Boons

Reference name: boons ~ ID: 9071
Tags:
Roll Result
1 The target is effected by a curse instead of a boon
2 - 5 Action Surge
6 - 8 Haste
9 - 13 The target regains one spell slot up to 5th level. They choose the level.
14 - 16 You cast a 4th level "Cure Wounds" on the target.
17 - 18 The weapon the target is holding becomes an elemental weapon
19 - 20 The weapon the target is holding becomes an maligned weapon
21 - 22 The weapon the target is holding becomes an holy weapon
23 - 25 The target is wild shaped into a Dire Wolf for one hour, or until their hit points reach 0.
26 - 29 The target gains the benefits of speak with animals
30 - 33 The target gains the benefits of speak with plants
34 - 38 The target gains the benefits of the Jump spell
39 - 43 The target gains the benefits of "Longstrider"
44 - 46 The target gains advantage on all saving throws until the end of their next turn.
47 - 49 The target gains the benefits of Wind Walk
50 - 52 The target gains the benefits of Water Walk
53 - 55 The Target gains the benefits of Water Breathing
56 - 57 The target can cast one spell of their choice without a spell slot
58 - 60 The target gains the benefits of "Fly"
61 - 64 The Target gains the benefits of "Enhance Ability"
65 - 70 The target's melee weapon attacks and spells deal an extra 1d4 damage for one minute.
71 - 72 The target comes back to life at one hit point if they die within the next 2 days.
73 - 74 The target gains the benefits of "Investure of Wind"
75 - 76 The target gains the benefits of "Investure of Flame"
77 - 78 The target gains the benefits of "Investure of Earth"
79 - 80 The target gains the benefits of "Investure of Ice"
81 - 82 The target gains the benefits of "Tenseer's Transformation"
83 - 84 The target gains the benefits of "Guardian of Nature"
85 - 86 The target gains the benefits of "Draconic Transformation"
87 - 88 The target gains the benefits of "Tasha's Otherworldly Guise"
89 - 91 The target gains the benefits of "Regenerate"
92 - 94 The target gains the benefits of "Enhanced Mage Armor"
95 - 96 The target gains the benefits of "Stoneskin"
97 The Target gains the benefits of a short rest
98 The target gains long rest benefits
99 The DM chooses the target's boon. They cannot choose 1.
100 The caster chooses the target's boon.