Uncommon and Silly Magic Items

Reference name: uncommon-and-silly-magic-items ~ ID: 928
Tags:
Roll Result
1 Breakfast Club—wooden spoon. If you sleep while holding it you will wake up to a large breakfast. Requires attunement
2 Quickrime—Water-like liquid. Freezes instantly when struck
3 Heatstop—White fireproof gel. When rubbed onto a surface, that surface becomes heat resistant for 30 seconds
4 Argent—Clear cleaning acid. When rubbed onto a surface, the argent will bubble and pop. After 1 minute, the argent will have evaporated and the surface will be spotless.
5 Sunblood—Luminant blue liquid. On contact with air, glows brightly depending on surface area of liquid in contact with air.
6 Haden’s Draught—Thin reddish liquid. Increases heart rate when a single drop applied to the skin.
7 Strike blight—Clear glass orb. When exposed to light, will absorb some and brilliantly reflect other. When struck, releases light absorbed.
8 Choker of Fey Stepping—Silver choker set with 1d6+5 opals. Using an opal allows the wearer to cast misty step. Requires attunement
9 Dagger of returning—Throwing knife. Returns to your hand after the end of your turn after being thrown. Also can be summoned directly to your hand without being unsheathed.
10 Drow Long Knife—+1 Shortsword. Can be thrown with a range of 20/60.
11 Ring of Revitalization—Silver ring with white and red stones. When at 0 hit points and healed, you also receive 1d8+con temp hp. Can be used once per short/long rest. Requires attunement
12 Summoned Armor—Can be summoned or banished in order to don or doff as 1 action. Requires attunement.
13 Cask of Dwarven Gold—Ornate cask of ale. Refills up to 50 gallons of ale at dawn. Ale removed from the cask disappears at dawn if not drunk.
14 Longshot weapon—Any ranged weapon. Does not suffer disadvantage at long range.
15 Hedge Madge’s Gloves—Pristine white gloves. Allows the wearer to cast mage hand and prestidigitation. Requires attunement.
16 Pouch of Platinum—All gems placed in this coin purse are converted into equivalent platinum.
17 A small, square iron mirror (10gp) 
18 A set of carved stone dice (2gp) 
19 A gold and silver drinking stein (60gp) 
20 A dark wood ornamental bow decorated with silver and bronze (110gp) 
21 A small obsidian statue of a horse (20gp) 
22 A pair of carved wooden cuff links (10gp) 
23 A fanciful and exaggerated map of the world painted on leather canvas (30gp) 
24 A pair of tribal bamboo plug earrings (2gp) 
25 A decorative gold, bronze and amethyst lantern (55gp) 
26 An engraved copper ring (1gp) 
27 A set of four silver horse shoes (20gp) 
28 A tall, curved jade vase (45gp) 
29 A crocheted wire sculpture of a portly vase (6gp) 
30 A broken silver beaded filigree ear stud (6gp) 
31 A steel belt buckle with a golden hammer (10gp) 
32 A mixed leopard and horse statue with its body clad in gilded filigree (60gp) 
33 A rune carved drinking horn (40gp) 
34 A deed to a cemetery plot (25gp) 
35 A small bone carving of a snake and a turtle (4gp) 
36 An engraved silver ring (5gp) 
37 A string of pearl and coral beads (18gp) 
38 An old and well-preserved book of children's fairy tales (6gp) 
39 A silver necklace of a dragon with three ruby eyes (180gp) 
40 A silver coffer with a secret drawer (110gp) 
41 A blue leather noble's hat with silver silk bands and a silver feather (70gp) 
42 A small ivory statue of a human female (16gp) 
43 A commemorative gold coin of a local political icon (5gp) 
44 A heavy cloak trimmed with spider fur (125gp) 
45 A fine, white leather cloak covered in thick white fur (125gp) 
46 An engraved gold ring (10gp) 
47 A leather tunic lined with red velvet (15gp) 
48 A sequined squid skin belt pouch (22gp) 
49 A pair of gold and silver boots (40gp) 
50 A fine black leather scabbard with eight yellow gemstones and locking straps (25gp) 
51 A monocle engraved with gold (20gp) 
52 A bronze bracelet with several bird charms (2gp) 
53 A leather bound metal flask of ink (10gp) 
54 A set of three decorative hand carved green wax candles (12gp) 
55 A small statue of an angelic woman made from gold plated iron (90gp) 
56 A small engraved platinum ring (25gp) 
57 A scroll case made of carved bone with leather caps (27gp) 
58 A tall silver plated candle holder shaped like a dragon's claw (75gp) 
59 A cracked bowl crafted from a humanoid skull (1gp) 
60 A set of four cast iron cooking pots (10gp) 
61 A necklace made of fake silver, decorated with imitation amethysts and rubies (4gp) 
62 A tall metal vase decorated with hundreds of tiny metal eyes (40gp) 
63 A hand painted set of playing cards (52gp) 
64 A small round silver bird pendant with a long gold chain (31gp) 
65 A pair of matching heart shaped silver lockets (48gp) 
66 An engraved adamantine ring (50gp) 
67 A large, oval shaped silver mirror with a pearl handle (100gp) 
68 A set of thin gold inlaid reading spectacles (75gp) 
69 A small silver and golden helmet (55gp) 
70 A stuffed bear made from real bear fur (8gp) 
71 A silver locket with a tiny key inside (40gp) 
72 A ceremonial gold dagger (60gp) 
73 A small wooden night stand with green velvet lined drawers (15gp) 
74 A set of antique copper cookware (10gp) 
75 A small sterling silver filigree horse and buggy statue (45gp) 
76 A pair of silver hoop earrings (6gp) 
77 A hand carved wooden jewelry box with silver filigree (72gp) 
78 A gold bracelet with rose, feather and crystal shaped charms (30gp) 
79 A deed to a small apple orchard (100gp) 
80 A gold plated woman's comb (15gp) 
81 A silver and bronze chalice (25gp) 
82 A large carved wooden statue of a blow fish (20gp) 
83 An antique and inaccurate brass globe (42gp) 
84 A leather choker with short gold spikes (4gp) 
85 A decorative iron torch inlaid with gold (14gp) 
86 A pair of simple gold earrings (12gp) 
87 A gold plated leaf sculpture (9gp) 
88 An ancient copper coin engraved with the image of a dragon (10gp) 
89 A platinum bell engraved with golden horses (75gp) 
90 A necklace of carved knuckle bones (6gp) 
91 An exotic green and yellow sequined silk night gown (112gp) 
92 A stained glass painting of butterflies (65gp) 
93 A dark leather and silk monsterous mask with jet eyes (43gp) 
94 A set of platinum silverware (95gp) 
95 A large gold ring with an opal gem in a clawed setting (50gp) 
96 A pair of platinum stud earrings (28gp) 
97 A set of seven humanoid shaped obsidian pendants (42gp) 
98 A large tapestry depicting an ancient battle with tentacled monsters (180gp) 
99 An ornamental wooden long sword (2gp) 
100 A long leather jerkin with silver studs and gold stars (53gp) 
101 A hand carved tribal smoking pipe (10gp) 
102 A large canvas painting of a noble (30gp) 
103 A stone chalice carved with runes (4gp) 
104 A small wood carving of a frog and an eagle (2gp) 
105 A set of five gold lined ceramic plates (28gp) 
106 A set of adamantine bangle earrings (55gp) 
107 A set of four gold plated bowls (80gp) 
108 A gold toe ring with channel set emeralds (26gp) 
109 A small obsidian horse headed idol with peridot eyes(17gp) 
110 An ivory scroll case with silk bands and silver plated caps (68gp) 
111 A red and black leather cap with white and gold feathers (45gp) 
112 A platinum dish with gilded engravings (50gp) 
113 A dusty and unopened bottle of black label red wine (10gp) 
114 A small red stone statue of a fat wise man (4gp) 
115 A set of carved ivory dice (8gp) 
116 A pair of small diamond earrings (200gp)
117 Anklet of Bear—As an action, you can grow or shed your beard, mustache, or eyebrows.
118 Bag of Folding—This bag perfectly folds all clothes that are put into it.
119 Incriminating Dagger—Always covered in fresh blood.
120 Pants of Dance—Always conforms to one size too small for the wearer. The wearer is cursed with irresistible dance for one hour, and the pants cannot be removed for that long.
