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Armor

Reference name: armor-2 ~ ID: 1534
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Roll Result
1 - 45 Normal armor
46 - 48 Adamantine Armor - Any crits against you become normal hits instead
49 - 55 Elven Armor - +1 AC and you are proficient with this armor
56 Dragon Scale - +1 AC and advantage against Fear checks as well as breath weapons. You also have resistance to an element of the DMs choice.
57 Demon Armor - +1 AC and you can understand Abyssal. Your unarmed strikes deal 1d8 slashing with an additonal +1 modifier. Cursed and can't be removed.
58 - 62 Dwarven - +2 AC and you can use a reaction to reduce forced movement by up to 10ft
63 - 66 Mariners - Your swim speed is equal to your walking speed. Floats to the surface if the wearer has 0 hp while underwater.
67 - 69 Mithral Armor - Light and flexible, wearer no longer has disadvantage on stealth checks or require a certain strength