | |
268 | You grow 1d6 inches in height. You gradually return to your original height over the course of 1 day. | |
269 | You immediately take 2d4 psychic damage. | |
270 | For the next hour, any time you make an ability check, roll 1d4 and subtract the result. | |
271 | You gain the ability to speak with animals for one hour. | |
272 | You get gain a -1 penalty to your AC for 1 minute. | |
273 | You gain the use of an unseen servant for 1 hour. | |
274 | The next spell you cast within the hour uses a slot level one level higher than what it normally requires. | |
275 | A bad joke comes to mind and until you tell it (which takes an entire action), you suffer a Wisdom penalty of 1. | |
276 | You hear a ringing in your ears for 1 minute. During this time, casting a spell that requires a verbal component requires a Constitution check against your spell save DC. | |
277 | You lose 1d6x5 pounds. You gradually return to your original weight over the course of 1 day. | |
278 | Your clothes become dirty and filthy. Until you can change and/or clean your clothes, your Charisma is reduced by 1. | |
279 | You gain proficiency in Wisdom checks for the next hour, if you don’t already have it. | |
280 | You shrink 1d6 inches in height. You gradually return to your original height over the course of 1 day. | |
281 | Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. A spell such as remove curse can end this effect. | |
282 | For 1 minute, one creature of your choice within 30 feet of you gains a -1 penalty to attack rolls, damage rolls, and their AC. | |
283 | For the next hour, any time you make an ability check, roll 1d4 and add the result. | |
284 | If you cast a spell with a saving throw within the next minute, the target gainsdisadvantage on its saving throw. | |
285 | Your Strength is increased by 2 for 1 minute. | |
286 | One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute. | |
287 | You immediately heal 2d10 hit points. | |
288 | You gain proficiency on all Intelligence checks for the next hour, if you don’t already have it. | |
289 | The power of your magic is strong! For the next hour, any spell you cast does not require a verbal component. | |
290 | You gain 1d6x10 pounds. You gradually return to your original weight over the course of 1 day. | |
291 | You gain proficiency in all Dexterity checks for the next hour, if you don’t already have it. | |
292 | Your fingernails and toenails grow to an uncomfortable length. Until you trim them, your Dexterity is reduced by 1 and your speed is reduced by 5 feet, even if you’re not wearing shoes. | |
293 | You gain the effects of the blur spell for 1 minute, which does not require concentration to maintain. | |
294 | For the next hour, you appear to others to be the opposite gender. | |
295 | You gain the service of a 2nd-level spiritual weapon for 1 minute. | |
296 | The power of your magic is strong! For the next hour, any spell you cast does not require a somatic component. | |
297 | You gain proficiency in all Constitution checks for the next hour, if you don’t already have it. | |
298 | All gold pieces carried by the caster turn to goldfish. | |
299 | Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Enshrouded objects are considered heavily obscured. | |
300 | Your fingers become sore for 1 hour. During this time, you must succeed on a Dexterity saving throw against your spell save DC to cast a spell with a somatic component. | |
301 | You feel extremely nauseated. Make a Constitution saving throw against your spell save DC. If you fail, you must spend your next action throwing up. | |
302 | You immediately lose one unspent sorcery point. | |
303 | Half of caster's body turns to stone. Which half is DM discretion. For one minute. | |
304 | Half of caster's body becomes sodium, the other half becomes ice for one minute. | |
305 | A random magic item within 30 feet of caster explodes. Damage determined by DM based on size and rarity. | |
306 | A normal item within 30 feet of caster shrinks by 90% for one minutes. | |
307 | 1d10 of caster's fingers turn to steel for the next hour. | |
308 | 1d6 sparrow eggs tumble from the caster's mouth. | |
309 | 1d1000 flies swarm from the caster's mouth whenever he/she tells a lie. This effect remains until a 'remove curse' is performed. | |
310 | 1d4 people of the same race or opposite sex fall in love with the caster. | |
311 | 1d6 rounds of booing and hissing ensue if the caster speaks his name. | |
312 | 1d6 rounds of dramatic music plays whenever the caster speaks his name. | |
313 | 1d4-1 bones teleport out of caster to the ground next to him/her. Lose 12 HP per bone. | |
314 | 3d10 gazelles appear within the caster's home. | |
315 | 4d8 of the caster's teeth turn to gold. | |
316 | 8d4 of the caster's teeth become sentient. | |
317 | A hole that is 1d100 feet deep opens beneath the caster. Must make a dex check or fall. | |
318 | A false but very real looking map is tatooed to the caster's skin. | |
319 | A framed 8x10 photograph of the caster appears by their feet. | |
320 | A gaping hole appears under the caster whenever they speak their name. This effect ends when a 'remove curse' is performed. | |
321 | A glaze of frost coats the caster's wounds. | |
322 | A giant hand reaches down from the sky and snatches the caster away. | |
323 | A large cheese sculpture of the caster appears nearby. | |
324 | A large granite hand rises from the earth to grasp the caster. | |
325 | A Late-Model Ford appears in the caster's new driveway. | |
326 | A rainbow springs from the caster's head and follows him/her everywhere. | |
327 | A rattling sound is heard whenever the caster's head is shaken. | |
328 | A red dragon believes it owes the caster a favor. | |
329 | A red dragon believes the caster is persuing him/her. | |
330 | A red dragon believes that the caster owes him/her a favor. | |
331 | A red dragon covets something the caster now posesses. | |
332 | A small elemental appears whenever the caster spills blood. | |
333 | A small elemental appears whenever the caster's blood is spilt. | |
334 | A swarm of bees appears and attacks the caster. | |
335 | A thick foul-smelling discharge oozes from the caster's ears. | |
336 | Everyone within 30 feet of the caster begins vomitting for the next 1d4 minutes. | |
337 | A wealthy investor wants to buy the caster's nervous system. | |
338 | Air cannot come within 10 feet of the caster's primary weapon. | |
339 | Air elemental resides within caster's lungs. Inhailation unnecessary. | |
340 | All air within 1d10 feet of caster becomes iron. | |
341 | All air within 1d10 feet of caster becomes water. | |
342 | All air within 1d10 feet of caster becomes fire. | |
343 | All air within 1d10 feet of caster becomes chlorine gas. | |
344 | All allies appear identical to one nearby ally to caster for 1d12 rounds. | |
345 | All architecture within 120 feet of caster is leveled. | |
346 | All bags of holding within 120 feet of caster dump all of their contents. | |
347 | All but one of caster's attributes are re-rolled daily. | |
348 | All but one of caster's attributes are raised to 18. | |
349 | All but one of caster's attributes are forever reduced to 3 | |
350 | All of caster's attribute scores are halved. Round Down. | |
351 | All of caster's attributes drop down to the lowest score among them. | |
352 | All of caster's attributes raise to the highest score among them. | |
353 | All of caster's attributes drop to 3. | |
354 | All of caster's equipment turns to platinum. | |
355 | All caster's gems become enchanted with Continual Light. | |
356 | All caster's gold pieces turn to teeth. | |
357 | All clothing becomes invisible to caster. This ends when a 'Remove Curse' is performed. | |
358 | All clothing touched by the caster (not including own) crumbles to dust. | |
359 | All coins carried by caster turn to lead. | |
360 | All coins within 100 yards bear the caster's likeness. | |
361 | All coins within 100 yards turn into bees. | |
362 | All creatures within 100 feet ignore caster completely for 1d4 rounds. | |
363 | All creatures within 90 feet of caster have a sing along for 1 minute. | |
364 | All enchantments/charms/curses on the caster are dispelled. | |
365 | All enemies within 15 feet of caster turn into Cast Iron. | |
366 | All flesh on the caster's face is invisible when he/she smiles for the next week. | |
367 | For the next week all food or drink tastes utterly and completely bland. | |
368 | All free water within 120 feet of caster becomes molassas. | |
369 | All gems carried by caster turn to ice. | |
370 | All gems carried by caster combust. | |
371 | All gold carried by caster melts at 32 degrees Farenheit. This effect ends when a "Remove Curse" is performed. | |
372 | All ground within 60 feet of caster is Greased. | |
373 | All ground within 60 feet of caster turns to glass, 10 feet deep. | |
374 | All items carried by caster age 1000 years. | |
375 | All items carried by caster appear in someone else's possession. | |
376 | All items carried by the caster are enchanted with Explosive Runes. | |