121 Penny of Thoughts—When a creature touches this coin, it immediately blurts out what it is thinking. The creature is then immune for 24 hours.
122 Spoon of Stirring—This spoon automatically stirs any liquid it is placed in.
123 Wand of Wand of Summoning Summoning—As an action, duplicate this wand. The original wand then crumbles to dust.
124 Torch of Night Vision - grants bearer Night Vision while lit.
125 Wand of Create Wand of Create Wand - Creates a Wand of Create Wand. Consumes original Wand.
126 Ring of Fire Detection - becomes warm when placed into Fire
127 Bagpipes of Invisibility - turns user invisible while being played.
128 Rope of Entanglement - Becomes entangled when left in a pack
129 Potion of Quelchment - Cures thirst when consumed
130 Ace of Spades—An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.
131 Arrow of Euarere—A silver arrow, suspended on a string. It always points to the person holding the string.
132 Amulet of Extra Amulet Slot—This amulet allows you to gain the benefit from two magical amulets rather than one. It cannot be further enchanted.
133 Amulet of Feather Fall—When worn, this amulet turns into a feather and falls to the ground.
134 Anti-Matches—A box of matches. Striking one will make it begin to drip water from the tip while the match shrivels away. The amount of water a match releases is about enough to fill a tablespoon.
135 Artist's Bludgeon, The—Inanimate objects hit with this bludgeon will receive no damage; they will however change color.
136 Attentive Guardsman's Pike—These ornate and deadly-looking ceremonial pikes are reach weapons and appear to weigh at least 20 lbs, not counting the weight of the fluttering banners that can be unfurled for parade use. Constructed of shadowstuff, they weig
137 Attentive Guardsman's Tabard—A dozen of these tabards were fashioned for palace guardsmen in the Empire of Sard, 250 miles from the nearest enemy. The bearer is placed under a glamour that causes him to appear alert and awake, even if his eyes are closed
138 Axe of Big Numbers—This axe shouts "Big numbers baby, come on!" whenever it is swung, but always deals 1 damage or less.
139 Axe of Empathy—Every time you hit something with this +5 greataxe, you get dealt an equal amount of damage. Both you and the thing you hit are then healed the amount of damage dealt by the axe, even if either are dead. The Axe hopes you have learned your
140 Axe of Pain—The axe is always moaning and groaning with pain.
141 Baby Oil—An aphrodisiac made from the finest mashed babies. Strangely unpopular in the upper planes, the judgmental prudes.
142 Bag of Faerie Gold—This sack appears to be full of gold coins and jewels. When one attempts to spend them, however, the glamour on them soon vanishes, revealing them to be nothing but leaves and pebbles. Obviously, most shopkeepers will not be happy about
143 Bag of Holding—This item functions as a normal backpack, however when attempting to retrieve an item, a calm female voice tells them there is a wait time of 4d10 minutes before they can retrieve their item (actual time is stated time plus 6d6 additional m
144 Bag of Holding (Alternate)—This sack needs a hug!
145 Bag of Trading—You can take one thing out of the bag for each object you put in the bag. However, you have no control over what you get, and there are no trade-backs. Past research seems to imply there's some sort of correlation to what gets you what, but
146 Bag of Trick—This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time it is used.
147 Bag of Unholding—Quite a large backpack but even the smallest item doesn't fit.
148 Bagpipe of Stealth—Grants the user invisibility as long as it is being played.
149 Ball of Eyes—A snow-globe filled with miniature eyeballs. When shaken, it grants the user a blurry, jittery vision of some future event.
150 Banana Walkie-Talkies—There exist two, and only two, of these items in the world. One of which is possessed by a cranky and lonely half-orc. It appears to be an innocuous wooden banana with a coat of faded yellow paint. When an end (doesn't matter which o
151 Barrel of Holding—This large wooden barrel measuring √(12/π) feet in diameter and 5 feet in height can hold up to 15 cubic feet of matter.
152 Beam Sword of Severed Nerves—A beam sword. It cannot cut anything but nerve strings. Will pass through any other material leaving no harm.
153 Belt of Pants—This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will
154 Belt of Tightening—Every time you put this belt on, all of your clothes permanently shrink a fraction of a millimeter. The effect is compound.
155 Belt of Unbathed Breath—When worn around the waist, allows the user to breathe underwater. Does not function when wet.
156 Boogie Skeleton—This pile of bones is small, such as one that might be obtained from a bird or a toad, though it can look as though it came from any creature. When a song is sung or played in the vicinity of the skeleton, it begins to dance appropriately.
157 Book of Canon—A book that automatically transforms into a copy of the sacred text of any religion, translated into the language the user is most familiar with.
158 Book of Confusion—The letters in this book always appear to be upside down, even if viewed from different directions at the same time. The book is a bad novel about zombies.
159 Book of Curses—When opened, the book verbally berates anyone in the immediate vicinity, calling into question their combat ability, intellect, personal hygiene, lineage and profession of their mothers, and other delightful insults. Once closed the book co
160 Book of Exalted Deeds—Contains a listing of some of the finest houses ever sold and the specifics of the titles to the properties.
161 Boots of Levitation—These boots levitate a few inches off the ground when not worn.
162 Boots of Stylishness—Knee high black boots that are always clean and shiny. They never take in water, thus feet are always dry.
163 Boots of Walking—The wearer of the boots cannot run, nor can he take a double move action, and takes a -5 to Tumble checks. These boots are made for walkin', and that's just what they'll do.
164 Bottle of Air—It’s a bottle. Full of air. Congratulations.
165 Bottomless Beer Mug—Any liquid poured into this mug treats the bottom as incorporeal, but solid objects don't
166 Bowl of Comfortable Warmth—Any liquid in the bowl will feel comfortably warm, so icy cold water will feel like it's a bit over room temperature. Do note, however, that it's still icy cold water, it just feels warmer.
167 Box of Mild Interest—If this box is held in two hands and shaken, taking a standard action, it may generate an effect (all spell effects are CL 3). Roll 1d20. 1 Hold Person on the user, 2 Hold Person on the closest non-using creature, 3: Dancing Lights as
168 Breastplate of Secret Detection—If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden conspiracy or plot, a live and still wet red herring forms on the inside of the armor.
169 Bullying Gloves—At random intervals, these gloves instil the wearer with a near-irresistible urge to hit themselves.
170 Bunyan’s Belt—When worn, causes an enormous, bushy black beard to appear on the wearer’s face.
171 Cape of Resistance—When this item is placed on any living thing it somehow manages to fall off, untie itself, slip past the owner’s neck entirely, or otherwise avoid being worn.
172 Case of the Litigator—Translates any document placed in the case into legal jargon; non-reversible. Does not confer the ability to understand legal jargon.
