andrew

Reference name: andrew-3 ~ ID: 3911
Tags:
Roll Result
1 - 5 Bawler- During points of high-stress, the character must roll a wisdom save or break down into tears that lasts for a turn. At a failure of 5 or more, they are stunned but attacks do not have advantage against them.
6 - 10 You become hesitant to put yourself in situations where your trauma may re-occur
11 - 15 Headaches- You are prone to migraines. At the start of the morning, roll a d20. On a natural 1, you have a migraine. At any point during the day, you become incapacitated for up to a minute at the DM's discretion.
16 - 20 Everything you eat tastes of pomegranate.
21 - 25 Social Anxiety- Roll every morning. On a failure, your character has disadvantage on charisma checks with new people
26 - 30 Your eyes become the color of lightning and once per day, you can deal 1d6 lightning damage to someone by touching them.
31 - 35 Sluggish- You have disadvantage on initiative rolls against (pick type of creature)
36 - 40 No Rest for the Wicked- Every night, make a wisdom save. Whether or not you require sleep to benefit from a long rest, you now suffer from visions for the night.
41 - 45 Hypersensitive- You have advantage on insight checks
46 - 50 Fear- Your character must make a wisdom save to do anything dangerous. On a fail, they spend their turns running as far as they can, only defending themselves if there is a need.
51 - 55 Pick an animal, plant, or thing. You become deathly afraid of even mentions of it.
56 - 60 Hypervigilance- You have advantage on perception and initiative rolls.
61 - 65 You are plagued with guilt. This guilt makes you more likely to give everything you own to beggars or become kinder in general to make up for the guilt.
66 - 70 You feel spread taut and due to this, have a shorter temper than usual.
71 - 75 Obligatory Hallucinations- The character hears or sees things that nobody else does. For all intents and purposes, they are constantly under the effects of Phantasmal Force.
76 - 80 The character becomes catatonic for small period of time at the DM's discretion.
81 - 85 The player vomits up sea water and smells distinctly of the sea for the day.
86 - 90 When you bleed, roses rise from the ground.
91 - 95 You are icy cold to the touch and your eyes become the color of snow. Everything you touch becomes thinly sheened in ice.
96 - 100 You feel fine. You lucky son of a bitch.