Kernel Arkan Territories

Reference name: kernel-arkan-territories ~ ID: 4156
Tags:
Roll Result
1 Old ruins: income 3d10 gains free scout
2 Settlement: income 6d10 +1rep; roll d10: 3=free juve, 2=two free juves, 1=free member
3 Rogue Healer: Free healer
4 Alchemy lab: gain 3 potions/month (not stackable)
5 Wastes: You can always ambush on wastes with Int/cmb check
6 Workshop: Free crafter
7 Collapsed Dome: income 1..10 d10, if rolled 0 get lasting injury and lose income
8 Plague River: income 10d10, if rolled 0 member skip month, +1 rep
9 Shroom Farm: income 5d10 if you bring corpse, 1d10 for more
10 Gods Altar Room: income 6d10
11 Drinking hole: Fighters can reroll will and get drunk -1 combat; +1 rep
12 Gambling den: income 10d10, get 20 for doubles lose all on zeroes; +1 rep
13 Burrows: can place 3 fighters anywhere on fight begin
14 Herbarium: Easy medicine and poison acquire checks
15 Stinger Fungus: After Combat you can reroll one lasting injury if its not fatal
16 Narco Den: income 3d10
17 Furnace: income 3d10
18 Fighting pit: +2 merc pool per month
19 Smelting works: easy metals aquire checks
20 Mines: income 5d10 + 1d10 per slave
21 Tunnels: 3 fighters can deploy before fight 50% chance
22 Toll Crossing: income 3d10
23 Night Generator: CAn make darkness on start of fight, 33% chance of recover
24 Divine Enchantorium: All weapons treats as +1 until territory lost
25 Magic bazaar: income 6d10, member can spent month to get 50% off artifact