173 Cat of Schrodinger—When this cat is not being observed in any way it is both dead and alive. When something observes it, it suddenly becomes either dead or alive with a 50% chance of either.
174 Chair of Steadiness—This chair can be moved but cannot be tipped over by anything less than a DC 35 Strength check.
175 Charles—This small, unremarkable figurine of a gnome refuses to be called anything but Charles. No other name will leave the lips of the speaker. It has no other powers.
176 Chime of Interruption—This instrument can be struck once every round, which takes a standard action. On any round the chime is activated the user may ready one action without spending an action to do so.
177 Chime of Opening—Commonly affixed to or near doors, when pressed it emits a sound on the interior of the owner’s home to let them know guests have arrived.
178 Chime of Opening (Alternate)—When struck against a solid surface, this chime emits a loud click, and opens along its length, to reveal a tiny compartment adequate to conceal a single 'smoke' worth of pipeweed or a blowgun needle. When the compartment is c
179 Cloak of Billowing—This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.
180 Cloak of Displacement, Minor—This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp reality. When any attack is made against the wearer the cloak has a 20% chance of falling off, no matter how it is se
181 Compacting hammer—The force imparted by it is multiplied, but is spread around the surface of a struck object facing inward.
182 Cymbal of Symbols—This musical instrument enables the user to comprehend dead languages, but only while they are deafened by noise.
183 Dagger of Told Secrets—A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.
184 Dagger of Untold Secrets—A simple looking dagger. If used to backstab someone to death, it will whisper the most embarrassing secret of that person to you.
185 Decanter of Endless Sorrow—A pewter flask that produces limitless alcohol when held to their lips by someone who is troubled. It gets them drunk but they never feel any better.
186 Diadem of Brothaurity—When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can't stop calling everyone bro.
187 Enchanted Book of Collected Stories—Opening this will cause miniature creatures/people to pour out and preform a chapter from the book much like a theater.
188 Fade to Black Belt—The wearer of this belt will be unable to remember any sexual encounter begun while they were wearing the belt.
189 Focusing Ring—The digit on which this ring is worn can be viewed in extremely high definition from a great distance.
190 Gloves of Tinkering—Wearing the gloves will make you able to almost repair any broken item. However, you will always end up with pieces from the item that don't seem to fit anywhere.
191 Greater Staff of Random Summoning—Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.
192 Hoarder's Wand—Does nothing but for some reason you think it might be important later in your quest.
193 Hood of Offensive Facades—This hood will change your identity in the eyes of others to the appearance of the person they most personally dislike.
194 A small jewelry box made from the shell of a turtle.
195 Hood Of Worrisome Facades—This hood will change your identity in the eyes of others, however the identity used will be random.
196 Indestructible Notebook of Memories—This otherwise normal notepad of normal notepad size cannot be damaged or destroyed, and anything written in it cannot be obscured or defaced. It also has unlimited pages despite its finite size. However, the data it ho
197 Intransigent Rod—When the button on this artifact is pressed in, the holder's opinions solidify and they become impossible to convince.
198 Lunchbox of Delicious Unfulfillment—This lunchbox will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.
199 Mattress of Poverty, The—No matter how you fluff this gorgeous, thick, mattress, you will always sleep on the thin part of it.
200 Mug O' Dissatisfaction—A mug that always produces a steaming hot cup of coffee or tea when tapped on the bottom. It conjures the opposite of what the tapper prefers, so if you like tea you get coffee and vice versa. Handing the full mug to another person
201 Murder Dagger—All damage it would deal is instead replaced by the target being harassed by crows for that many hours.
202 Needle Of Learned Compromise—This needle will create beautiful tattoos of any design, however they hurt a tiny bit more. When used to sew it is entirely normal.
203 Portable Dark Tavern Corner—Consisting of two wooden boards connected by a hinge, this artifact draws those nearby into assuming it is a perfect spot to conduct seedy business.
204 Ring of First Impression—Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.
205 Sack of Hive Eggs—Crushing one of the numerous tiny eggs will cause the thoughts of everybody in the proximity to merge. Everybody can hear what you think and you can hear everybody.
206 Shoes of the Restless Traveler—These shoes allow their user to run for miles without feeling fatigue, but if they try to do anything else with it (walk, sit down, jump), they will instantly trip
207 Sword of Parrying—Parries every attack, swinging it yourself will force it to "parry" your opponents weapon/attack even though he/she/it is defenseless.
208 Vorpal Grindstone—It can "sharpen" any object to become vorpal. Any object.
209 Water Hat, The—A small red hat, when worn, causes water to pour from the wearer's fingers at the speed and pressure of a kitchen faucet at half power.
210 Wineskin of the Eternal Primary—This wineskin never runs out of water, but even the tiniest sip makes you have to go, like, super bad. Right now.
211 The Helm of Awareness—The wearer is acutely aware of the fact that they are wearing this helmet and that it has a magical effect.
212 Boots of Blinding Speed—The wearer's speed is doubled, and they are blinded.
213 Dagger of unnatural sharpness. The blade is exceptionally sharp to your touch. It confers no combat bonuses but can be used as a normal dagger for fighting or crafting, but the user seems to allways cut himself in minor ways when using it.
214 Boots of Quickness - They take a second to put on and that's about it.
215 Potion of Enlargement - Only Enlarges their hands.
216 Luckstone (or, potion of luck). Supposedly gives one extra luck. What it really does is lowers one's inhibitions when considering risky behavior.
217 Stone of Summoning—Summons house pets to aid the user. Their owners may want them back when you're done.
218 ring of grease slides off your finger when activated
219 truth telling dagger talking dagger that always states what is immediately happening to it
220 repeating bow repeats everything you say
221 circlet of knowledge is a circlet of arrogance
222 bridle of unbridled strength does what you'd think, but it's a bridle. must be worn correctly
223 staff of summoning snakes transforms into snakes, doesn't transform back
224 shield of (self) reflection when it blocks an attack, you're suddenly reminded of the poor choices you've made
225 animated golem when activated, becomes a very emotionally expressive golem
226 Boots of Teleportation—The boots move, the wearer doesn’t
227 Ring of confirm suspicion. Says all you suspect to be true. even when its not. just says yes. all the time
228 A ring of teleportation. The ring teleports back to the seller
229 Amulet of weather detection yells that it is or is not raining.
230 Shirt of fire protection this shirt is sopping wet.
231 Key to anywhere opens any door into a closet with a water bucket that falls and hits the players head.
232 Armor of Display—If you are hit, the location of the hit glows dimly for a minute.
233 Book of Animation—Each page displays a colorful illusion of its contents in a 1 foot cube above it.
234 Bucket of Illusion Paint—A paintbrush that uses this paint will paint the air with the illusion of streaks of paint of the same color as the Illusion Paint. The illusion can be walked through without disrupting the illusion, and can be dispelled by the spe
235 Charity Weapon—Can transform from a weapon into a chair and back again. If gifted, the name of the original owner becomes carved in the weapon.
236 Dancing Candle—Colorful candle. When lit, its flames change color and flicker randomly.
237 Evergreen Vase—Any plant put in the vase stays perfectly fed and watered.
238 Fitted Armor—Forms to fit any wearer.
239 Heated Iron Pot—Always hot enough to boil water inside.
240 Gemstone Armor—never gets dirty
241 Candystone Armor—AC 14 + dex. Breaks from a critical hit from fire or bludgeoning damage.
242 Gemstone Weapon—never gets dirty
243 Gleaming Glass Mess Kit—These plates and utensils never get dirty
244 Gleaming Fine Clothes—These clothes never get dirty
245 Globe Compass—has two needles, North, and Up. Using this, someone with proficiency in navigators tools can take a minute to determine their altitude.
