Chaos Magic

Reference name: chaos-magic ~ ID: 9040
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Roll Result
1 Target gains a +6 bonus to AC until the next full moon.
2 Caster is infected with a curse of the DM`s choice from the DMG.
3 Theme Electricity, the spell will look electrical in nature, there will be heard thunder and smell like in a thunder storm.
4 8th Level arcane spell Sunburst
5 Spell is affected as under the Metamagic feat: Empower Spell.
6 Spell is affected as under the Metamagic feat: Maximized Spell.
7 Spell is affected as under the Metamagic feat: Twin Spell.
8 Spell affects Target as normal, then an exact copy of the spell originates from the target and affects the caster.
9 Spell doesn’t take effect now, but next time the caster casts a spell, the target of the second spell is also the target of the first.
10 Spell becomes the spell Time Stop, but the target counts as the caster, and knows this.
11 All hair falls off of caster.
12 Caster has contracted Wild plague.
13 Target gains the attention of a greater creature (Creature's CR is equal to Target's CR/LVL+1D20) from another plane; the creature is annoyed and angry at the target.
14 Target is hit by a flesh to stone spell with no save, and a duration of the target's constitution in days.
15 Target gains a compulsive need to possess one item that means a lot to casters. Remove enchantment will end this compulsion.
16 Both target and caster are hit by a Heal spell
17 Both target and caster disappear and will reappear 1D10 rounds into the future with no knowledge of anything strange having happened.
18 The caster casts Earthquake
19 Spell becomes a 9th Level Fireball
20 Caster grows 1d10 inches permanently.
21 Caster shrinks 1d10 inches permanently.
22 Target polymorphs into an animal for 3D6 Rounds. , roll 1D10 to see which animal the target becomes: 1-2 Gorilla, 3-4 Deer, 5-6 Bear, 7 Mouse, 8 Eagle, 9 Fish, 10 Chicken
23 Target falls deeply in love with caster and will forsake all other loyalties, WIS save against the DC of the original spell, but if the caster's alignment is radically different there is a +10 to the save, duration ((CHA*Spell Level Weeks)
24 Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.
25 A permanent dead magic zone is created with center where the intended spell should have taken effect. The radius of the zone is caster's LVL X100 ft.
26 Surge results in surge with multiple effects, reroll the Chaos Magic table 6 times and apply all effects
27 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.
28 A noble Djinn appears and offers for all to participate in a tournament where the winner is granted a wish
29 Earthquakes hit the region (nearest 100 miles) for the next 1D6 hours.
30 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls
31 You regain 2d10 hit points.
32 Maximize the damage of the next damaging spell you cast within the next minute.
33 You cast Fireball as a 3rd-level spell centered on yourself.
34 You regain your lowest-level expended spell slot.
35 Up to three creatures you choose within 30 feet of you take 4d10 lightning damage
36 You can take one additional action immediately.
37 Your size increases by one size category for the next minute.
38 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
39 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
40 You cast Anti-Magic field centered on yourself.
41 Caster changes sex; every day, the caster can make a fortitude save against the DC of the original spell to change back.
42 Target will forget all names, including their own name. Wis save DC as original spell to resist, lasting until a person calls targets name or a break enchantment is cast.
43 Both target and caster are hit by an Enlarge person spell with a permanent duration.
44 You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
45 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
46 You gain resistance to all damage for the next minute.
47 You cast Magic Missile as a 5th-level spell.
48 Next non-living item the caster touches will turn into gold.
49 Caster gains an enchantment bonus of +4 to all stats until they walk on holy or unholy ground.
50 All of the target's hair grows 1D20 inches instantaneously.
51 Target and caster swap locations.
52 Target and caster swap all worn clothing and equipment, things that are impossible to be worn appear in front of the not-owner on the ground.
53 Surge kills all non-sentient plant life in a radius of caster's CL X10 ft.
54 You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
55 Weather changes drastically to magical nature (raining frogs, lightning elementals playing a game in the skies, a fog that counts a stinking cloud falls, etc.)
56 For the next minute, you must shout when you speak.
57 A random person with a CR or LVL above 17 appears.
58 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.
59 Nearest dead sentient being returns as a ghost to haunt the location of its death.
60 For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
61 You cast Power Word: Heal on yourself
62 The target of your spell turns into a Black Hole
63 Spell affects the nearest creature to the target instead.
64 Spell affects the nearest creature to the caster instead.
65 You cast Levitate on yourself.
66 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
67 A Random uncommon magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
68 A Random rare magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
69 A Random very rare magic item appears where the spell should have taken effect. Roll on tables in DMG to find item.
70 You are pregnant and the person closest to you is the father
71 For 30 minutes, you can break the 4th wall.
72 You summon a wheel under the effects of animate object. It is hostile to the nearest creature
73 The next time you mispell a word something happens as a result
74 Roll 1d26 (Or 1d20 & 1d6). You must only speak with words from the corresponding letter of the alphabet
75 A artifact appears where spell should have taken effect, but it is only a shadow image of the item, and every time it is used, roll a D20. If you roll 13, a wild surge will occur and the item will disappear; if it is not 13 the item works as expected.
76 Cosmic Knowledge comes with a price; wild mage gains INT +4 WIS -2 CHA -2, permanent.
77 Cosmic Wisdom comes with a price; wild mage gains INT -2 WIS +4 CHA -2, permanent.
78 Cosmic Shine comes with a price; wild mage gains INT -2 WIS -2 CHA +4, permanent.
79 Everyone in a 20 foot radius has all of their clothes and equipment teleported into the nearest enclosed space.
80 The spell's target has their class change into a random class. Roll 1d15 (Or 1d10 + 1d6) to determine the class. They chose the subclass and maintain their level/cr
81 Every 1d10 rounds for the next ten minutes you and your equipment will become the same color scheme as the terrain
82 Every 1d10 rounds for the next ten minutes you and your equipment will become the same color scheme as the terrain
83 For the next minute, you regain 5 hit points at the start of each of your turns.
84 Weather changes drastically (hail, sleet, thunderstorm, heatwave, etc.)
85 One random stat of the target's gains a permanent inherent bonus, roll a D4 to determine the size of the bonus
86 Spellstorm: all of the caster's remaining spells are instantly cast on the target. If the caster is a spontaneous caster, a random spell is generated on each spell level and all spell slots are used for that spell.
87 The Caster casts Wish
88 The target casts wish
89 Reroll wild surge; the creature standing closest to the caster is counted as the caster of spell, and the creature standing closest to the target is counted as the target of spell.
90 The target is pregnant with an egg. For 9 days the caster has stomach pain and on the tenth day the caster takes 4d6 acid damage and a giant rat bursts from their stomach
91 You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.
92 The caster is crippled with unparalleled pain for two turns until "Spare the Dying" is cast on them
93 Spell has no save and penetrates SR automatically.
94 Spell takes effect normally.
95 For the next 2 turns, you gain the effects of Shield
96 One creature of the DM's choice within 30 feet of you dies.
97 Spell becomes a "Living Spell"
98 Roll twice on this Table, rerolling results over 97.
99 Roll 2d4 times on this Table, rerolling results over 97.
100 DM chooses an effect from this table under the result of 96.