Dark Heresy General Tools
Tags:
Roll | Result | |
---|---|---|
1 | Blast Googles - Roll 1d10 1-6 Glassteel Lenses 7-9 Tinted Lenses 10 Ornamented Body | |
2 | Thermal Gloves - Roll 1d10 1-3 Broken Thermal cell 4-9 Common 10 Good | |
3 | Mag Harness - 50% of being spent | |
4 | Mag Boots - Roll 1d10 1 Faulty, every time its used roll 1d100, on a 1 roll it gets stuck in the current mode for 1d10 rounds. 2-7 Poor 8-10 Common | |
5 | Auspex/Scanner 50% chance of being depleted, 1d10 for type 1-4 Movement 5-8 Energy 9 Medispex 10 Molecular Composition Analizer | |
6 | Combi-Tool - 50% chance of being rusted and unusable | |
7 | Data-Slate - With instructions for repairing/maintaining some specific machine, up to the GM | |
8 | Lamp - Roll 1d10 for hours left, 1d10 for type 1-5 Glow-Globe 6-9 Lamp Pack 10 Heavy Glow-Globe (Twice the range) | |
9 | Multi-Key - 50% chance of being rusted and unusable | |
10 | Weapon Maintenance Kit | |
11 | Demolition Kit 2ed | |
12 | Lascutter | |
13 | Monotask Servo-Skull - Broken, 1d10 to determine function 1-2 Auger 3-4 Illumination 5-6 Hailer 7-8 Medicae 9-10 Utilitarian |