246 Map of Winds—shows the weather of each day drawn above the map. Updates every dawn
247 Memory Ring—This ring has two command words that you can speak as an action, both are written on the outside of the ring. The first command word allows the wearer to store a single sentence within the ring of the wearer's choice, which lasts until a new se
248 Optimism Pendant—The wearer feels optimistic and blissful.
249 Robe of Useless Items—has 2 of each patch on the outside rusty fork, old shoe, dirty cloth, dead mouse, spoiled ration, tree bark. Also has 1d4 other patches from bathtub with hole, miniature saddle, half a broken bottle, badger, human femur, painting of
250 Sailor’s Rope—Floats in water. Knots can either be locked or unlocked. Locked knot requires athletics check dc 11 to break.
251 Self playing gaming set—sets up, plays, and puts away a game automatically
252 Self playing musical instrument—plays a simple tune and floats within 20 feet of its user.
253 Steel Clay—magical concrete as hard as steel
254 Steel Clay Pot—pottery as hard as steel
255 Never melting ice cubes—keep a drink cold
256 Wand of Pointing casts really minor light spell, useful vs cats.
257 Cloak of Dramatic Billowing makes anyone look heroic (optional +1 charm), but a downright liability when you're trying to sneak up on people
258 Candle of Incandescence an apparently normal candle until lit, then everyone in 10' radius gets very cross indeed
259 Scroll of Striking upon incantation, all NPCs/Hirelings immediately form a worker's committee and take industrial action
260 Gauntlets of Self Abuse oh good lord, he's doing it again
261 Triangle of Ting Smells suspicious. Summons 1D3 dreadlocked Buffalo Soldiers, who are pacifists, and very hungry. User gets +2 to JAH (not CHA)
262 Ring of Turning Undead Congratulations, the zombies now enjoy an alternative lifestyle. Otherwise, does nothing to stop the encroachment of undead, gay or otherwise.
263 Bag of Insufficient Volume Everything just doesn't quite fit in this magical sack of frustration
264 Amulet of Referring To Oneself In 3rd Person Early onset narcissism.
265 Shatner's Bassoon An... apparently... normal... instrument... except... for... constant... dramatic... pauses. Girdle and ripped shirt optional.
266 Rock of Returning S'funny, could have sworn I threw that thing away.
267 Drumkit of Dolphin Summoning Does exactly what it says on the tin. Quite what the party are supposed to do with the 4D20 dolphins that have just entered the material plane is anyone's guess
268 Shield of Continuity Error It's on the left arm, then the right, the left again, etc. Best used by the ambidextrous.
269 Wand of SneezingYou point at someone and they sneeze, could hypothetically be used to trip someone up in combat, but it has failed to be successful so far.
270 Sword of Studio Applause Explosive applause every time the sword is drawn or kills an enemy. Laugh track if the wielder crit-fails on an attack roll.
271 Diadem of Upward Inflection The wearer always sounds like they're asking a question?
272 Dole's Amulet The wearer is now cursed Whenever they peel a banana, they will NEVER be able to get rid of the icky stringy bits.
273 Decanter of Endless Milk Unfortunately, the milk expired centuries ago.
274 Breeches of Trust Once per day, the wearer makes very uncomfortable advances on a random party member.
275 Quill of Rage An ordinary quill that will only write when you scribble in the corner to make sure it is working.
276 Rod of Castellation An intelligent item that will loudly comment on the quality of construction of any structure you happen to be near.
277 Tasha's Hideous Bowler An enchanted hat so utterly unfashionable that it causes anyone within a 20ft radius to point and snigger, but only when the wearer isn't looking.
278 Ring of Doom Allows the wearer to discern the location of any enemies hidden behind secret doors or walls. However, the only way to discover hidden foes is by knocking on every surface of the room to the tune of "Shave and a haircut" until the enemy is com
279 Boots of Banana Resistance You now have advantage on any Dex(acrobatics) rolls when slipping on a banana.
280 Ring of Mutual Ignorance This ring makes you unnoticeable to people who you are not aware of. This often leads you to bumping into a person your trying to stealth around, where by ruining the magic.
281 Arsonist's Tinderbox An otherwise innocuous tinderbox that sets fire to everything - flammable or not - in a 20' radius.
282 Ring of Ring of Fire Start every morning with a blood curdling scream
283 Wand of Persistent Drizzle Everyone within an 80' radius gets damp and miserable after 1D6 turns.
284 Plate Armour Dishwasher & Microwave safe, unfortunately shatters on impact
285 Ring of the Lamb - sings insistently, in high pitched slightly off key braying. It never ends...
286 Unportable hole - Its a hole, good job
287 Taliasman of Ultimate Neutrality - Does nothing, ever, but is silently judging you for being an extremist
288 Boots of Halfling kind - makes your feet very hairy
289 Girdle of Kobold Strength - Makes your strength score 6 (yes this would have been a decent bonus to carry capacity on a few characters over the years)
290 Well of many Earls - Every time you open it, its full of landed nobility and guys named Earl, sometimes both, none of therm are happy with the situation
291 Robe of useless items - a rubber chicken, 100' of dental floss in 1' pieces, the busted four foot ladder your father never threw out, a burned out rusted pot, 22 pounds of worn out roofing shingles, 8 pieces soggy firewood, the rotted hull of a canoe, a ke
292 Talisman of Ziggy - Helps you empathise with the comic character Ziggy
293 Rubik Gate - A Rubiks cube that when solved makes you feel clever, it may also open a gateway to hell, but you solved the puzzle, so whatever.
294 Boots of Bacon Useful if you want to grease Paul Bunyan's griddle by skating across it.
295 Belt of many pouches has storage room for all the magic components, coins, trinkets, and similar small items you will ever own. Requires a DC 25 Int check to remember which pouch a particular item is in.
296 Earl Grey's pot Allows you to pour 6 cups of delicious tea, once per day. Unfortunately does not come with matching cups.
297 The Book of Bland Neutrality The ultimate guide to being as boring and non-Good or Evil there is. Its pages are blank.
298 The Ultimate Book of Ultimate Law the text of every law ever enacted, anywhere, anywhen. It is arranged alphabetically by the words of the first sentence in the law with no index or table of contents.
299 The Book of Ultimate Chaos a single page that says "Why do you care what I think? Make up your own mind!"
300 The Bottle of Breezes a 5 mph breeze blows in the direction you point the neck of the bottle, 5' wide, 10' long. Lasts 3 rounds per day.
301 Ring Of Low Self Esteem; because you're not worth it
302 Bag of Withholding; you'll never get any of it back
303 Sword of Misplaced Ownership; "Oi! That's my sword!"
304 Book of Middle Distance; immediately transforms user into catalogue model.
305 The Enormous Magnificent Bejewelled Codpiece of Introversion; wearer seeks to avoid the limelight at all costs
306 Gorilla Glass- This elegant looking wineglass does nothing unusual until it is filled with liquid and someone attempts to drink from it. The drinker must make a dc15 dex save or take 8d6 bludgeoning damage when the liquid turns into an enraged adult gorill
307 Hayward's Handy Haversack - A normal Haversack until you have to make a Dexterity save, at which point the Haversack gives you advantage, at the expense of supporting you with multiple extruded hands - in - less than comfortable ways.