377 | All items carried by caster become weightless, may float away. | |
378 | ALL items (including weapons) carried by the caster double in size. | |
379 | All items carried by caster drop 3d100 degrees. | |
380 | All items carried by caster are enchanted with Continual Light. | |
381 | All items and equipment carried by caster lose all color and become gray. | |
382 | All items carried by caster are sent to the Astral Plane. | |
383 | All items carried by caster teleport to his/her home. | |
384 | All items carried by caster turn invisible. | |
385 | All items carried by caster turn into ice. | |
386 | All items carried by caster turn into gold. | |
387 | All items carried by caster turn into bees. | |
388 | All items carried by caster turn into Mercury. | |
389 | All items carried by caster turn into steam. | |
390 | All items/equipment/clothes/gems/coins owned by the caster teleport to his home. | |
391 | All items owned by caster turn invisible. | |
392 | All magic items within 60 feet of caster vanish for 1d20 turns. | |
393 | All metal on or within caster turns to wood. | |
394 | All rings worn by the caster turn to string but retain properties. | |
395 | All rocks larger than 1' within 100' of caster explode. | |
396 | All spells caster now has memorized discharge on his/her boots. | |
397 | All 10 of caster's fingers are on his/her dominant hand. | |
398 | All who see caster see him/her to be a criminal. This effect ends upon performing a "Remove Curse". | |
399 | All within 90 feet of caster make an Int check or forget who the caster is. | |
400 | An illusory sign labled 'Leper' floats above caster's head. This effect ends upon performing a 'Remove Curse'. | |
401 | An illusory sign reading 'Wizard' floats above caster's head. This effect ends upon performing a 'Remove Curse'. | |
402 | An iron golem in the caster's image appears and attacks everyone. | |
403 | Any magic 'charged' item owned by caster becomes fully charged. | |
404 | Any magic 'charged' item owned by caster becomes fully charged. | |
405 | All curses are removed from the caster. | |
406 | Any fires lit in the caster's home cannot be put out by him/her. | |
407 | Any glass carried by the caster turns into Transparent Steel. | |
408 | Any magic, good or bad, currently affecting the caster is dispelled. | |
409 | From this point forward any attempts to ressurrect the caster are negated. | |
410 | Any water carried by caster takes him/her to Elemental Water | |
411 | Any water carried by caster tastes like gasoline but is pure. | |
412 | Any water carried by caster turns to blood. | |
413 | Any water carried by caster turns to crystal ooze. | |
414 | Any water carried by caster turns to brine. | |
415 | Any water carried by caster turns to Roast Beef Gravy. | |
416 | Any water carried by caster turns to solid steel. | |
417 | Any Wishes used by caster thus far are nullified. | |
418 | From this point forward, anyone sleeping near caster cannot wake up unless he/she does first. | |
419 | At death, caster has a 10% chance of resurrecting at full health. | |
420 | At death, caster is resurrected and gains one level. | |
421 | At death, caster is resurrected but continues to decay. | |
422 | At death, caster is resurrected but has lost a level. | |
423 | At death, caster is resurrected but forgets who he is. | |
424 | At death, caster is resurrected but is the opposite sex. | |
425 | At death, caster is resurrected but is permanently blind. | |
426 | At death, caster is resurrected but with only 1 week to live. | |
427 | At death, caster is revealed to have been an android the whole time. | |
428 | At death, caster is rumored to have been the opposite sex. | |
429 | At next full moon, caster vanishes. Everyone forgets who he/she was. | |
430 | Bigby's interposing hand prevents caster from attacking anyone. This lasts for the next hour. | |
431 | Bread crumbs appear in the foot prints of wherever the caster walks. | |
432 | Candles are automatically snuffed out in the caster's presence. | |
433 | Candles burn but are not consumed in the caster's presence. | |
434 | Candles spontaneously light in the caster's presence. | |
435 | Caster absorbes all damage dealt to target in the next turn. | |
436 | Caster absorbs all subsequent damage to next being he/she touches. | |
437 | Caster accuses random ally of joining foe's party. | |
438 | Caster acknowledges no one's authority. | |
439 | Caster acquire's a random language. | |
440 | Caster acquire's the deed to a castle in a far off land. | |
441 | Caster acquire's the deed to a castle in another plane. | |
442 | Caster adds 1 to one attribute but loses 2 from another. | |
443 | Caster casts Watery Double on the next pool of water he/she touches. | |
444 | Caster casts Shocking Grasp on the next PC he/she touches. | |
445 | Caster affected by Lifeproof. Life is in random item caster is carrying. | |
446 | Caster age is halved. | |
447 | Caster affected by Shocking Grasp every time he/she hears his/her name. | |
448 | Caster ages 1 year every time he/she learns a new spell. | |
449 | Caster ages by 1 year every time he/she casts a spell. | |
450 | Caster ages halfway to his/her maximum life expectancy. | |
451 | Caster ages 1 year for each hitpoint he/she loses. | |
452 | Caster always answers Yes-No questions truthfully. | |
453 | Caster always has initiative, except on a 1, where they go last. | |
454 | Caster always goes on last initiative except on a 10, when they go first. | |
455 | Caster and allies all exchange places. Even if they are on separate planes. | |
456 | Caster always tells the truth. Lies are impossible. | |
457 | Caster and allies are teleported 1d6 miles in a random direction. | |
458 | Caster and allies all lose half of their maximum hitpoints. | |
459 | Caster and allies regain half of their maximum hitpoints. | |
460 | Caster and nearest eagle exchange places. | |
461 | Caster and nearest entombed corpse exchange places. | |
462 | Caster and nearest Lich exchange places. | |
463 | Caster and nearest mummy exchange clothing. | |
464 | Caster and target exchange all posessions. | |
465 | Caster and target exchange races. | |
466 | Caster and nearest ally exchange reflections. | |
467 | Caster and target swap skeletons. 8d10 damage each. | |
468 | Caster announces his/her presence before entering a dark room. | |
469 | Caster answers all questions by starting with "Back in my day..." | |
470 | Caster apologizes to everyone he/she injures. | |
471 | Caster appears unspeakably beautiful while he/she sleeps. | |
472 | Caster attracts all undead within 1 mile. | |
473 | Caster attracts the attention of the nearest Great Worm | |
474 | Caster automatically disbelieves illusions for 1d100 days. | |
475 | Caster automatically knows the first name of everyone he/she meets. | |
476 | Caster becomes a god and is removed from play. | |
477 | Caster attracts all nearby projectiles targeting an ally. | |
478 | Caster becomes a Thought Broadcaster for the spell's duration. | |
479 | Caster becomes a Turkey every full moon. | |
480 | Caster becomes flat like parchment when he/she sleeps. | |
481 | Caster believes any lie told by the opposite sex. | |
482 | Caster believes the next lie he is told is irrefutable truth. | |
483 | Caster blames all his/her failures on the nearest Paladin. | |
484 | Caster blasphemes the god of the nearest Paladin. | |
485 | Caster bursts into tears whenever he/she tries to tell a lie. | |
486 | Caster can become completely clean at will. | |
487 | Caster can speak with plants once per week. | |
488 | Caster cannot open doors without saying "Open Sesame" first. | |
489 | Caster cannot see through glass. | |
490 | Caster closes his/her eyes and counts to 1000. | |
491 | Caster developes phobia of Wild Surges. | |
492 | Caster disgorges a scroll containing a random 7th level spell. | |
493 | Caster Explodes. Reforms 2d20 turns later completely unharmed. | |
494 | Caster falls in love with 1d4 people of same race/opposite sex. | |
495 | Caster Feigns Death whenever he/she is out of spells. | |
496 | Caster forgets Common as a language. | |
497 | Caster gains a level but ages 10 years. | |
498 | Caster gains the friendship of a well respected mercenary. | |
499 | Caster gains the power to grant one wish to someone else. | |
500 | Caster hallucinates wildly for 1d12 hours. | |
501 | Caster is buried up to his/her waist in hot dogs. | |
502 | Caster is reduced to level 1 for 5 turns. | |
503 | Caster is reduced to 1 hit point. | |
504 | Caster is standing in a bucket of oatmeal. | |
505 | Caster gains proficiency with all weapons. | |
506 | Caster is suddenly carrying a sophisticated laptop computer. | |
507 | Caster is teleported to nearest prison cell. | |
508 | Nearest PC (not the caster) picks a color and Caster's hair becomes that color permanently. Only a remove curse can undo this. | |
509 | Caster finds he/she is in posession of a Lich's phylactery. | |
510 | Caster sprouts deer antlers. | |
511 | Casters arms grow the size of his/her legs. | |
512 | Casters bones cannot be broken by nonmagical means. | |
