Dark Heresy General Tools

Reference name: dark-heresy-general-tools ~ ID: 5102
Tags:
Roll Result
1 Blast Googles - Roll 1d10 1-6 Glassteel Lenses 7-9 Tinted Lenses 10 Ornamented Body
2 Thermal Gloves - Roll 1d10 1-3 Broken Thermal cell 4-9 Common 10 Good
3 Mag Harness - 50% of being spent
4 Mag Boots - Roll 1d10 1 Faulty, every time its used roll 1d100, on a 1 roll it gets stuck in the current mode for 1d10 rounds. 2-7 Poor 8-10 Common
5 Auspex/Scanner 50% chance of being depleted, 1d10 for type 1-4 Movement 5-8 Energy 9 Medispex 10 Molecular Composition Analizer
6 Combi-Tool - 50% chance of being rusted and unusable
7 Data-Slate - With instructions for repairing/maintaining some specific machine, up to the GM
8 Lamp - Roll 1d10 for hours left, 1d10 for type 1-5 Glow-Globe 6-9 Lamp Pack 10 Heavy Glow-Globe (Twice the range)
9 Multi-Key - 50% chance of being rusted and unusable
10 Weapon Maintenance Kit
11 Demolition Kit 2ed
12 Lascutter
13 Monotask Servo-Skull - Broken, 1d10 to determine function 1-2 Auger 3-4 Illumination 5-6 Hailer 7-8 Medicae 9-10 Utilitarian