Critical Fumble

Reference name: critical-fumble ~ ID: 1154
Tags:
Roll Result
1 Nothing Happens
2 Tough Recovery (Go last in initiative next round. If already last, do nothing that round)
3 Wide Open (Become flat-footed)
4 Terrible Maneuver (Closest enemy gets to make a free attack roll)
5 Hit Self
6 Hit Closest Ally (Or yourself, if no ally is within reach)
7 Broken Weapon (Weapon is broken and unusable)
8 Disarmed (Weapon is dropped 5 ft. away)