513 | Caster's cloak becomes a clock. | |
514 | Caster's cloak becomes a Cloaker. | |
515 | Caster's clothing disintegrates when removed. | |
516 | Caster's clothing becomes tight-fitting chainmail. | |
517 | Caster's eyes become incredibly beautiful but cannot see. | |
518 | Caster's eyes become two tiny beholders for one minute. | |
519 | Caster's footprints glow in the dark. | |
520 | Everyone within 10 miles forgets the caster's name until reminded. | |
521 | Everyone within 10 miles suddenly knows the caster's name. | |
522 | Children shriek in horror when the caster is near. | |
523 | Elrans Absolute Abjuration discharged at caster's location. | |
524 | Nearest royal of the opposite sex falls in love with the caster. | |
525 | Nearest royal of the opposite sex developes a strong hatred for caster. | |
526 | Necromantic magic doesn't work on caster for one year. | |
527 | Next 25 gallons of water touched by caster turn to blood. | |
528 | Next 25 gallons of water touched by caster turn to Elven Wine. | |
529 | Next 25 gallons of water touched by caster become nitroglycerine. | |
530 | 1d10 hit die fireball casts centered on target. | |
531 | If Hostile: Target is holding a grenade from which the pin has been pulled. If Friendly: Target is now holding a grenade from which the pin has NOT been pulled. | |
532 | One random enemy or ally within 120 feet is teleported to The Pit. | |
533 | Target Saves VS Petrify or turns to clay. | |
534 | Target saves Vs Petrify or turns to Ice. | |
535 | Target teleports to nearest jail cell. | |
536 | Target teleports to the lair of the Tarrasque. | |
537 | Target teleports to the place of his/her birth. Returns in 1d4 days. | |
538 | Target's arms become broken. | |
539 | Target's stomach fills with water, 1 gallon each turn. | |
540 | Target's weapon turns to adamantine. Gains +2. | |
541 | Target's weapon explodes. | |
542 | 1 random NPC nearby can no longer age. | |
543 | 1 random NPC nearby gains proficiency with Chakrams. | |
544 | 1 random nearby humanoid gains strength of 25. | |
545 | A 1957 De Soto appears nearby, engine running. | |
546 | A Deck Of Many Things falls from the sky nearby. | |
547 | A Deck Of Normal Pinochle Cards falls from the sky nearby. | |
548 | A Type V demon appears nearby, intent on killing everyone nearby. | |
549 | After 1d6 turns, a 50 die fireball detonates at the site. | |
550 | All Bags of Holding within 60 yards fill with Razor Blades. | |
551 | All Bags of Holding within 60 yards become bags of devouring. | |
552 | All Geese within 1 mile fall under a Geas, as spell. | |
553 | All trees within 100 feet turn to cheese. | |
554 | All water within 1 mile is rendered absolutely toxic. | |
555 | Monster Summoning VII occurs 2d3 times. | |
556 | Nearest butterfly polymorphs into a Gold Dragon. | |
557 | Nearest castle turns to chocolate. | |
558 | Nearest doorway becomes a Gate to another Prime Material. | |
559 | Nearest door becomes a lasting portal to the Elemental Plane of Fire | |
560 | Nearest dragon appears nearby. | |
561 | Nearest government official is found to be a colony of insects in disguise. | |
562 | Nearest house explodes as a 50HD fireball. | |
563 | Nearest lake drains mysteriously. | |
564 | Nearest paladin becomes noticeably more extreme in his/her belief. | |
565 | Nearest suit of plate armor turns to silk. | |
566 | No sword can draw blood within 100 ft for the next 1d6 turns. | |
567 | Nothing for one turn, then the surge occurs again next turn. | |
568 | Roll three surges. All three effects take place simultaneously. | |
569 | Region becomes a zone of wild magic. | |
570 | Region becomes Magic-Dead forever. | |
571 | Sea level around the world rises by 2 feet. | |
572 | Spiderweb covers all within 200 feet. | |
573 | Wildsurges are henceforth twice as likely to occur in the area. | |
574 | Winter starts now and ends when it should naturally end. | |
575 | The nearest star explodes in a massive supernova. | |
576 | Tornado and hurricaine buffet the region, causing unspeakable damage. | |
577 | Target's soul is ripped from it's body and placed into the nearest nonmagic weapon. The weapon becomes sentient, bearing the target's personality. The item becomes a magic item with stats and abilities determined by the DM. | |
578 | Creates a clone of the target. | |
579 | Nearest river freezes solid. | |
580 | Nearest pond becomes a pool of lava. | |
581 | Nearest sycamore tree becomes volcanically active. | |
582 | No rain will ever fall again within a 1 mile radius of the casting point. | |
583 | Nearest villiage sinks into the ground. | |
584 | Next fire started in area will trigger a snowstorm lasting 4 days. | |
585 | Spell rips a hole in space, creating gateway to Astral Plane. | |
586 | Spell's Area of Effect increased by 1000x | |
587 | The sun appears to be a black hole until nightfall. | |
588 | The sun appears to be a big yellow smiley face until nightfall. | |
589 | The target point becomes a Gate to the nearest bonfire. | |
590 | Target point becomes a Gate to the nearest brothel. | |
591 | An illusion of the Tarrasque appears in the vicinity. | |
592 | Thick fog envelopes the region permanently. | |
593 | Someone nearby is stricken with lycanthropy. | |
594 | Spell works, but it's formula is wiped from all earthly records. | |
595 | Spell recurrs over the next 1d4 rounds, hitting random targets. | |
596 | Spell occurs at this time every day for the next year. | |
597 | Spell effectiveness (Range, Duration, Damage) increased by x1000. | |
598 | Nearest mountain levitates 1 mile. | |
599 | PC closest to target becomes polymorphed into a goat. | |
600 | The caster becomes intoxicated. | |
601 | All creatures within 60 ft become intoxicated. | |
602 | Caster becomes a Lich and an item within their possession becomes their phylactery. | |
603 | An illusory Tsunami appears in the distance coming from the nearest body of water. | |
604 | Everyone within 50 feet of caster drops whatever they are holding on their hands. | |
605 | Casters weapon disappears and is replaced with the Kingdom Key keyblade. Maintains the same stats and effects. Attacks made with it can deal Radiant damage at will. | |
606 | Caster's weapon disappears and is replaced with a Halo CE Pistol with three shots remaining. Dmg is 1d10 plus Dex mod. After and ONLY after all three shots are expended, the pistol disappears and the casters weapon reappears in it's place. | |
607 | A Leaky Bag of Spiders appears nearby. (A "bag of tricks" that only contains spiders. The spiders pulled from the bag are determined by the DMs choosing. The bag leaks once per day, allowing a spider to escape from the bag at random. | |
608 | A Sword of Slimes appears nearby in a random persons possession. +2 vs Slimes. Creatures killed by this weapon become a slime with CR determined by the DM. | |
609 | The clothes of everyone within 20 feet of the caster become bright pink. | |
610 | Target is polymorphed into a chicken. | |
611 | DM takes control of the Caster and the Caster DMs for 5 minutes. A party vote is taken to either allow or overrule, casters vote counting twice. If the caster does not DM, roll two surges from this table and both happen simultaneously. | |
612 | Caster and Target are teleported to the Yavima Jungle on the plane of Zendikar for 1d4 rounds and then are teleported back. | |
613 | A bag of borrowing appears nearby. Items pulled from this bag are actually pulled from other bags of holding across the planes. Only one item can be pulled each day and it is entirely random. Items return to their rightful bag after 1 hour. | |
614 | The next non magic weapon you touch becomes a magic weapon with a powerful beneficial trait and a powerful negative trait determined by DM. | |
615 | Caster is teleported to New Phyrexia on the plane of Mirrodin for 1d4 rounds and then teleports back. | |
616 | Random PC's weapon within 30 feet of caster is imbued with three minor curses of the DMs choosing. | |
617 | Spell becomes a Level 1 magic missile targeting the same Target. | |
618 | Caster gains one level but loses 5 total maximum health. | |
619 | A level 18 Longtooth Shifter Paladin claiming to be not of this world named Zanfire Razortooth appears nearby and offers his services in exchange for 8000 gold pieces. If declined, leaves. | |
620 | A level 10 Changeling Bullywug appears in the vicinity and attempts to steal anything he can get his hands on before leaving. | |
621 | A giant beanstalk erupts from the ground nearby, ascending into the clouds. | |
622 | The caster and the last person they spoke with swap places. | |
623 | The next PC the caster touches gains 50 temporary health until their next extended rest. | |
624 | The caster sprouts wings out of their back (feathered or bat-like), and they gain a fly speed equal to their walk speed. This can be removed via "remove curse". | |
625 | Target becomes impossibly beautiful but loses strength, trading brawn for beauty. +4 Cha, -4 Str. Removed via "remove curse". | |