308 Hueward's Handy Haversack - A normal Haversack that displays its special property once you put any damaged item in it. Damaged items left in the Haversack for a day are repaired as if exposed to the "mending" cantrip. Only one random item of several is aff
309 Howard's Handy Haversack - A normal Haversack that always appears when you seem to need it, usually just as you turn around and start to look.
310 Halberd of Stealth An otherwise normal halberd (it does normal damage, and does not grant a bonus to hit) it allows it’s wielder to move silently and stealthily… provided they can manage the huge pole arm.
311 Amulet of Rain Detection This amulet allows it’s wearer to detect when it’s raining, not before, only during. It only works outdoors.
312 Ring of Ant Control Allows the wearer to control a single normal ant.
313 Shield of Bullet Attraction This shield performs as a normal shield in all respects, except when the person using it is fired upon by someone armed with a sling, in which case the attacker with the sling receives a +3 bonus to hit the wearer of the shield.
314 Scroll of Burning As soon as it’s opened and someone begins reading it, it bursts into flames, very briefly, and then disappears (just like flash paper).
315 Teapot of Tea Time A teapot that will, every day at 4 o’clock, whistle loudly and make piping hot tea… regardless of where it is (backpack, for instance). There is no way to prevent this. It’s good tea though.
316 Sword of Yodeling This sword appears to be a potent weapon at first glance. It glows, and when Detect Magic is cast upon it will radiate magic. The sword is intelligent, but cannot communicate in any way with its wielder. The sword does not confer any bonu
317 Aardvark Cloak This cloak may be thrown around the wearer to wrap them in a protective shell. They cannot move or act while inside the shell other than returning the cloak to its normal form, but while protected they are unable to be hurt in any way.
318 All-Seasons Scabbard As long as a sword is kept in this scabbard the wearer suffers no ill effects from extreme weather.
319 Angel Dart If a target is whispered to the dart it may be thrown into the air, where it will fly to the target and hit it without error, regardless of distance or obstacles. The tiny dart causes no damage itself.
320 Aqua Grease This pale grease can be rubbed over any equipment to completely protect it against damage from water exposure.
321 Amulet of Silence Nothing within a foot of the holder of this amulet can cause any sound at all.
322 Broken Dagger This incredibly ornate dagger is snapped in half partway down the blade and is not able to be repaired by any means at all.
323 Bell of the Crier As long as the holder is ringing this hand-bell their voice will carry across great distances and be audible by all within a mile.
324 Boat of Murder If a corpse is placed in this small rowboat it will drift out on the water and return an hour later, empty. There will be no trace of the corpse anywhere and no evidence left in the boat.
325 Bat Sword If this sword is tapped against something hard it rings out a tone. This allows the wielder to see in the dark or smoke as well as they can in daylight.
326 Crystal Ship This miniature ship is beautifuly crafted and valuable, but if it is ever taken on board a ship that ship will sink before its voyage is completed.
327 Coin Beetle A normal looking coin. However, at night it comes to life and eats one other coin it can find, before disguising itself as a coin once again.
328 Chalice of Moods Anyone drinking from this cup must roll. On 1-3 they remember something sad from their past and their mood drops. On 4-6 they feel a new vigor for life and start to smile.
329 Candle Beans If one of these beans is bitten or pinched firmly it will glow for a few seconds before igniting in a low flame, much like a candle. It will burn for around ten seconds before going out and leaving a faint trail of smoke.
330 Digging Spoon This tiny spoon can dig through any substance with a forceful push.
331 Death Drum Anyone that bangs this drum thirteen times or more will die.
332 Dogpack Tooth If this tooth is pressed into someone's gums it will take root and allow the owner to speak with dogs and wolves.
333 Diving Pearl If a target is named and the pearl dropped into a body of water it will sink and move towards the target and latch onto it, returning it to the pearl's owner. The pearl cannot move objects larger than a person.
334 Dustbane Broom This broom not only brushes away dust, twigs and other leavings, but removes them from existance. This cannot be used to destroy other unwanted items, only things that would normally be swept up.
335 Elephant Bread This grey bread tastes faintly meaty and is incredibly filling.
336 A chess piece fashioned to look like fire myrmidon.
337 Eternal Chessboard Anyone playing chess with this set cannot win or lose a match. It simply goes on and on no matter how many moves the players take.
338 Ether Flute Playing this flute causes any ghosts or spirits to freeze, mesmerised.
339 Engraving Quill This quill can engrave messages onto any substance.
340 Fisherman's Blanket This blanket will become dry with a quick shake, regardless of how wet it is, and is always faintly warm.
341 Frog Box If this box is left open near to a frog it will be compelled to hop in and sit there happily. The frog will stay in the box without needing food, air or water, until instruted to hop out.
342 Firey Ring If a container of food or liquid is held in the hand bearing this ring it will slowly heat up. Within a minute it will be boiling, but the container will still be safe to hold.
343 Frost Thread If this thread is dangled into a body of water it will freeze at the rate of around one pint per minute. Once the thread is removed it will start to thaw.
344 Fingerless Gloves Anyone that puts on these gloves feels a faint tingling in their fingers. An hour later it will be uncomfortable cramps. A further hour later, intense pain. At this point, if the gloves are removed their fingers will magically disappear.
345 Grey Paste This pot of watery paste can be eaten, acting as both food and water, but tastes a little like ash. The pot magically refills with grey paste every night.
346 Golden Mule A tiny golden statue of a mule. Anyone carrying this may carry twice as much weight as normal.
347 Howling Horn This horn makes a very convincing howling noise, like that of a wolf.
348 Happiness Beads Anyone wearing these beads feels a little happier than when they're not wearing them.
349 Hidden Sword If this sword is tucked behind a robe or cloak it will not be found by anyone searching for it other than the person that hid it there.
350 Inspection Lens Peering through this small lens reveals the true value of any jewels, gems or other art items.
351 Ice Diamond This diamond is found sumberged in crushed ice in a specially sealed box. If it is removed from the ice it will gradually change over the next minute until it resembles a grey pebble. If submerged in crushed ice again it will quickly return to
352 Juggler's Balls If thrown these balls will always make their way back to the thrower's hand before hitting the ground.
353 Jump Rope When told to jump, this rope coils like a spring and bounces upwards twenty feet, carrying up to one passenger with it.
354 Jinxed Axe This handaxe functions normally in melee but if thrown it will hit an ally if you miss your target.
355 Kindred Bracelets When two people are wearing one of these bracelets each they are always aware of when the other is in life-threatening danger.
356 Karma Vase Filling this Vase with expensive drink will cause it to drain away, but cure any ailments or damage affecting the pourer. Breaking the vase will kill the breaker.
357 Kingsblood Weed Boiling this weed produces tea that will taste delicious to anyone of royal blood but foul to anyone that isn't.
358 Life Eating Sapphire Whenever anyone holding this sapphire in one hand kills another being of above animal-level intelligence it glows and swells, increasing its value by 5%.
359 Leech Dust Scattering this dust over a wound will clean it and drain any poison from it.
360 Longstride Breeches Anyone wearing these red breeches will never become tired from walking.
361 Lion Gauntlet This awkward steel gauntlet has a lion's head at the end in place of fingers. When the jaw hinge is moved from inside it makes a convincing lion's roar. The hand inside the gauntlet can't be used for anything else.
362 Madman's Blanket Anyone sleeping under this blanket will have horrible, maddening nightmares.
363 Moon Rock This rock has a strange feeling and is a weird yellow-grey colour. Any inspection suggests magical properties but infact it's completely mundane.
