Kernel Darkest Dungeon Good Quircks
Tags:
| Roll | Result | |
|---|---|---|
| 1 | Beast Hater =+15% DMG and -15% Stress vs Beast | |
| 2 | Beast Slayer =+10 ACC and +5% CRIT vs Beast | |
| 3 | Clotter =+15% Bleed Resist | |
| 4 | Clutch Hitter =+5% CRIT if HP below 50% | |
| 5 | Cove Adventurer -20% Stress in Cove | |
| 6 | Deadly =+2% CRIT | |
| 7 | Eagle Eye =+5% CRIT Ranged Skills | |
| 8 | Early Riser =+2 SPD if Torch above 75 | |
| 9 | Eldritch Hater =+15% DMG and -15% Stress vs Eldritch | |
| 10 | Eldritch Slayer =+10 ACC and +5% CRIT vs Eldritch | |
| 11 | Evasive =+5 DODGE | |
| 12 | Gifted =+20% Healing Received | |
| 13 | Gothic Wyrd Reconstruction +25% Healing Received | |
| 14 | Hard Noggin =+15% Stun Resist | |
| 15 | Hippocratic =+20% Healing Skills | |
| 16 | Irrepressible =+5% Virtue Chance | |
| 17 | Last Gasp =+1 SPD if HP below 50% | |
| 18 | Lurker =+10% DMG if Torch below 26 | |
| 19 | Luminous =+2 SPD, +5 DODGE | |
| 20 | Mankind Hater =+15% DMG and -15% Stress vs Human | |
| 21 | Man Slayer =+10 ACC and +5% CRIT vs Human | |
| 22 | Musical Inspiring Tune +25% Stress Heal Received | |
| 23 | Natural Eye =+5 ACC Ranged Skills | |
| 24 | Natural Swing =+5 ACC | |
| 25 | Night Owl =+2 SPD if Torch below 26 | |
| 26 | On Guard =+4 SPD and +5 DODGE on First Round | |
| 27 | Photomania -20% Stress if Torch above 75 | |
| 28 | Precise Striker =+5% CRIT Melee Skills | |
| 29 | Quickdraw =+4 SPD on First Round | |
| 30 | Quick Reflexes =+2 SPD | |
| 31 | Resilient =+10% Stress Heal Received | |
| 32 | Robust =+15% Disease Resist | |
| 33 | Ruins Adventurer -20% Stress in Ruins | |
| 34 | Second Wind =+10% DMG if HP below 50% | |
| 35 | Skilled Gambler =+12.9% chance of winning money and +13.3% chance of winning trinkets while Gambling | |
| 36 | Slugger =+10% DMG Melee Skills | |
| 37 | Spiritual Divine Grace, Divine Comfort +25% Healing Received | |
| 38 | Steady -10% Stress | |
| 39 | Stress Faster -100% Food Consumed if Stress above 50 | |
| 40 | Thick Blooded =+10% Blight Resist | |
| 41 | Tough =+10% MAX HP | |
| 42 | Hard Skinned =+10% PROT | |
| 43 | Unholy Hater =+15% DMG and -15% Stress vs Unholy | |
| 44 | Unholy Slayer =+10 ACC and +5% CRIT vs Unholy | |
| 45 | Unerring =+10% DMG Ranged Skills | |
| 46 | Unyielding =+10% Death Blow Resist | |
| 47 | Warrens Adventurer -20% Stress in Warrens | |
| 48 | Warrior of Light =+10% DMG if Torch above 75 | |
| 49 | Weald Adventurer -20% Stress in Weald | |
| 50 | Warrens Adventurer -20% Stress in Warrens | |
| 51 | Warrior of Light =+10% DMG if Torch above 75 | |
| 52 | Weald Adventurer -20% Stress in Weald | |
| 53 | Armor Tinker -20% Armor Upgrade Cost at the Blacksmith | |
| 54 | Back Tracker No Stress penalty when walking backwards | |
| 55 | Balanced =+15% Move Resist | |
| 56 | Cove Explorer =+10% Scouting Chance in Cove | |
| 57 | Cove Scrounger =+5% Scouting Chance in Cove | |
| 58 | Cove Tactician =+15% DMG in Cove | |
| 59 | DaredevilExclusive to the Color of Madness DLC =+15 DODGE if HP below 25% | |
| 60 | Fairweather FighterExclusive to the Color of Madness DLC =+20% DMG if HP above 99% | |
| 61 | Fast Healer =+10% Healing Skills while Camping | |
| 62 | Fated 10% chance to turn any MISS into a HIT | |
| 63 | Healer's Gift =+20% Healing Skills while Camping | |
| 64 | Hot to TrotExclusive to the Color of Madness DLC =+25% DMG, +20 ACC, +5% CRIT on First Round | |
| 65 | Meditator =+20% Stress Heal Received from Meditation | |
| 66 | (Does not actually increase Stress Heal Received while Camping) | |
| 67 | NaturalExclusive to the Color of Madness DLC =+20% MAX HP, +20% Healing Received, | |
| 68 | and +3 SPD while wearing no trinkets | |
| 69 | Nymphomania =+20% Stress Heal Received from Brothel | |
| 70 | Ruins Explorer =+10% Scouting Chance in Ruins | |
| 71 | Ruins Scrounger =+5% Scouting Chance in Ruins | |
| 72 | Ruins Tactician =+15% DMG in Ruins | |
| 73 | Stout =+15% Healing Skills while Camping | |
| 74 | Twilight DreamerExclusive to the Color of Madness DLC Ignores Stealth (One per roster) | |
| 75 | Warrens Explorer =+10% Scouting Chance in Warrens | |
| 76 | Warrens Scrounger =+5% Scouting Chance in Warrens | |
| 77 | Warrens Tactician =+15% DMG in Warrens | |
| 78 | Weald Explorer =+10% Scouting Chance in Weald | |
| 79 | Weald Scrounger =+5% Scouting Chance in Weald | |
| 80 | Weald Tactician =+15% DMG in Weald | |
| 81 | Weapon Tinker -20% Weapon Upgrade Cost at the Blacksmith | |
| 82 | Prismatic Isolation =+25% Debuff Resist | |
| 83 | Prismatic Purity =+25% Blight Resist | |
| 84 | Prismatic Solidity =+25% Stun Resist | |
| 85 | Prismatic Stability =+25% Move Resist | |
| 86 | Prismatic Coagulation =+25% Bleed Resist | |
| 87 | Prismatic Calm -30% Stress | |
| 88 | Prismatic Force =+15% DMG | |
| 89 | Prismatic Speed =+3 SPD | |
| 90 | Prismatic Precision =+4% CRIT | |
| 91 | Prismatic Eye =+8 ACC | |
| 92 | Husk Slayer =+10 ACC and +5% CRIT vs Husk | |
| 93 | Scythemaster =+15% DMG vs Husk |