andrew
Tags:
| Roll | Result | |
|---|---|---|
| 1 - 5 | Bawler- During points of high-stress, the character must roll a wisdom save or break down into tears that lasts for a turn. At a failure of 5 or more, they are stunned but attacks do not have advantage against them. | |
| 6 - 10 | You become hesitant to put yourself in situations where your trauma may re-occur | |
| 11 - 15 | Headaches- You are prone to migraines. At the start of the morning, roll a d20. On a natural 1, you have a migraine. At any point during the day, you become incapacitated for up to a minute at the DM's discretion. | |
| 16 - 20 | Everything you eat tastes of pomegranate. | |
| 21 - 25 | Social Anxiety- Roll every morning. On a failure, your character has disadvantage on charisma checks with new people | |
| 26 - 30 | Your eyes become the color of lightning and once per day, you can deal 1d6 lightning damage to someone by touching them. | |
| 31 - 35 | Sluggish- You have disadvantage on initiative rolls against (pick type of creature) | |
| 36 - 40 | No Rest for the Wicked- Every night, make a wisdom save. Whether or not you require sleep to benefit from a long rest, you now suffer from visions for the night. | |
| 41 - 45 | Hypersensitive- You have advantage on insight checks | |
| 46 - 50 | Fear- Your character must make a wisdom save to do anything dangerous. On a fail, they spend their turns running as far as they can, only defending themselves if there is a need. | |
| 51 - 55 | Pick an animal, plant, or thing. You become deathly afraid of even mentions of it. | |
| 56 - 60 | Hypervigilance- You have advantage on perception and initiative rolls. | |
| 61 - 65 | You are plagued with guilt. This guilt makes you more likely to give everything you own to beggars or become kinder in general to make up for the guilt. | |
| 66 - 70 | You feel spread taut and due to this, have a shorter temper than usual. | |
| 71 - 75 | Obligatory Hallucinations- The character hears or sees things that nobody else does. For all intents and purposes, they are constantly under the effects of Phantasmal Force. | |
| 76 - 80 | The character becomes catatonic for small period of time at the DM's discretion. | |
| 81 - 85 | The player vomits up sea water and smells distinctly of the sea for the day. | |
| 86 - 90 | When you bleed, roses rise from the ground. | |
| 91 - 95 | You are icy cold to the touch and your eyes become the color of snow. Everything you touch becomes thinly sheened in ice. | |
| 96 - 100 | You feel fine. You lucky son of a bitch. |