Kernel Darkest Dungeon Good Quircks
Tags:
Roll | Result | |
---|---|---|
1 | Beast Hater =+15% DMG and -15% Stress vs Beast | |
2 | Beast Slayer =+10 ACC and +5% CRIT vs Beast | |
3 | Clotter =+15% Bleed Resist | |
4 | Clutch Hitter =+5% CRIT if HP below 50% | |
5 | Cove Adventurer -20% Stress in Cove | |
6 | Deadly =+2% CRIT | |
7 | Eagle Eye =+5% CRIT Ranged Skills | |
8 | Early Riser =+2 SPD if Torch above 75 | |
9 | Eldritch Hater =+15% DMG and -15% Stress vs Eldritch | |
10 | Eldritch Slayer =+10 ACC and +5% CRIT vs Eldritch | |
11 | Evasive =+5 DODGE | |
12 | Gifted =+20% Healing Received | |
13 | Gothic Wyrd Reconstruction +25% Healing Received | |
14 | Hard Noggin =+15% Stun Resist | |
15 | Hippocratic =+20% Healing Skills | |
16 | Irrepressible =+5% Virtue Chance | |
17 | Last Gasp =+1 SPD if HP below 50% | |
18 | Lurker =+10% DMG if Torch below 26 | |
19 | Luminous =+2 SPD, +5 DODGE | |
20 | Mankind Hater =+15% DMG and -15% Stress vs Human | |
21 | Man Slayer =+10 ACC and +5% CRIT vs Human | |
22 | Musical Inspiring Tune +25% Stress Heal Received | |
23 | Natural Eye =+5 ACC Ranged Skills | |
24 | Natural Swing =+5 ACC | |
25 | Night Owl =+2 SPD if Torch below 26 | |
26 | On Guard =+4 SPD and +5 DODGE on First Round | |
27 | Photomania -20% Stress if Torch above 75 | |
28 | Precise Striker =+5% CRIT Melee Skills | |
29 | Quickdraw =+4 SPD on First Round | |
30 | Quick Reflexes =+2 SPD | |
31 | Resilient =+10% Stress Heal Received | |
32 | Robust =+15% Disease Resist | |
33 | Ruins Adventurer -20% Stress in Ruins | |
34 | Second Wind =+10% DMG if HP below 50% | |
35 | Skilled Gambler =+12.9% chance of winning money and +13.3% chance of winning trinkets while Gambling | |
36 | Slugger =+10% DMG Melee Skills | |
37 | Spiritual Divine Grace, Divine Comfort +25% Healing Received | |
38 | Steady -10% Stress | |
39 | Stress Faster -100% Food Consumed if Stress above 50 | |
40 | Thick Blooded =+10% Blight Resist | |
41 | Tough =+10% MAX HP | |
42 | Hard Skinned =+10% PROT | |
43 | Unholy Hater =+15% DMG and -15% Stress vs Unholy | |
44 | Unholy Slayer =+10 ACC and +5% CRIT vs Unholy | |
45 | Unerring =+10% DMG Ranged Skills | |
46 | Unyielding =+10% Death Blow Resist | |
47 | Warrens Adventurer -20% Stress in Warrens | |
48 | Warrior of Light =+10% DMG if Torch above 75 | |
49 | Weald Adventurer -20% Stress in Weald | |
50 | Warrens Adventurer -20% Stress in Warrens | |
51 | Warrior of Light =+10% DMG if Torch above 75 | |
52 | Weald Adventurer -20% Stress in Weald | |
53 | Armor Tinker -20% Armor Upgrade Cost at the Blacksmith | |
54 | Back Tracker No Stress penalty when walking backwards | |
55 | Balanced =+15% Move Resist | |
56 | Cove Explorer =+10% Scouting Chance in Cove | |
57 | Cove Scrounger =+5% Scouting Chance in Cove | |
58 | Cove Tactician =+15% DMG in Cove | |
59 | DaredevilExclusive to the Color of Madness DLC =+15 DODGE if HP below 25% | |
60 | Fairweather FighterExclusive to the Color of Madness DLC =+20% DMG if HP above 99% | |
61 | Fast Healer =+10% Healing Skills while Camping | |
62 | Fated 10% chance to turn any MISS into a HIT | |
63 | Healer's Gift =+20% Healing Skills while Camping | |
64 | Hot to TrotExclusive to the Color of Madness DLC =+25% DMG, +20 ACC, +5% CRIT on First Round | |
65 | Meditator =+20% Stress Heal Received from Meditation | |
66 | (Does not actually increase Stress Heal Received while Camping) | |
67 | NaturalExclusive to the Color of Madness DLC =+20% MAX HP, +20% Healing Received, | |
68 | and +3 SPD while wearing no trinkets | |
69 | Nymphomania =+20% Stress Heal Received from Brothel | |
70 | Ruins Explorer =+10% Scouting Chance in Ruins | |
71 | Ruins Scrounger =+5% Scouting Chance in Ruins | |
72 | Ruins Tactician =+15% DMG in Ruins | |
73 | Stout =+15% Healing Skills while Camping | |
74 | Twilight DreamerExclusive to the Color of Madness DLC Ignores Stealth (One per roster) | |
75 | Warrens Explorer =+10% Scouting Chance in Warrens | |
76 | Warrens Scrounger =+5% Scouting Chance in Warrens | |
77 | Warrens Tactician =+15% DMG in Warrens | |
78 | Weald Explorer =+10% Scouting Chance in Weald | |
79 | Weald Scrounger =+5% Scouting Chance in Weald | |
80 | Weald Tactician =+15% DMG in Weald | |
81 | Weapon Tinker -20% Weapon Upgrade Cost at the Blacksmith | |
82 | Prismatic Isolation =+25% Debuff Resist | |
83 | Prismatic Purity =+25% Blight Resist | |
84 | Prismatic Solidity =+25% Stun Resist | |
85 | Prismatic Stability =+25% Move Resist | |
86 | Prismatic Coagulation =+25% Bleed Resist | |
87 | Prismatic Calm -30% Stress | |
88 | Prismatic Force =+15% DMG | |
89 | Prismatic Speed =+3 SPD | |
90 | Prismatic Precision =+4% CRIT | |
91 | Prismatic Eye =+8 ACC | |
92 | Husk Slayer =+10 ACC and +5% CRIT vs Husk | |
93 | Scythemaster =+15% DMG vs Husk |