Critical Fumble
Tags:
| Roll | Result | |
|---|---|---|
| 1 | Nothing Happens | |
| 2 | Tough Recovery (Go last in initiative next round. If already last, do nothing that round) | |
| 3 | Wide Open (Become flat-footed) | |
| 4 | Terrible Maneuver (Closest enemy gets to make a free attack roll) | |
| 5 | Hit Self | |
| 6 | Hit Closest Ally (Or yourself, if no ally is within reach) | |
| 7 | Broken Weapon (Weapon is broken and unusable) | |
| 8 | Disarmed (Weapon is dropped 5 ft. away) |