626 | Target is thrown forward in time by about 5 minutes. During this time it is as though they have been removed from existence. | |
627 | The queen to the nearest hive instantly perishes. | |
628 | The next time the caster drops to zero hitpoints, a Level 20 female Tiefling appears adjacent to caster and creates a 10ft radius dome of moonbeam that pushes enemies out of the AOE and heals all within for 3d8. Acts independently 1hr and then disappears. | |
629 | A level 20 Half Elf Ranger appears nearby offering his services in exchange for 10,000 Gold plus alcohol. Will assist with killing one Fiend, Elemental, Undead, Celestial, or Abherrant creature of your choice. | |
630 | You become incredibly strong, but become hideously disfigured, becoming unrecognizable. Until a Remove Curse is performed, +4 Str, -4 Cha. | |
631 | One random PC in the area can no longer have their mind read. If any attempts are made, the one attempting to read gets false information. This applies to all forms of telepathy or Sending magic. Only false messages are sent. | |
632 | An Easter Ring appears on the casters hand. (RS CLASSIC) | |
633 | For the next minute, the casters eyes shine bright cones of light like spotlights. | |
634 | A mysterious egg appears nearby. It seems like it might take a while to hatch. | |
635 | The next time you would have to roll a surge off of this table, don't. The spell happens as is. | |
636 | A potion of healing appears on the ground closest to the PC with the lowest health. | |
637 | All gease within one mile have the Grease spell cast on them. | |
638 | All creatures within 15 ft of caster are invisible for the next minute. But during this time when the caster walks their boots/shoes/ sandals make a very loud squeaking sound. | |
639 | All bandits within a days travel have their weapons replaced with fully sized swordfish. | |
640 | Point of target becomes a "Hellivator", the 5ft square becoming a hole going down 500 feet or until it hits the first underground cavern or tunnel. A ladder extends the entire way down. | |
641 | Gravity reverses on target for 10 seconds. (Assume 9.8 m/s). Target then remains suspended for 2 seconds. Gravity then returns to normal. | |
642 | All allies within 100 ft are brought back to full hitpoints. All allies who died within the past 5 minutes are Reincarnated at half HP. If within the past round however, they are resurrected instead and not Reincarnated. | |
643 | A scroll of True Resurrection appears in the casters pocket. | |
644 | A 200 HD fireball will strike this site in exactly one year. | |
645 | A cloaked figure appears offering the caster two choices. 1) Fighting a human sized chicken or 2) 6 chicken sized humans. Whatever they choose appears adjacent to the caster and attack. If caster doesn't give a verbal response that turn, both happen. | |
646 | Caster is now immune to all forms of poison, but suffers -1 con. Removed via "remove curse". | |
647 | For the next day the caster loses his/her butthole and it is replaced by a Portable Hole. It returns to it's rightful place and returns to normal after one day. | |
648 | All vampires within a days travel turn to dust. | |
649 | A magical scroll appears in the casters hand that allows him/her to rename any town he or she has visited to whatever they like. The residents of the town do not question it. | |
650 | A very well made Fan Art inked drawing of the caster in a battle ready pose appears on the ground nearby. Signed by a celestial who apparently watches over the caster from time to time. | |
651 | The caster and target cannot cause each other harm for the next week. | |
652 | All damage caster deals or receives is doubled for the next hour. | |
653 | Caster knows all languages for one hour. | |
654 | Caster's shoes/boots become filled with peanut butter. | |
655 | PC nearest to caster has their hair changed to a random color decided by the DM. | |
656 | The 5ft of ground occupied by caster levitates up by 5 ft and remains there. | |
657 | A Goliath with a shield at the end of a stubbed arm challenges you to an arm wrestle. DC 20 Str Check. If failed, the Goliath mocks you and leaves. If you succeed, Goliath congratulates you and gives you a Bag of Devouring before leaving. | |
658 | The next 25 gallons of water the Caster touches is purified but evaporates immediately. A pure rain will take place in 1d4 days. | |
659 | The nearest Temple or place of worship has all of the holy symbols/sigils/marks/signs replaced with crude pictures of dicks. | |
660 | For the next hour whoever enters the nearest Temple is teleported to the Nine Hells. | |
661 | A pair of Mercury Treads appears nearby. Grants advantage on saving throws against magic. Boots are the wrong size. -5 speed when worn. | |
662 | The next sword you touch becomes enchanted with Bloodthirst. Every time you land a killing blow, you gain 5 temporary hitpoints, up to a maximum of 20. Temp health is reset on an extended rest. | |
663 | 10 scrolls of magic missile at level 1 appear by the casters feet. | |
664 | The ground below the target opens up to a 15ft radius circle that becomes a permanent portal to the first layer of the Nine Hells. | |
665 | A scroll of Counter Spell appears by the casters feet. | |
666 | A ring of Counter Spell appears by the casters feet. Allows the use of Counter Spell once per day. However, only counters up to 6th level spells. | |
667 | The Millennium Eye appears by the casters foot. To use, one must gouge out their own eye and insert the Millennium Eye in the socket. Allows you to cheat at card games. "I can see right through your cards, Yugi-boy." Also grants X-ray vision. | |
668 | Any dance moves known by all within 1 mile are forgotten by others, and you suddenly master them. | |
669 | Target cannot cast magic or be affected by magic for the next day. | |
670 | Your spell functions similar to a flashbang. Target is blinded, stunned, and deafened. Until the end of it's next turn. Any creatures within 10ft of target must succeed 17DC Con save or suffer the same effects. | |
671 | A Meteor Spell is impending. It will strike the hometown of the PC with the highest health unless no PC has more than 20 CURRENT HP in 1d4+1 turns. | |
672 | Target grows a very long set of sagging jowels. | |
673 | Somewhere, out in the world, a Tortle has just begun persuing the caster. Only the DM knows why. | |
674 | A blue spikey turtle shell with wings suddenly drops from the sky landing on the PC with the most health dealing 3d6 damage, half damage for anyone within 10ft. PC must succeed a DC 16 Dexterity save or fall prone. | |
675 | A basket of fruits appears nearby. | |
676 | The first chapter of the Fruits Basket manga appears nearby. | |
677 | A southern style mansion sprouts out of the ground nearby. It is enormous and has 2 levels, main floor housing a kitchen, armory, and storage closet. A grand staircase leads to a second floor with 4 Master bedrooms and a balcony. (We Four Kings) | |
678 | The next time it rains in this area, instead of raindrops it will be jelly beans. | |
679 | The next time it rains in this area, instead of raindrops they will be fleas. | |
680 | The next vampire that the caster touches is cured of vampirism, and makes a con save, DC 18. If fails, they crumble to dust but their soul is saved. If succeed, they are cured of their vampirism and return to a mortal being, aging normally henceforth. | |
681 | Spell effectiveness X100. (Range,Distance,Duration,Damage/Healing/Buffing etc) (If a spell did not trigger this, reroll.) | |
682 | A potion of healing appears on the ground next to every creature within 20 ft of caster. | |
683 | Nearest hostile's bones turn to jelly for 10 minutes and then resolidify. Any disfigurements or abnormalities in the bone structure or shape are retained henceforth. If target has an exoskeleton, it melts off and the creature dies. | |
684 | Caster grows an exoskeleton that functions independantly of their regular skeleton. It is barbed and provides a natural armor of +3 AC, but caster cannot wear normal armor as a result. Unarmed strikes against caster do a 1d4 piercing damage to attacker. | |
685 | The Fly spell is cast on you and one other ally, which persists for the next 1d4-1 days. If you roll a 1 on the d4, spell lasts for 1 hour. | |
686 | Target is polymorphed into a flea for the next 10 minutes. | |
687 | Target is polymorphed into an American Eagle for the next 10 minutes. | |
688 | Target is polymorphed into one of those little statues for a Little Fat Chef for 10 minutes and is considered petrified during this time. | |
689 | Caster gains the ability to ingest or regurgitate any small nonmagic object that they can fit in their mouth. | |
690 | Caster's tongue becomes like that of a frog, and the tongue can grab objects or food from up to 10 feet away. | |
691 | Caster's jump height is x10 the normal for the next day. | |
692 | A dead enemy is brought back to life as though by the Resurrection spell. You are aware of their current location from now on. | |
693 | Both caster and target are bathed in light as per Faerie Fire for 1 minute. | |
