Dungeon Modifier
Tags:
Roll | Result | |
---|---|---|
1 | Not your favoured terrain (the ground is entirely difficult terrain) | |
2 | Sorry humans (the dungeon is entirely dark) | |
3 | Hea- (healing is halved (rounded down)) | |
4 | Mushroom menagerie (mushrooms of various effects (poison spores/torchstalks etc) are scattered around the dungeon) | |
5 | Dead man's switch (enemies explode in a 5ft radius when they die) | |
6 | WILD MAGIC (all spells create a wild magic surge) | |
7 | Oops! All Kobolds (all enemy encounters are replaced with the appropriate number of kobolds) | |
8 | Oops! All Goblins (all enemy encounters are replaced with the appropriate number (and level) of goblinoids) | |
9 | Embiggen (all enemies increase by one size and deal an extra 1d4 on physical attacks) | |
10 | Caffeine Chaos (all enemies have advantage on initiative rolls and double movement speed) | |
11 | Treasure Goblin (somewhere in the dungeon is a goblin carrying 10 x your highest character's level in gold, but it knows you are hunting it) | |
12 | Magma chamber (the floor of the dungeon is criss-crossed with chasms of magma that deal 4d10 fire damage when a creature falls into it and at the start of the creature's turns) | |
13 | I'm gnot a gnoblin, I'm a gnome (enemies have different stat blocks compared to how they appear) | |
14 | Overwhelming accuracy (enemies have a constant +2 to hit bonuses) | |
15 | Asterix and Obelisks (there are three obelisks in the dungeon, enemy creatures get +1 to ac for each one that is active, deactivating an obelisk requires an action when stood next to it) | |
16 | He's too tanky (enemies have 1 x the dungeon level temp hp) | |
17 | Rime of the Frostmaiden (each hour spent in the dungeon requires characters to roll a dc10 constitution saving throw or gain a level of exhaustion from the freezing cold) | |
18 | Descent into Avernus (each enemy has a 1/4 chance of summoning an imp when it dies) | |
19 | The Death House awakens (each doorway has the scythe door effect from Death House) |