Anglo-Saxon board game

Reference name: kaelem ~ ID: 3514
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Roll Result
1 - 3 Starvation remove 1/4 of your M.P
4 - 10 Hooray add 10 M.P
11 - 15 Raided by the Picks natives remove 5 M.P and Anglo-Saxons gains 3
16 - 20 The Anglo Saxons raid the picks they remove 5 M.P and the natives gain 3
21 - 23 Success you gain 4 M.P
24 - 25 Persuasion you steal 10 of your opponents M.P
26 - 50 Nothing
51 - 53 Scots attack the Anglo-Saxons and lose 10 of their M.P
54 - 55 The Anglo-Saxons convert to Christianity they don't take there next turn
56 - 57 The Natives are out hunting they don't take their next turn
58 - 59 Natives fight they get 1 square connecting to one they all ready own
60 - 61 Anglo-Saxons fight they get 1 square connecting to one they already own
62 - 63 Alliance no one can attack for 2 turns
64 Truce the games a tie
65 - 67 Horsa got the flu the Anglo-Saxons leader doesn't do anything until they use their turn to heal him
68 - 70 Vortiporius is in deep depression the natives leader tile doesn't do anything until they use their turn to give him therapy
71 - 80 Cholera every body loses 25% of their M.P
81 - 83 Revolution each team has to choose 1 tile to give to the opponent
84 - 86 Fire in the baracks you lose 8 M.P
87 - 89 A circus comes to town your military is happy and gets a temporary + 20 on attacking for 2 turns
90 - 92 Flood you lose 10 M.P
93 The Anglo-Saxons win
94 The natives win
95 - 99 A powerful warrior arrives your knight is revived and can be placed were ever if he was dead
100 You lose 25 M.P due to treason