694 | Caster is hit by a mystic energy and takes 1d6 damage, but regains all expended spell slots. The next spell the caster casts today does not expend a spell slot and cannot be countered. | |
695 | For the next day, all spells cast by the caster ignore resistances and immunities. | |
696 | All nearby PCs gain one level. Caster loses one level. | |
697 | Caster grows 1 inch taller. | |
698 | Caster shrinks 1 inch. | |
699 | Caster becomes more buff, +1 Str. | |
700 | A random PC nearby becomes more buff, +1 STR. | |
701 | Caster becomes more nimble. +1 Dex. | |
702 | A random nearby PC becomes more nimble. +1 DEX. | |
703 | The area becomes a 1 mile radius magic-dead zone. No spells can be cast here. Magic items do not have any magical effects in this area. | |
704 | A scroll of Abi-Dalzim's Horrid Wilting appears in the caster's pocket. | |
705 | A scroll of Animate Objects appears in the caster's pocket. | |
706 | A scroll of Augury appears in the caster's pocket. | |
707 | A scroll of Awaken appears in the caster's pocket. | |
708 | A scroll of remove curse appears in every bag of holding within 60 feet of caster. | |
709 | A scroll of Blade Barrier appears in the caster's pocket. | |
710 | A scroll of Charm Monster and a scroll of Charm Person appear in the pocket of a nearby PC. | |
711 | A scroll of Clone appears in the pocket of a random PC nearby. | |
712 | A scroll of Clone appears in the pocket of a known enemy of the caster, if any exist. Otherwise nothing happens. | |
713 | A scroll of Contact Other Plane appears in the pocket of a random nearby PC. | |
714 | Nearby PC with lowest health is the target of a 5th Level Cure Wounds spell. | |
715 | The spell you just cast cannot expend spell slots for the next day. | |
716 | Lose all spell slots for the next hour. After that, regain all expended spell slots. | |
717 | There is a bright glow and all PCs nearby regain all expended spell slots, sorcery points, Ki, and health points. | |
718 | All nearby PCs gain 50% of the remaining experience they need to level up. | |
719 | Caster loses all of the experience gained since last levelup. If milestone based, reroll. | |
720 | A scroll of Demiplane appears in the pocket of a random person nearby. | |
721 | You may cast Divination once within the next week, requiring no components or spell slots. | |
722 | A scroll of Dominate person appears in the caster's pocket. | |
723 | Caster is launched 100 feet into the air at a blinding speed and then falls down as though under the effects of Feather Fall. | |
724 | A scroll of Find The Path appears in the caster's pocket. | |
725 | A scroll of Forbiddance appears in the caster's pocket. | |
726 | Globe of Invulnerability is cast centered on the Caster. | |
727 | The harm spell is cast on all nearby hostiles within 60 ft. | |
728 | The harm spell is cast on the target. | |
729 | The harm spell is cast on all hostiles within 120 feet. | |
730 | A scroll of Magic Mouth appears in the pocket of a random nearby PC. | |
731 | A scroll of Magnificent Mansion appears in the pocket of the PC with the lowest amount of money. | |
732 | A Mass Suggestion spell is cast on the area, suggesting that everyone leave this area immediately. | |
733 | A random creature nearby is the target of Otto's Irresistible Dance. | |
734 | A nearby hostile switches decides to switch teams permanently. | |
735 | A portal opens nearby leading to the plane of Elemental Air for 1d4 rounds. | |
736 | A portal opens nearby leading to the plane of Elemental Water for 1d4 rounds. | |
737 | A portal opens nearby leading to the plane of Elemental Earth for 1d4 rounds. | |
738 | A portal opens nearby leading to the plane of Elemental Fire for 1d4 rounds. | |
739 | A portal opens nearby leading to the plane of Elemental Chaos for 1d4 rounds. | |
740 | A portal opens nearby leading to wherever the campaign started for 1d4 rounds. | |
741 | A Ring of Dragons appears on the ground nearby. | |
742 | The next spell you cast absolutely requires you to use all components requested, even if the DM does not require components in the game. | |
743 | All nearby PC's trigger their own Magic Surges upon making attacks for the next minute. | |
744 | ROLL FIVE MAGIC SURGES OFF OF THIS TABLE. Cannot be combo'd into more rolls. | |
745 | Everyone within 60 feet must pass a con save dc 10 or they sneeze. | |
746 | PCs that are NOT the caster are unaffected by surges that would DIRECTLY cause them damage or put them in harms way for the next 1d4+1 weeks. Consider it a vacation. | |
747 | The next time the caster sleeps, his/her night is filled with horrible nightmares. Caster only takes the effects of a short rest and suffers 1 point of exhaustion. | |
748 | Over the next week, the caster's overall vitality slowly increases. An immediate +1 to Con, and over the next 7 days the caster's maximum HP increases by 1 HP each day. | |
749 | In exactly one year from this day, Power Word Kill will be cast on a random target in this area. This will repeat every year from now on until the caster dies. Whenever this does kill a creature, it's current age is added to the caster's life expectancy. | |
750 | You are immune to all magic damage for one minute. | |
751 | You are immune to all magic damage for one minute. | |
752 | You are immune to ALL FORMS of damage for the next minute. | |
753 | Caster becomes immune to necrotic, radiant, and fire damage, but becomes vulnerable to freezing damage, lightning damage, thunder damage, and psychic damage. | |
754 | Caster forgets how to swim if they knew how. If they didn't, they grow webbed hands and toes and now have a swim speed double their normal move speed. | |
755 | For the next minute, target cannot speak. Instead, whenever they attempt to speak a glowing rainbow shoots our of their mouth, painting objects directly in front of them a rainbow colors. Washes off of LIVING SKIN ONLY, otherwise permanent. | |
756 | Target can no longer remember what their weapon is called until reminded. | |
757 | The nearest BBEG completely forgets whatever their plan was for the next 1d4 days and does nothing to prepare in the meantime. Remembers as soon as this effect ends. | |
758 | LEG DAY. If target is hostile, their legs fall off and are replaced by stumps. If friendly, target's move speed is tripled for the next minute. | |
759 | Target is holding a lit stick of dynamite. | |
760 | Roll 7 surges, they all occur at the same time. Take a party vote. If majority says yes, this happens. If majority says no, instead roll 3 surges. Cannot be combo'd into more rolls. DM's vote counts twice if there is a tie. | |
761 | Nearest hostile surrenders. | |
762 | All hostiles within 30 ft make a wisdom save or become frightened of the caster. | |
763 | All hostiles within 30 ft make a wisdom save or become charmed by the caster. | |
764 | All weapons in the area do no damage for the next minute and instead make squeaky sounds when attacks are made. | |
765 | All blacksmiths disappear from the world for 1d4 days and then return as though nothing happened. They have no memory of disappearing, while everyone else does. | |
766 | The next shopkeep that a PC deals with will feel compelled to aggressively try to upsell and overcharge the PCs. The shopkeep will decide upon meeting the PC that he/she doesn't care for them. | |
767 | For the next 1 hour the Caster gains the service of an adult metallic dragon who feels it owes the caster a favor. It can assist the caster with one task, be it transportation or combat, or imparting ancient knowledge. After that, the dragon leaves. | |
768 | Target grows to the size of a Collossus for 1 minute. All clothes, weapons, and equipment also grows proportional to this. | |
769 | Target makes a Wisdom Saving Throw VS shrinking to the size of an ant for 1 minute. | |
770 | Awakening is cast on a random target. The spell repeats at this location annually henceforth. | |
771 | A random evil god sends a messenger to offer a reward in exchange for certain... services. The rewards could be a magic item of significant power, to riches, to nothing. DM determines the quest, which will require carrying out the gods will/tenants. | |
772 | Tylonious Kirodil, otherwise known as T.K., the demigod of dance, appears nearby. He will assist in combat (if any), and then he will offer to teach dance moves to the party before leaving. | |
773 | A lost level 16 Silver Dragonborn Weapons-Master Fighter appears nearby, offering to lend his services on a quest in return for good food and drink. Parts ways with the party after quest completion. | |
774 | An androgenous Half Elf bard appears nearby, claiming to be not of this world. Offers a piece of cryptic lore regarding the PCs destiny before disappearing mysteriously. The next time you would role a surge, PICK a surge from the list, with DM permission. | |
775 | A Half Elf Wizard in royal clothing appears in the area, claiming to be not of this world. Offers to add a beneficial enchantment to one of the party's weapons in exchange for a magic scroll of any level. Leaves afterwards. | |
