Kernel Darkest Dungeon Good Quircks

Reference name: kernel-darkest-dungeon-good-quircks ~ ID: 4151
Tags:
Roll Result
1 Beast Hater =+15% DMG and -15% Stress vs Beast
2 Beast Slayer =+10 ACC and +5% CRIT vs Beast
3 Clotter =+15% Bleed Resist
4 Clutch Hitter =+5% CRIT if HP below 50%
5 Cove Adventurer -20% Stress in Cove
6 Deadly =+2% CRIT
7 Eagle Eye =+5% CRIT Ranged Skills
8 Early Riser =+2 SPD if Torch above 75
9 Eldritch Hater =+15% DMG and -15% Stress vs Eldritch
10 Eldritch Slayer =+10 ACC and +5% CRIT vs Eldritch
11 Evasive =+5 DODGE
12 Gifted =+20% Healing Received
13 Gothic Wyrd Reconstruction +25% Healing Received
14 Hard Noggin =+15% Stun Resist
15 Hippocratic =+20% Healing Skills
16 Irrepressible =+5% Virtue Chance
17 Last Gasp =+1 SPD if HP below 50%
18 Lurker =+10% DMG if Torch below 26
19 Luminous =+2 SPD, +5 DODGE
20 Mankind Hater =+15% DMG and -15% Stress vs Human
21 Man Slayer =+10 ACC and +5% CRIT vs Human
22 Musical Inspiring Tune +25% Stress Heal Received
23 Natural Eye =+5 ACC Ranged Skills
24 Natural Swing =+5 ACC
25 Night Owl =+2 SPD if Torch below 26
26 On Guard =+4 SPD and +5 DODGE on First Round
27 Photomania -20% Stress if Torch above 75
28 Precise Striker =+5% CRIT Melee Skills
29 Quickdraw =+4 SPD on First Round
30 Quick Reflexes =+2 SPD
31 Resilient =+10% Stress Heal Received
32 Robust =+15% Disease Resist
33 Ruins Adventurer -20% Stress in Ruins
34 Second Wind =+10% DMG if HP below 50%
35 Skilled Gambler =+12.9% chance of winning money and +13.3% chance of winning trinkets while Gambling
36 Slugger =+10% DMG Melee Skills
37 Spiritual Divine Grace, Divine Comfort +25% Healing Received
38 Steady -10% Stress
39 Stress Faster -100% Food Consumed if Stress above 50
40 Thick Blooded =+10% Blight Resist
41 Tough =+10% MAX HP
42 Hard Skinned =+10% PROT
43 Unholy Hater =+15% DMG and -15% Stress vs Unholy
44 Unholy Slayer =+10 ACC and +5% CRIT vs Unholy
45 Unerring =+10% DMG Ranged Skills
46 Unyielding =+10% Death Blow Resist
47 Warrens Adventurer -20% Stress in Warrens
48 Warrior of Light =+10% DMG if Torch above 75
49 Weald Adventurer -20% Stress in Weald
50 Warrens Adventurer -20% Stress in Warrens
51 Warrior of Light =+10% DMG if Torch above 75
52 Weald Adventurer -20% Stress in Weald
53 Armor Tinker -20% Armor Upgrade Cost at the Blacksmith
54 Back Tracker No Stress penalty when walking backwards
55 Balanced =+15% Move Resist
56 Cove Explorer =+10% Scouting Chance in Cove
57 Cove Scrounger =+5% Scouting Chance in Cove
58 Cove Tactician =+15% DMG in Cove
59 DaredevilExclusive to the Color of Madness DLC =+15 DODGE if HP below 25%
60 Fairweather FighterExclusive to the Color of Madness DLC =+20% DMG if HP above 99%
61 Fast Healer =+10% Healing Skills while Camping
62 Fated 10% chance to turn any MISS into a HIT
63 Healer's Gift =+20% Healing Skills while Camping
64 Hot to TrotExclusive to the Color of Madness DLC =+25% DMG, +20 ACC, +5% CRIT on First Round
65 Meditator =+20% Stress Heal Received from Meditation
66 (Does not actually increase Stress Heal Received while Camping)
67 NaturalExclusive to the Color of Madness DLC =+20% MAX HP, +20% Healing Received,
68 and +3 SPD while wearing no trinkets
69 Nymphomania =+20% Stress Heal Received from Brothel
70 Ruins Explorer =+10% Scouting Chance in Ruins
71 Ruins Scrounger =+5% Scouting Chance in Ruins
72 Ruins Tactician =+15% DMG in Ruins
73 Stout =+15% Healing Skills while Camping
74 Twilight DreamerExclusive to the Color of Madness DLC Ignores Stealth (One per roster)
75 Warrens Explorer =+10% Scouting Chance in Warrens
76 Warrens Scrounger =+5% Scouting Chance in Warrens
77 Warrens Tactician =+15% DMG in Warrens
78 Weald Explorer =+10% Scouting Chance in Weald
79 Weald Scrounger =+5% Scouting Chance in Weald
80 Weald Tactician =+15% DMG in Weald
81 Weapon Tinker -20% Weapon Upgrade Cost at the Blacksmith
82 Prismatic Isolation =+25% Debuff Resist
83 Prismatic Purity =+25% Blight Resist
84 Prismatic Solidity =+25% Stun Resist
85 Prismatic Stability =+25% Move Resist
86 Prismatic Coagulation =+25% Bleed Resist
87 Prismatic Calm -30% Stress
88 Prismatic Force =+15% DMG
89 Prismatic Speed =+3 SPD
90 Prismatic Precision =+4% CRIT
91 Prismatic Eye =+8 ACC
92 Husk Slayer =+10 ACC and +5% CRIT vs Husk
93 Scythemaster =+15% DMG vs Husk