Dark Heresy Random Loot Table (Major)
Tags:
Roll | Result | |
---|---|---|
1 | Bomb Spray - 10% chance of leaking and applying the effects when found, if not, 1d5 uses left | |
2 | Cogitator - 1d100 for type 1 Broken and irreparable 2-30 Membrance Enhancer 31-70 Personal 71-80 Matriculation 81-99 Data-Loom 100 Emplaced | |
3 | Demo Charge - 50% chance of being a Hollow Charge | |
4 | Det-Tape - 1d5 rolls | |
5 | Diagnostor/Medispex - 50% chance of being depleted | |
6 | Disguise Kit - 1d5+10 uses left 1d10 for quality 1-2 Poor 3-7 Common 8-9 Good 10 Best | |
7 | Drusine Incense - 1d5 hours worth | |
8 | Vessel Emergency Kit - Roll 3 times on the Vessel Emergency Kit Table | |
9 | Emergency Hab - 10% chance of it being solid after getting wet, 50% chance of it being a duplex e-hab | |
10 | Excruciator | |
11 | Forgery Kit - Roll 1d10 for quality 1 Broken 2-6 Common 7-9 Good 10 Best | |
12 | Gene-Printer - 50% chance of being depleted | |
13 | Glidewing - 50% chance of being broken | |
14 | Grav-Chute - 50% chance of being depleted | |
15 | Grey Device - If seen with it, grants the Enemy Adeptus Mechanicus talent | |
16 | Heretic's Wake Deck - If seen with it, grants the Enemy Inquisition | |
17 | Hololith/Holo-Projector - 50% chance of being depleted. Roll 1d10 for quality 1-3 Poor 4-9 Common 10 Good | |
18 | Holo Wafer - Preloaded with something at the GMs discretion | |
19 | Intrusion Spirit - If seen with it and recognized, grants the Enemy Adeptus Mechanicus talent | |
20 | Line Ascender - 10% chance of its safety feature being busted | |
21 | Melta Gel - 1d3 tubes of it | |
22 | Pict-Fly - 50% chance of it being broken | |
23 | Pinner - If seen with it, grants the Enemy Adeptus Arbites | |
24 | Poi-Savant - Roll 1d10 for quality 1-2 Poor 3-7 Common 8-9 Good 10 Best | |
25 | Privacy Field Generator - 50% chance of being spent | |
26 | Psy-Focus - 1% chance of having been used by a heretic, giving 1 corruption to those that touch it | |
27 | Psy-Crystal - 10% chance of it being attuned to a specific deity, shining more brightly but giving a +10 to psyniscience checks to find it | |
28 | Sky Eye - 50% chance of being broken | |
29 | Strait-Cape - 10% it is already primed and when grabbed it will actuate on the character | |
30 | Tracking Device - 50% chance of being spent | |
31 | Venom Ring - 50% chance of having no venom inside, if it has some, roll on the drugs table until an appropriate one is found | |
32 | Vox Bug - 50% chance of being broken | |
33 | Vox Thief - 50% chance of being spent, roll 1d10 for type 1-7 normal 8-10 compact | |
34 | Vox-Tracker - 50% chance of being broken | |
35 | Ward Accessor - 50% chance to have a blank accessor | |
36 | A Bionic from the Bionics Random Table |