776 | Double the number of potions of healing in the party's inventory. If there are none, ONE potion of healing is placed in everyone's inventory. | |
777 | A random nearby farm animal is awakened. | |
778 | Nearby nonmagic piece of jewelry becomes magical. DM choosing on the benefits or detriments. | |
779 | Caster's boots become books. | |
780 | Caster's boots become roots. Caster is rooted for 1 minute. Boots then return to normal. | |
781 | Caster's boots become beets. | |
782 | Random Good aligned god sends a vision to a random nearby PC of a coming danger. May or may not provide insight on how to prevent or overcome it. | |
783 | You grow cat ears and a catlike tail. Whatever hair you already have becomes silky. The nails on your hands become claws and your unarmed strikes deal slashing damage. If you are a tabaxi, instead you become human. | |
784 | For the next day you can comprehend language at will. | |
785 | The next attack made against the caster is a guaranteed miss. | |
786 | The next attack made against the caster is a guaranteed CRIT. | |
787 | Every magical scroll within 100 feet turns into a brick. | |
788 | The caster appears to be completely drained of color, appearing only black and white/ grayscale for the next day. | |
789 | All of casters ability scores -1 for the next hour. | |
790 | Caster gains proficiency in the next musical instrument they touch. Performance rolls with that instrument provide the proficiency bonus. | |
791 | A tornado appears nearby. | |
792 | The caster knows the entire life story of the next NPC they touch. | |
793 | Caster's hair and eyes turn green. Washes out. | |
794 | A tattoo of Asmodeus appears on the casters forearm. Whenever the caster takes an evil action, any and all types of rolls the caster makes within the next minute are made with advantage. Can be removed via remove curse. | |
795 | Casters cloak becomes a clock. | |
796 | Caster gains the ability to grow wolverine claws, but does not gain Wolverine regeneration. | |
797 | For the next minute, it appears to everyone that the caster is on fire. The fire it illusory, but completely invisible to the caster and they are unaware. | |
798 | The next dagger touched by the caster will grow into a Buster sword and remain that way for 24 hours before reverting back into a dagger. Requires a STR of 20 Minimum to weild. Weapon damage of 2d10 | |
799 | Caster shrinks until they are considered 'Tiny' for the next minute. | |
800 | Caster grows until they are considered 'Huge' for the next minute. | |
801 | Caster loses ability to sweat for 8 hours and gains vulnerability to fire during that time. If caster does not constantly hydrate their skin, take 1d4 damage, compounded every hour gone without manually moisturizing the skin. | |
802 | All allies within a days travel cannot see or hear the PC unless pointed out by another NPC for the next day. Once pointed out, this effect ends for that PC. | |
803 | The spell becomes sentient and may choose a different target, or might fizzle out of existence. | |
804 | The fabrics of fate imbue the caster with incredibly good and bad luck. Critical failures now occur on 1-3, Critical Successes now occur on 17-20. This effect remains until a 'Remove Curse' is performed. | |
805 | An enemy is brought back from the dead and is bent on revenge on the caster. Now has gained a Stand ability, as per JoJo's Bizarre adventure. | |
806 | The caster cannot make unarmed strikes without shouting 'ORA' for each strike. | |
807 | The caster gains three scrolls of 'Remove Curse'. Good for removing a single curse. | |
808 | The caster gains three scrolls of 'Remove Curse'. Good for removing a single curse. | |
809 | Caster obtains a scroll of Greater Remove Curse. When used, cleanses a being of ALL magics that can be effected by a 'Remove Curse', whether beneficial or detrimental. | |
810 | Caster obtains a strange Stopwatch. When used, stops time around the user for up to 60 seconds. The effect immediately ends if the user touches another being or makes an attack. After the effect ends the stopwatch is rendered completely useless. | |
811 | Target makes a save vs Caster's spell save, else genuinely believes that they can trust the caster with their life and that the caster cares about their best interest. | |
812 | A 15ft pool of quicksand appears, centered on the caster. | |
813 | Caster grows 2 feet taller. | |
814 | Caster becomes 1 foot shorter. | |
815 | Target becomes frozen in a block of ice. Will thaw depending on ambient temperature. | |
816 | For the next day, target cannot tell a lie, or else their nose grows 5 inches each time. Reverts back to normal upon telling the truth. | |
817 | Target gains a Stand ability, as per JoJo's Bizarre Adventure. Ability determined by the DM. | |
818 | Target becomes allergic to whatever they last ate. If consumed in the future, they have an anaphylactic reaction. | |
819 | Target cannot drink even the tiniest bit of alcohol without becoming absolutely smashed drunk. Target sobers twice as quickly. | |
820 | Target gains the ability to breath fire for the next minute. | |
821 | Target glows a bright radioactive green for the next minute. | |
822 | Necromancers within a days travel feel unlimited power coursing through them. For the next day, necromancers have advantages on saving throws, attack rolls, and spell effectiveness and range is 10X more effective. | |
823 | Caster and a random humanoid target within 10 feet swap bodies for the next hour. If there are no targets, this effect does nothing. | |
824 | Until a 'Remove Curse' is performed, NPCs believe the caster is attempting to hit on them. Whether this is beneficial or not depends on the NPC and DM discretion. | |
825 | All gold is removed from the caster's inventory and is placed in a random PC's inventory. | |
826 | All gold is removed from the caster's inventory and is placed in a random PC's inventory. | |
827 | Caster gains the possession of a scroll of 'Get Out Of Jail Free'. May be traded or sold to another player for 50 GP. Guards will honor this without question. | |
828 | A bomb is affixed to the target's hand. Can only be removed by handing to someone else. After 1 minute has passed, the bomb explodes in a 50 ft radius. Roll 1d10. 1-3 Stink Bomb 4-5 Truth Bomb 6-7 Smoke Bomb 8-9 Antimagic Bomb 0 - ACTUAL BOMB,10D20 DMG | |
829 | Next town caster sets foot in considers the caster as celebrity or local hero. | |
830 | Caster becomes a Dwarf. If the caster is a Dwarf, caster becomes a Goliath. | |
831 | A band of goblins suddenly surprise attack. | |
832 | Caster's spells are invisible except to those in the ethereal realm. | |
833 | Caster can travel through puddles of water to enter the Elemental Plane of Water for the next 1d6 days. | |
834 | Caster can enter into Shadowfell by tossing themself into an open grave. Must be at least 3 feet wide, 8 feet in length, 6 feet deep. | |
835 | Caster can cast Astral Projection at will when holding an Astral Diamond. | |
836 | Whenever caster's bare skin touches plant life, that plant life is caused to grow uncontrollably for the next 5 minutes. | |
837 | A jealous demigod believes that the caster attempted to flirt with his wife. | |
838 | Nearest mundane weapon is imbued with unstable magic. The next attack made with that weapon will cause three surges from this table to happen simultaneously. After, the weapon turns to dust. | |
839 | A random magic weapon nearby is imbued with Wild Magics. For the next day, any attacks made with that weapon cause a surge from this table. | |
840 | An evil twin of the caster is created and is placed in a random location somewhere on this plane. | |
841 | Caster loses all of their fingerprints. | |
842 | A monk claiming to not be from this world appears. Assists if you are in combat, otherwise invites you to meditate with him. After a 15 minute meditation, regain all spell slots, ki points, sorcery points, etc. Leaves shortly afterwards. | |
843 | Caster obtains a ring that grants the wearer immunity from being targeted by Wild Surges. If this result has been rolled before, it cannot happen again. Ring cannot be worn by caster, or else it has no effect. Wild Surges targeting wearer fizzle. | |
844 | Caster is unable to acknowledge anyone who is shorter than 4 feet tall unless attacked. | |
845 | The base of a nearby tree grows a portal to the Feywild. | |
846 | The next time the caster touches another PC, the caster grows 1 foot taller and the PC becomes 1 foot shorter. | |
847 | All food eaten by the caster tastes dry and unappealing for the next week. | |
848 | Lightning strikes the nearest politician. | |
849 | Somewhere in the world, a mannequin becomes sentient, intelligent, and animated with malicious intent. | |
850 | Target becomes flat like paper for the next minute. | |
851 | A meteor strikes the target's home. | |
852 | For the next day, whenever someone speaks the caster's name, they disengorge 1d10 hotdogs. | |
853 | Caster's unarmed strikes cast 'Mending' at will. | |
854 | Caster's unarmed strikes cause 3rd degree burns for the next 1d10 days. | |
