Complication
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            | Roll | Result | |
|---|---|---|
| 1 | But the party must complete the quest by a specific time. | |
| 2 | But their ally is actually working for their Foe. | |
| 3 | But the quest is actually a trap set for the party. | |
| 4 | But their information is completely wrong. | |
| 5 | But the party encounters an old ally working against them. | |
| 6 | But the party must complete the quest without leaving any trace of their involvement. | |
| 7 | But the party soon finds itself facing a moral quandry. | |
| 8 | But The adventurers are racing against other creatures with the same or opposite goal | |
| 9 | But The adventurers become responsible for the safety of an NPC | |
| 10 | But The adventurers are prohibited from killing the villain, but the villain has no compunctions about killing them. | |
| 11 | But completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. | |
| 12 | But completing the goal secretly helps the villain. | |
| 13 | But the adventurers must cooperate with a known enemy to achieve the goal |