Critical Fumble
Tags:
Roll | Result | |
---|---|---|
1 | Nothing Happens | |
2 | Tough Recovery (Go last in initiative next round. If already last, do nothing that round) | |
3 | Wide Open (Become flat-footed) | |
4 | Terrible Maneuver (Closest enemy gets to make a free attack roll) | |
5 | Hit Self | |
6 | Hit Closest Ally (Or yourself, if no ally is within reach) | |
7 | Broken Weapon (Weapon is broken and unusable) | |
8 | Disarmed (Weapon is dropped 5 ft. away) |