855 | Caster's eyes fall out of their sockets for one minute. Afterwards, the eyes turn to dust and instantly regrow where they belong. Caster's eyesight is blurry for the next hour. | |
856 | Caster helplessly floats 5 ft off of the ground for the next minute. | |
857 | A random target within the area becomes a master of a random musical instrument. | |
858 | The caster cannot cause magic surges for the next day. A nearby ally causes a magic surge every time they speak for the next hour. | |
859 | Everyone within 5 feet of the caster choose a surge from this list. They cannot choose a surge that says to roll more surges. They can choose ones that say surges occur under particular circumstances. Everything else is fair game. | |
860 | Caster chooses a surge from this list. | |
861 | An ally chooses a surge from this list. | |
862 | An enemy chooses a surge from this list. | |
863 | All curses within a days travel are removed from their targets. | |
864 | All allies within 30 feet have Sanctuary cast on them. | |
865 | Caster becomes an expert fisherman. Caster absolutely cannot stand the smell of fish. | |
866 | Caster gains the ability to turn head 360 degrees. | |
867 | Caster gains the ability to stretch their arms out 10 feet. | |
868 | A random ally nearby rolls off this table. They may keep it a secret from everyone except for the DM. | |
869 | The nearest forest catches fire. | |
870 | An adult white dragon chooses to inhabit a nearby cave. | |
871 | Every time the caster speaks their own name, they are chased by an angry bee. | |
872 | Whenever the caster attempts to speak their own name, no sound is heard. | |
873 | Caster's shoes are replaced with banana peels. | |
874 | Caster's skin turns orange and their hair turns green, bearing an odd resemblance to carrots. | |
875 | Caster must refer to themselves in the first person. | |
876 | Once per week, the caster may remove a curse from themselves or from someone else by touch. | |
877 | Caster becomes blind. | |
878 | Caster's stats all become 10 for the next day, becoming unremarkable in all areas. During this, rolling a 10 on a roll also results in a dramatic success. | |
879 | The next vegetable that the caster attempts to eat will grow to an enormous size and attempt to eat the caster. | |
880 | The caster's age is reduced by 10 years. | |
881 | The caster ages by 10 years. | |
882 | Necromantic magic causes the caster to sap life energy. All living humanoids within 30 feet of caster age by 5 years. For each target affected, caster becomes one year younger. | |
883 | Caster witnesses a premonition of future events. | |
884 | Caster's true sorcerer power awakens. The spell that the caster was attempting to cast becomes an all powerful version of that spell, with tremendously powerful and exaggerated effects. Reoccurs whenever the caster attempts to cast that particular spell. | |
885 | Caster must refer to everyone as 'Kappa'. | |
886 | Select a random ally nearby. Caster must refer to this person as 'Daddy'. | |
887 | Select a random ally nearby. Caster must refer to them as 'asshole'. | |
888 | Caster doesn't see race. Literally. Cannot distinguish between gnomes, to humans, to bugbears, etc. | |
889 | When hearing another language, caster is convinced that they are speaking in very bad or hard to understand common. | |
890 | Caster's weapon turns to gold. | |
891 | All of caster's teeth turn to gold. | |
892 | Caster gains ability to use ventriloquism. Bluff checks with this are made with advantage. | |
893 | Caster gains the ability to perfectly imitate the targets voice. | |
894 | The target is granted immortality. | |
895 | Caster closes their eyes, spins around for 1d4 seconds, and begins walking until they hit something. Does not open their eyes until they hit something. | |
896 | Inside of caster's mouth tastes like glue for the next 1d4 hours. | |
897 | Target saves vs Caster's Spell Save or else is turned into a Chinchilla per the Polymorph spell. | |
898 | The sky rains diamonds for the next 1d4 hours. Afterwards, all of these diamonds disappear. Standing in this rain causes 1d4 damage for every 10 seconds spent exposed. | |
899 | The sky rains cheese for the next 1d4 hours. This cheese remains until it decomposes or is consumed. | |
900 | Everyone within 30 feet of caster (excluding the caster) makes a dexterity save DC 16 or is trapped by large roots shooting up from the ground. If trapped, they remain trapped for 1d4 rounds. | |
901 | Everyone nearby sneezes whenever the caster speaks his/her name. | |
902 | The caster's pockets fill with cooked spaghetti. | |
903 | A 15 by 15 ft square centered on the caster lifts out of the ground and floats at 15 feet high. | |
904 | A jar of Ossip Wax appears at the caster's feet. | |
905 | A long flowing blue wig appears on the caster's head. | |
906 | Detect Magic spell centered on Target | |
907 | Spell occurs as normal, except with an incredibly loud squealing noise. | |
908 | Target is polymorphed into a wolf. | |
909 | Spell is cast at double the caster's level. | |
910 | Target is blinded for the next minute. | |
911 | Fake explosion (no effect) centered on the target. | |
912 | All projectiles within one mile travel at half speed for the next day. | |
913 | Cow falls from the sky centered on the target. | |
914 | Caster becomes dizzy. | |
915 | Caster's teeth fall out immediately and then regrow as brand new healthy teeth over the next hour. | |
916 | A random gem is created on the target. | |
917 | Caster can mimic target's voice perfectly for the next 24 hours. | |
918 | Next phrase spoken by caster becomes true. | |
919 | Next phrase spoken by caster becomes false. | |
920 | Next phrase spoken by target becomes true. | |
921 | Next phrase spoken by target becomes false. | |
922 | Caster's Int and Str swapped for the next hour. | |
923 | If target dies within the next minute, it's ghost comes back to haunt caster. | |
924 | Caster falls unconcious until start of next turn. | |
925 | A magic goblet appears at the caster's feet. You may drink from it and it will never spill. | |
926 | If spell would kill the target, it's extremities fly off in different directions. | |
927 | Spell is cast at triple caster's level. Caster loses all spell slots. Regains all of them at next short rest. | |
928 | A pod of bullywugs believes the caster is plotting against them. | |
929 | Somewhere in the world, an enemy that has been slain by the caster has been granted undeath, and cannot die until the caster dies. | |
930 | BBEG decides that he hates the caster the most. | |
931 | BBEG believes that caster can be recruited. | |
932 | BBEG will reveal to the party that he serves an even greater master. | |
933 | A Shark-nado appears about a day's travel away and will travel in a random straight direction for the next day. | |
934 | An exact duplicate of target's weapon appears in their offhand if they are not holding anything. Otherwise appears at their feet. | |
935 | Caster knows target's wearabouts from now on. | |
936 | Caster is stuck in a pile of gold coins up to their waist. | |
937 | An illusory sign floats above the caster that reads 'THEIF'. | |
938 | An illusory sign floats above the caster that reads 'LEPER' | |
939 | An illusory sign floats above the caster that reads 'VIP' | |
940 | An illusory sign floats above the caster that reads 'HIV+' | |
941 | Both of caster's hands are now left hands. | |
942 | Caster and nearest eagle exchange places. | |
943 | Caster becomes afflicted by Mummy Rot | |
944 | Caster can assume a gaseous form at will when naked. | |
945 | Caster becomes invisible when below 50% health. | |
946 | Caster can see into bags of holding without opening them. | |
947 | Caster can only memorize spells when intoxicated. | |
948 | Caster can only memorize spells after eating a large meal. | |
949 | Caster can only memorize spells while enjoying a nice warm bath. | |
950 | Caster can ignite hearths, firepits, candles, and torches at will by touch. | |
951 | Caster cannot speak until burned by fire. | |
952 | Caster cannot speak until rained upon. | |
953 | Caster cannot speak unless under direct moonlight. | |
954 | Caster cannot cast spells without saying 'Abra Cadabra' | |
955 | Caster cannot enter a building unless invited. | |
956 | Caster desires to change his name each morning. | |
957 | Caster disgorges 1d1000 small pebbles every morning. | |
958 | Caster disgorges 1d1000 gold coins each morning. | |
959 | Caster gains the ability to read any language. | |
960 | Caster grows a half inch each day. | |
961 | Caster giggles in the presence of royalty. | |
962 | Caster giggles every time they try to tell a lie. | |
963 | Caster feels wholly alone in the universe. | |
964 | Caster has depression. If caster already had depression, caster is now very depressed. If caster was already very depressed, caster is now absolutely positively at an all time low and accumulates two levels of exhaustion. | |
965 | Caster has a copy of their entire spellbook on CD-ROM. | |