364 Marble Man This statue comes to life when touched, functioning much as a normal servant would. It is only as strong as a normal human and can carry out any basic function it is taught the word for. It cannot speak, run or fight and if struck with a blow wi
365 Master's Ring This ring causes a faint tingling sensation whenever one of the wearer's employees, servants or hirelings is planning to betray them in some way.
366 Map of the Head The holder of this map may look over it when trying to remember something they witnessed while carrying the map. Within a minute of looking at it they will remember, even to the smallest detail.
367 Money Belt Any amount of money may be pressed into a small slot on the front of this belt. The money can be retrieved by tapping it three times and announcing how much is required. This will even cause larger coins to be converted into change for specific
368 Potion of Healing
369 Alchemists Fire
370 Potion of Climbing
371 Cantrip Spell Scroll
372 Potion of Climbing
373 1st Level Spell Scroll
374 A Compass that always points to Mulmaster.
375 A paper fan that won't produce a breeze no matter how hard it's waved.
376 A petrified potato that resembles someone important to you.
377 A glass cup that can only be filled half way no matter how much liquid is pored into it.
378 A mirror that only shows the back of your head.
379 A small glass bird that when set down near water dips its head in as if to get a drink.
380 A lady's coin purse containing two sharp fangs.
381 A small sea conch with the words "From the beginning" painted on the lip.
382 A frost-covered silver locket that's frozen shut.
383 A seal which imprints a mysterious, unknown coat of arms into hard rock.
384 A small wooden doll that when held brings back fond memories.
385 A small handmirror which only reflects inanimate objects.
386 A glass eyeball that looks about of its own accordance, and can roll around.
387 A glass orb that replicates yesterday's weather inside itself.
388 A drinking cup, that randomly fills with fresh or salt water. Refilling once emptied.
389 A deep blue piece of flint, that when struck with steel produces not a spark but a drop of water.
390 A conch shell which is always damp and constantly drips saltwater.
391 A charred, half-melted pewter clasp that glows as if smoldering but releases no heat.
392 A clockwork finch that flaps its wings in the presence of a breeze.
393 A unbreakable sealed jar of glowing water that hums when shaken.
394 A small, finely polished geode whose crystals slowly fade between every color of the spectrum.
395 A rough stone eye pulled from a petrified creature.
396 A stone smoking pipe that never needs lighting.
397 A small whistle, that when blown, whispers a name  of a person or place unknown to you, instead of the whistle sound.
