Dark Heresy Random Bionics Table

Reference name: dark-heresy-random-bionics-table ~ ID: 5105
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Roll Result
1 Bionic Arm - Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
2 Bionic Cardiac System - Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
3 Bionic Locomotion - Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
4 Bionic Respiratory System - Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
5 Bionic Weapon Attachment - Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
6 Cybernetic Senses - Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
7 Gastral Bionics - Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
8 Auger Implant - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
9 Bio-Power Cells Implant - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
10 Calculus Logi Implant - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
11 Chem Implant- Roll 1d10 for type, 1-9 Injector Rig, 10 Chem Gland 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
12 Cranial Reinforcement Implant - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
13 Calculus Logi Implant - 50% chance of being broken, Roll 1d10 for quality 1-6 Poor 7-10 Common
14 Exoskeletal Augmentics - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
15 Internal Blade - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
16 Locator Matrix - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
17 Memorance Unit - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
18 Mind Impulse Unit - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
19 Mind Weapon Interface - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
20 Pain Ward - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
21 Respiratory Purifier Implant - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
22 Scribe-Tines - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
23 Subdermal Armour - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
24 Synth-Muscle - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
25 Vehicle Interface Circuitry - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
26 Vitae Supplaceor - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
27 Voidskin - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best
28 Voxplant - 50% chance of being broken, Roll 1d10 for quality 1-3 Poor 4-7 Common 8-9 Good 10 Best