966 | Caster has a burning need to cast all of their spells as soon as they can. | |
967 | Caster has an unauthorized, up to date biography of their life. | |
968 | Caster has a horrible scar that they attribute to a close call with a dragon. | |
969 | Caster is heroic. Immune to fear and confusion. | |
970 | Caster is forever unable to teleport. | |
971 | Caster is struck by a 1HD lightning bolt whenver they hear their own name. | |
972 | Caster's shadow decides that they and the caster must part ways. | |
973 | Caster thinks he only has a limited amount of magic left. | |
974 | Caster's face and hands appear blood soaked to guards, or any law enforcement. | |
975 | Caster's feet are trapped in concrete blocks. | |
976 | Caster's boots become boots of devouring. | |
977 | Target can only answer questions starting with 'Back in my day.." | |
978 | Target's arms become tentacles. | |
979 | Target ceases to exist. | |
980 | Target and all of their direct family members cease to exist. | |
981 | When target dies, their corpse becomes solid gold. | |
982 | When target dies, their corpse becomes Astral Diamond. | |
983 | When target dies, his corpse vanishes leaving behind all of their loot and bones in a neat pile, as per Runescape. | |
984 | When target dies, their corpse giggles until buried. | |
985 | When target dies, their corpse goes berserk for 1d10 rounds. | |
986 | A five piece dining room set appears at the target's point. | |
987 | All birds within 1 mile scream like torture victims for one day. | |
988 | The next time caster drops to 0 or fewer hitpoints, does not go unconcious. Will still die if health drops to half of total negative. This effect ends once the caster either dies or health is brought above zero. Caster still makes death save throws. | |
989 | All cows within 1 mile give potions of healing instead of milk. | |
990 | All males within 60 yards develop a craving for grass. | |
991 | All females within 60 yards are stricken bald. | |
992 | Nearest Well functions as a 'Fountain of Youth' for the next 2d12 hours. | |
993 | Spiderwebs cover all within a 60 yard radius. | |
994 | For one turn, nothing happens, and then 1d20 zombies appear and attack everyone. | |
995 | A mass of 5d1000 zombies rise somewhere in the world and begin wandering together, led by a lich. | |
996 | Someone nearby is shot by a sniper with a high powered rifle. | |
997 | For the next minute, the caster can visualize one enemy in their mind and know their exact location, as long as that enemy is on the same plane of existence. | |
998 | 10d100 ducks fly out of the nearest bag of holding. | |
999 | The caster believes that they are a deity for the next day. This has no effects on their actual abilities, they just believe that they are a deity. | |
1000 | After each long rest, the target's hair color changes to a random color. Roll 1d8. 1= Black 2=Red 3=Blond 4=Brown 5=Auburn 6=Gray 7=White 8=Target's choice. | |
1001 | Until a 'Remove Curse' is cast, whenever the target needs to piss or shit, any sounds created by the caster are raised to 150 decibels (as loud as a firework.) | |
1002 | A large long Dark Adamantine Broadsword with the name engraved "Dildo Holocaust" engraved in the side launches from the skies and skewers the nearest enemy, dealing 4d20+69 damage. The blade is engulfed in hellfire. Deals 2d6 slashing damage plus 10 fire | |
1003 | Caster explodes and dies. Save VS death to prevent explosion. (add +5 to the roll) | |
1004 | A small yellow vial labeled 'Saradomin Brew' appears at the caster's feet. Drinking it grants AC + 2. Heals 25 health. For the next minute, -2 to all attack and damage rolls. | |
1005 | The caster has true sight for the next day. | |
1006 | The caster and the nearest ally can read each other's mind at will for the next five minutes. | |
1007 | A lesser god appears to challenge the caster. The challenge will pertain to the talents or attributes of the caster. The type of challenge and the timeline of when it happens is determined by the DM. The rewards (or punishments) are determined by the DM | |
1008 | The caster is cursed. They can no longer speak any language verbally, but instead can draw on the air with their index finger to draw lines that fade away after 3 minutes. The lines can be colored, but do not give off light. Until remove curse is cast. | |
1009 | The caster and their allies are filled with determination. All allies the caster can see are healed by half of their maximum health. The caster and all allies they can see regain any missing spell slots. Until next round, allies pass death saves. | |
1010 | Any armor worn by the caster turns into 3d20 bananas and falls onto the ground. The bananas are uneven terrain, and moving through them requires a DC 13 Dexterity Check or else the creature slips on a banana and falls prone. | |
1011 | All allies within 100 feet of the caster regain all health, gain 15 temporary health, and regain all spell slots. | |
1012 | A random creature within 30 feet of the caster gains the ability to cast Heal at will an unlimited number of times for the next minute. | |
1013 | All squirrels within a day's travel undergo the effects of the Awaken spell. | |
1014 | Ten astral diamonds appear in the caster's pockets. (Worth 1000 gp each). | |
1015 | All moose within a day's travel shrink to the size of "Tiny" for the next 1d4 days. | |
1016 | All moose within a day's travel become Mice for the next 1d4 days. | |
1017 | Next town caster sets foot in considers the caster as a villain or an undesireable.. | |
1018 | Every single wound that the caster has ever had in their entire life reopens - every cut, every scrape, every broken bone, all occurs simultaneously and instantaneously. | |
1019 | A random creature within 30 feet of the caster becomes much stronger, as their muscles engorge. Gains +4 strength permanently, but -2 dexterity as they are less limber. | |
1020 | Lightening strikes the nearest Cleric. They must make a dexterity save DC of 15 or take 8d6 lightning damage, half as much on a save. | |
1021 | Your hair turns bright pink. | |
1022 | Every time you take a step, there is a duck quack sound effect at about 50 decibels. You have disadvantage on stealth checks until a remove curse is performed. | |
1023 | The DM chooses a surge from this list. | |
1024 | For the next hour, a loud voice narrates the thoughts in your head out loud. | |
1025 | Caster has advantage on persuasion checks made against the opposite sex. | |
1026 | The ground suddenly becomes red-hot. 10 seconds later, the floor becomes lava for the next minute. If this is in a building, it only affects within the building. If this is outdoors, it only affects an area of 100 feet in radius (200 ft diameter). | |
1027 | Lightning strikes the nearest Sorcerer. Save vs Dex DC 15, 8d6 damage, half on save. | |
1028 | A stone gate emerges from the ground and acts as a new permanent portal to a random location within that plane at the DM's discretion. | |
1029 | Caster gains one level. | |
1030 | Player sitting to the left of the caster chooses any creature. For the next minute, the caster polymorphs into that creature. | |
1031 | Player sitting to the right of the caster has a Halo shotgun at their side. It only has two rounds. After the two rounds are spent, the shotgun disappears. Proficiency with firearms 3d8 damage on a successful attack, nonproficient deals 3d6 damage. | |
1032 | All allies within 30 feet of the caster have juggalo makeup for the next day. Cannot be washed off - can be removed with Remove Curse. | |
1033 | Caster teleports to where they were exactly one year ago. | |
1034 | All horses within a day's travel suddenly polymorph into frogs. After one day, they return to their original forms. | |
1035 | A nearby tree becomes carnivorous and will eat any creatures that try to walk near it, climb it, or land on it. | |
1036 | A random chair within 1 mile of the caster will become sentient and attempt to hold someone hostage if they try to sit in it. | |
1037 | A Spectator begins pursuing the party. It will attack within the next 1d4 days. | |
1038 | All cooked food within a day's travel becomes raw. | |
1039 | The caster's spell takes place, but a level 3 fireball also takes place simultaneously. | |
1040 | The caster has a bright neon glow around their outline. Disadvantage on stealth checks, advantage on performance checks. | |
1041 | The caster's left arm is subjected to a random psionic force and is twisted 720 degrees counterclockwise. Con save 19 or the arm is torn from the body. If saved, take 5d12 bludgeoning to resist the psionic force, limb break if reduced to 0 HP this way. | |
1042 | Next ally touched by caster forgets who caster is until reminded. | |
1043 | All milk within a day's travel becomes alcoholic. | |
1044 | The nearest alcoholic is cured of their addiction. | |
1045 | The nearest father who abandoned their child decides to return to them. | |
1046 | Seven boulders within one mile of the caster become functional landmines. | |
1047 | All creatures within 30 feet of the caster return to full health. |