398 A fist sized rock that "beats" like a heart.
399 A pair of bronze scissors in the shape of a pair of leaping dolphins.
400 A bronze oil lamp which is rumored to have once held a genie.
401 A single gauntlet inscribed with a fire motif and an unfamiliar name in Primordial.
402 A one-eyed little fish inside a spherical vial, much bigger than the vial's neck. He has a cunning look.
403 The tiny skull of a rabbit that whispers scathing insults when nobody is looking.
404 A rag doll in the likeness of an owlbear.
405 The desiccated body of a small eight-legged black lizard.
406 A small toy boat made with a walnut shell, toothpick, and piece of cloth.
407 A small pocket mirror that slowly fogs over while held.
408 Wind chimes that glow when the wind blows.
409 A small, clay square with an unknown rune etched into one side.
410 A tea kettle that heats itself when filled with water.
411 An old scratched monocle which shows an underwater landscape whenever someone looks through it.
412 A rose carved from coral.
413 A set of dice with elemental symbols and primordial runes instead of pips or numbers.
414 A amulet filled with liquid that churns, freezes, or boils to match its wearer's mood.
415 A small silver bell that makes a sound like quiet, distant thunder when it's struck.
416 A small vial of black sand that glows slightly in the moonlight.
417 A small whale tooth with etched with an image of waves crashing upon a beach.
418 An hourglass in which the sands pour upward instead of downward.
419 A glass pendant with a hole in the center that a mild breeze always blows out of.
420 A soft feather that falls like a stone when dropped.
421 A large transparent gem that, when gripped tightly, whispers in Terran.
422 A small crystal snowglobe that, when shaken, seems to form silhouettes of dancing forms.
423 Half of a palm-sized geode that pulses dimly with purple light.
424 A book filled with writing that only appears when the book is held underwater.
425 A sealed envelope made of red leather that you haven’t been able to open. It smells of campfire.
426 A locket of hair that is rumored to have come from a famed fire genasi.
427 Flint and steel that, when used to start a faire, creates a random colored flame.
428 A blank piece of wet parchment that never seems to dry.
429 A small puzzle box made of brass, that is slightly warm to the touch.
430 A cloudy chunk of glass that is said to hold a spark of breath from a blue dragon.
431 A crude chalice made of coal.
432 A miniature brass horn, silent when played, but fills the air with the scent of warm and exotic spices.
433 An eye-sized blue pearl that floats in salt water.
434 A tuning fork made from a dark metal which glows with a pale, white light during thunderstorms.
435 A small vial that is always filled with the smell of autumn wind.
436 A clear marble that slowly rolls toward the nearest source of running water.
437 A small collapsible silver cup that perspires constantly when opened.
438 An hourglass that tells time with falling mist instead of sand.
439 An ornate razor, which only cuts in freezing cold temperature.
440 A shark tooth covered in tiny etched words from a lost language.
441 A large brass coin with no markings or images on it.
442 A small wooden box filled with a strange red clay.
443 A necklace with a small, rusted iron anchor.
444 A small brass flute adorned with silver wire that is always faintly sounding.
445 A red and black Aarakocra feather.
446 A palm-sized stone with a hole in it, through which can be heard a constantly whispering wind.
447 A small conch shell covered in black crystal.
448 A small music box made of brass. It features a pair of tiny automatons that resemble Azer working at a forge.
449 A glass jar containing the preserved corpse of an unfamiliar aquatic creature.
450 A piece of petrified wood carved into the shape of a seashell.
451 A wooden puzzle cube covered in elemental symbols.
452 A small stone cube that acts as a magnet when placed against another stone.
453 A ring made of a white metal. On the  inside is a name etched in Auran.
454 A bracelet made of silvered fish hooks.
455 A journal filled with poetry hand-written in Primordial.
456 A yellow gemstone that glows dimly when a storm is nearby.
457 A charred chisel with an unfamiliar symbol stamped into its base.
458 A canteen filled with a foul smelling orange mud.
459 A faceless doll made of driftwood.
460 A heavy iron key bearing the name of a ship long lost to the sea.
461 A spinning top with an image of one of the four elements on each side.
462 A single hoop earring made of a porous red stone.
463 An arrowhead carved from seasalt
464 A small comb made of blue coral.
465 Seven small beads of sandstone on a string, all different colors.
466 A romance chapbook written in undercommon titled "Just one Layer of Grey".
467 A tiny, broken clockwork Harpy.
468 An ivory whale statuette.
469 A fist-sized cog, covered in barnacles.
470 An eyepatch made of obsidian and a black leather cord.
471 A glass bottle with a tiny ship of unfamiliar design inside.
472 A small round coin with a hole in it made of a strange black metal.
473 A tiny doll depicting a blonde, blue eyes child, when placed down it's eyes appear to follow people.
474 A piece of cloth that absorbs any material staining it, becoming fully clean over the course of an hour.
475 A facsimilé of a human skull made from interwoven oak twigs.
476 A small charm made out of seashells strung onto a piece of leather thonging.
477 A whistle made from the shell of a large mollusc.
478 A piece of stone that changes colour based on the mood of it's owner.
479 The preserved skull of a corvid.
480 A hessian sack full of bird feathers in the most fantastic colours imaginable.
481 Metal rank insignia from an ancient kingdom or war.
482 A silver thimble engraved with the image of a rose.
483 A reel of thread that never frays.
484 A metal tankard with the sign of a hammer and the initials T. E. engraved on it.
485 A set of bamboo windchimes.
486 Three primitive, flint arrowheads.
487 An ivory comb that when used changes a person's hair colour.
488 A wax seal stamp with the design of a crown on it.
489 A stick of bright green sealing wax that smells like rosemary.
490 A bundle of fragrant smelling herbs that, when burnt, release a relaxing aroma.
491 A rough map that shows the local area but occasionally changes to show an unfamiliar continent.
492 A strange idol of blackened glass that sometimes glows with an inner blue light.
493 A flint and tinder that causes any fires light with it to be purple in colour.
494 A list of people's names, it gets to four people and then the fifth is smudged and crossed through.
495 A set of tarot cards depicting each figure on the cards as a skeleton.
496 A wizened, shrunken head.
497 A small tin containing fish eggs.
498 A small violin that is missing all but one of it's strings, remarkably when played it sounds as though the other strings are present.
499 A wolf-skin fur cloak that sometimes causes the wearer to growl under his breath.
500 An amulet depicting the Orc god Gruumsh, anyone who wears it finds themselves compelled to keep one of their eyes closed.
501 A parchment showing the constellations in the night sky.
502 A crystal ball, when looked into the person sees themselves reflected but looking 10 years younger.
503 A horseshoe that never becomes worn or needs replacing.
504 A tankard that is capable of changing a drink poured into another drink of similar potency (ale into stout for instance).
505 A goin coin that always comes up heads when flipped.
506 A set of bone dice that emit an eerie cackling when rolled.
507 A club made out of a twisted ogres thigh bone.
508 A small, wooden toy horse.
509 A crystal that refracts the light strangely and has an odd dark deposit at it's centre.
510 A religious icon that once belonged to an ancestor.
511 A small empty book wrapped in a red velvet covering, embroidered with a the sign of an open hand.
512 A clothes brush that can clean a set of clothes just by touching it.
513 A twisting brass horn that produces a haunting melody when blow.
514 A map of a fictional city, anyone who sleeps near the map dreams of exploring a fantastic city.
515 A single rose, the colour of blood that never seems to wither or require water.
516 A metal chisel that never goes blunt.
517 A set of childs wooden building blocks, when left on their own unobserved they occasional spell out words.
518 Three triangular platiunum coins bearing the marks of an unknown kingdom.
519 A pearl necklace, when there is an eclipse the pearls change from white to a black colour.
520 A small handkerchief that is capable of absorbing and holding four pints of fluid, it can be wrung out at any time to release the fluid.
521 A tin of purple powder, when the powder comes into contact with blood it glows for ten minutes.
522 A fake moustache, when worn it adheres to the wearer and has to be shaved off.
523 A set of comfortable house sleepers that keep the wearers feet at an ideal temperature.
524 A set of toy metal soldiers, each immaculately modelled to depict the livery of some forgotten nation.
525 The fire-blackened claw of some great beast.
526 A small stuffed vole.
527 The playbook from a performance where many of the audience died in a suspicious fire.
528 The script for a never-published play about an author going mad, the writing gets noticably less neat and more frantic, eventually stopped before the final page.
529 A roll of old, bandage that has been inked with strange pictograms.
530 A small glass jar containing a vibrant blue dye that stains the skin for many days.
531 A tin whistle on a chain, there is a single goose feather attached to the chain.
532 A small pillow stuffed with soft feathers.
533 A bedroll that seems to change it's colouration slightly to match the environment.
534 A leather pouch containing irregular iron nails, some of them bent out of shape as though used.
535 The pickled tentacle of an illithid.
536 A glass jar that appears to contain boiled cabbage, vinegar and several spices.
537 A tapestry depicting a mythological scene.
538 A set of spectacles that give everything an amber hue when worn.
539 A red woolen cap that appears to be stained with blood.
540 A set of leather riding gloves with the initials J. M. branded onto them.
541 A bone knife and fork.
542 An ivory plague mask, the beak stuffed with fragrant poseys.
543 An oddly shaped, small stuffed toy depicting a goblin, sometimes it seems to wink at the owner.
544 A quill with a small ink reserve carved into it.
545 A small glass orb containing sea water, it grows murky when their will be a storm at sea.
546 A lantern that glows black, making previously lit places dark.
547 An artificial nose made of copper that has a leather thong attached to it.
548 A wide cap made from the preserved remains of a Flumph.
549 A woolen scarf that is knitted with the words of an ancient elven prayer.
550 A lock of white drow hair.
551 A pamphlet for Irytor's World of the Spectacular, the phrase 'closing down' has been scrawled on it in faded ink.
552 A sloughed off piece of snakeskin that has words written on it in a strange language.
553 An apparently empty green glass bottle that is sealed with red wax.
554 A locket containing a picture of young halfling couple.
555 The stuffed and preserved head of a gnoll.
556 A small pot containing yellow ink, when used it is barely readable but becomes progressively darker as time passes until eventually it is black.
557 A series of fortune-tellers ivory tiles with letters from the common alphabet inked onto them.
558 A preserved eyeball with a label attached saying 'Eye of Lich.'
559 A small set of pruning shears.
560 A glass jar containing a harmless clear gel, the jar is labelled in dwarvish as 'Gelatinous Cube – Deceased.'
561 A piece of black stained parchment that pertains to be a map of the Underdark.
562 A brooch made of elven silver that seems to flow to fit the contours of the wearer.
563 A small leather pouch of pebbles that rattles audibly whenever there is an avalanche or significant other geological movement about to occur in the area.
564 A halfling sized set of breeches.
565 A wooden dresser with a secret compartment.
566 A metal branding iron showing the design of a dragon's wing.
567 A blunt carving knife with the word 'toothpick' in the language of giants carved into the handle.
568 A sack of Owlbear feathers.
569 A walking cane topped with a metal sculpture of a hydra.
570 A belt made from the preserved tentacle of a Displacer Beast.
571 An ash divining rod that twitches when water is close.
572 Constrictor Rope—Enchanted rope. It tries to constrict the most nearby living person and doesn’t let go. It acts somewhat like a snake. They are only meant for emergencies and stop working after two days.
573 Hive Shell—Magical conch. Can be used as a communications device. Basically it’s a system that works like walkie talkies, only the shells will wait to speak until you put your ear to them, and will pulse red until you do.
574 Porcupine —A small, gleaming metal porcupine figure that is extremely sharp and never goes blunt.
575 Dragon —A small metal dragon. If you press it’s tail, it spits a small blue flame.
576 Eyesalve —A jar of gooey salve with small eyeballs in it. It heals all wounds, but it doesn’t grow anything back.
577 Dice—A pair of black stone dice that always roll a one and a six.
578 Predator Tooth—A large tooth with a canal running through. There’s still enough of whatever venom the creature used to paralyse one person and make them appear dead, stopping their heartbeat and breathing. This effect lasts about an hour.
579 Chest—A tiny metal chest with a key. It’s padded on the inside, and enchanted so it can’t be opened in any other way than with the key.
580 Jar of Ink—It seems like perfectly normal ink, but when used, it takes a 12 hours to appear.
581 Notebook—A small notebook bound in black leather. Once the letters on a page are read, the page combusts.
582 Origami Bird—The bird is made of paper that can be folded infinitely (yet won’t get so thick as to reach the moon…)
583 Whalebone Pipe—Beautifully carved in the shape of a ship. It doesn’t come with tobacco, but should you smoke any in it near the waterfront, it can summon a sunken ship.
584 Terracotta Flask—A small earthen flask which fills itself each day with cow urine.
585 Glass Eye—When put in water, it points north.
586 Purifying Ring—A regularlooking copper ring that purifies any water that passes through it. Wearing this ring is a bad idea, since it’ll turn your blood into water.
587 Strangler’s Amulet—It looks pretty much like a regular metal amulet depicting a lion’s head, and it is, but the rope’s enchanted. As soon as someone puts this on, the rope will start shrinking uncontrollably, probably choking it’s victim. The actual amulet
588 Flute—A roughly carved wooden birdwhistle that attracts any nearby birds.
589 Alligator Egg—Enchanted egg that preserves the baby alligator until heat is added. Unless the egg is broken first, of course.
590 Box of Shadowdust—A small black box with a tied down lid. Inside is a greyish powder that screams non-stop when it comes in contact with sunlight.
591 Loofah of Perpetual Soapiness
592 Gloves of Superior Wanking
593 Soles of Comfort
594 Everburning Weapon (harmless fire)
595 Leatherish Stick—This is a piece of wood wrapped in the skin of an exotic animal with fluorescent skin. If it’s absorbed sunlight it gives off a fair amount of light for a while. Of course, you can’t put it out like a torch, and it gives no warning before
596 Silver Spoon—An old, filthy silver spoon. This was once used to poison a king, the trick being that not the food, but the spoon was poisoned. It wasn’t washed since and hence still has, besides some of the king’s dried blood, also some deadly poison on it.
597 Bell—A small copper bell that seems to be in order, but doesn’t make any sound.
598 Piece of Amber—This is a huge, bizarre looking mosquito encased in amber. This particular mosquito has an effect on other mosquitos such as it scares them away.
599 Mirror—A small handmirror, framed with twisted wire. The mirror is part of a pair and shows what the other part sees, in this case the barren hold of a sunk ship and some algea.
600 Pocketwatch—A small and rusty pocketwatch, which is ridiculously hard to open. There’s no reward inside either, just an engraving saying “Time marches on” on one side, and a clock that’s standing still on the other side. Okay, so it’s not really standing s
601 Shrunken Head—This item has no useful functions whatsoever. It’s just a collectable.
602 Gloves of Comfort - These gloves keep the user's hands warm and dry or cool and comfortable and are resistant to damage from normal use. They can be used to handle thorns, sharp objects, or very hot or cold items with no harm to the gloves or the user (for
603 Boots of Comfort - As the gloves above, but boots. Anyone how his done any camping or trekking around in the woods should appreciate how having warm, dry feet would be a high priority for any adventurer, ranger or hunter.
604 Necklace of Resizing - This particular item is exactly like it sounds. It is a necklace with or without a gem that will adjust its size to fit the wearer. It is more of an oddity than anything else. Kind of a bling/status symbol for the owner. It is worth
605 Mood Ring - This ring automatically resizes to fit the wearer. It has a gem that the user can change the color of by thinking about it. [Minor Illusion for the color change and Mending for size change]
606 Useful Shovel - This shovel allows the user to move as much earth is four people using shovels normally. [Mold Earth]
607 Everclean Shirt - This shirt is always clean and comfortable. It does not stain. Small cuts or tears will repair themselves after a long rest. As with the gloves and boots, this shirt can be destroyed fairly easily, but minor damage repairs itself. Some ve
608 Everclean Pants - As above.
609 Everclean Hat - As above. It is worth noting that I had a thief player track down a set of the shirt/pants/hat and use them as part of his disguises. It didn't provide any bonus to the actual disguise, but they did enable much quicker, quick change disguis
610 Cheaters Bones - This set of dice allows the roller to decide what number he wants to come up on the dice before rolling them. This effect isn't perfect. It is based off Gust/Thaumaturgy. Careful observation will give the viewers the idea that something is
611 Cool/Warm Canteen - Liquid in the canteen is kept at a nice cool (or warm temperature) for drinking. Some versions of this canteen will also purify any liquid placed inside. Purifying a potion will destroy it. It is recommended that the heating and cooling
612 Magic Bar - the Magic Bar is a bar of plain looking metal roughly 8 inches long weighing around 8 ounces. By concentrating, the user can change this bar into some kind of tool/object with the same weight. For example, a small knife, a fork, a small saw, et
613 Hot Hammer - This item is a blacksmith's hammer that allows a smith to work metal as if it were red hot without actually heating up the metal itself.
614 The Fork of Greater Poultry Anything eaten with this fork tastes like chicken.
615 Pot of Cooking will only cook dead things. Wont hurt the living. No fire
616 Robes of Color change color of robe once per day
617 Mug of frost keeps drinks cold
618 Mug of warmth keeps drinks warm
619 Glowing rock rock has a permanent light spell
620 Hat of butterflies 3 butterflies come out of the hat when taken off once per hour
621 Hourglass of Eternity the hourglass is empty until you tell it how much time to keep track of.
622 Chair of Collapsing think folding chairs (not magical)
623 Staff of Leaning the user may lean on the staff without falling after speaking the command word.
624 Mug of bottomless drinking infinite ale
625 Deck of many thongs playing cards with pics of nude women
626 Torch of darkvision - gives everyone within 100 feet darkvision 100 feet. Torch cannot be lit
627 Bedroll of wetting after being slept in for 4 hours the center becomes wet
628 Breadbox of toasting makes toast
629 Mug of drunkenness get drunk from any beverage
630 Boots of mud resistance Always clean
631 ring of perfect manicure Pretty nails
632 Immovable hat only wearer can take off hat
633 harness of pleasant odor horse smells good
634 bedpan of teleportation
635 Boots of graceful dancing
636 Shoes of Perpetual Shininess
637 Skipping Rock of Returning
638 Lute of Tuning (self-tuning)
639 Quill of Grammar
640 Cards of Shuffling (self-shuffling)
641 Stamp of Unending Ink
642 Handkerchief of Cleanliness (always clean)
643 Breadbox of Toasting (toasts only bread, no player damage)
644 Cork of Freshness (keeps contents fresh forever)
645 Invisible Ring (the ring is invisible not wearer)
646 Amulet of Anti-Hangovers
647 Candle of Clean Air (smokeless)
648 Everburning Candle
649 Gold Coin of Returning
650 Handkerchief of Silent Nose Blowing
651 Mug of Unspilled Liquid
652 Teddy Bear of Quiet Slumber
653 Animated Pen (writes what it hears)
654 Everlasting Waterskin (water must be consumed)
655 Ring of Infertility (birth Control)
656 Onyx Cricket Figurine
657 Coin of Eternal Tails
658 Incense of Perpetual Smelliness
659 Spoon of Tastiness
660 Ball of Eternal Bounciness
661 Spoon of Mixing (self mixing)
662 Eternal Chalk
663 Backpack of Concealment
664 Cask of Liquid Gold Unending Ale
665 Bridle of Conjuration
666 Everlasting Provisions
667 Bowl of Purity
668 Feather Boat
669 Slippers of Warmth
670 Endless Quiver
671 Broom of self sweeping
672 Litter Box of Cleanliness self cleaning
673 Bed of Self Making
674 Rag of Cleaning Dishes