Minor Miscast Table

Reference name: minor-miscast-table ~ ID: 9259
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Roll Result
1 - 5 Witchsign: The next living creature born within 1 mile is mutated.
6 - 10 Witchery: Within 10 yards (5 squares) of you, milk curdles, wine goes sour, and food spoils
11 - 15 Rupture: Your nose begins to bleed and continues until you make a successful Toughness Test. You can test once per round.
16 - 20 Freezing Breath: The temperature in your immediate vicinity falls suddenly and people’s breath can be seen in the air. People within Willpower Bonus yards of you must make a Challenging (+0) Endurance Test or suffer –10 Ballistic Skill, Agility, and Dexter
21 - 25 Horripilation: Your hair stands on end for 1d10 rounds.
26 - 30 Unfasten: On your person, every buckle unfastens and every lace unties, which may cause belts to fall, pouches to open, bags to fall, and armour to slip.
31 - 35 Wayward Garb: Your clothes seem to writhe with a mind of their own. Receive 1 Entangled Condition with a Strength of 1d10 × 5 to resist.
36 - 40 Wyrdlight: You glow with an eerie light for 1d10 rounds
41 - 45 Unnatural Aura: Animals within 10 yards (5 squares) of you get spooked, and unless controlled with an Animal Training Test, flee the scene.
46 - 50 Cloyed Tongue: You suffer a –10 penalty to all Language Tests (including Casting Tests) for 1d10 Rounds.
51 - 55 Driven to Distraction: If engaged in combat, gain the Surprised Condition. Otherwise, you are completely startled, your heart racing, and unable to concentrate for a few moments.
56 - 60 Hexeyes: Your eyes turn an unnatural colour associated with your Lore for 1d10 hours. You have 1 Blinded Condition that cannot be resolved by any means. You lose the ability to use the Magic Awareness and Second Sight Talents during this time
61 - 65 Aethyric Shock: The magical energy coursing through you causes you to lose 1 Wound regardless of Toughness Bonus or armour
66 - 70 Rupture: Your nose, eyes, and ears bleed profusely. Gain a Bleeding Condition
71 - 75 The Horror!: You are disturbed by a sudden rush of disturbing visions of the Realm of Chaos. The GM may select a reversed symbol from the Symbols Table (see page 45). Pass a Hard (–20) Cool Test or gain 1 Broken Condition.
76 - 80 Curse of Corruption: Gain 1 Corruption point
81 - 85 Intestinal Rebellion: Your bowels move uncontrollably and you soil yourself. Gain 1 Fatigued Condition, which cannot be removed until you can change your clothes and clean yourself up.
86 - 90 Marked by Magic: You suffer from an arcane mark, associated with the Wind of Magic you worked. If no Arcane Marks Table exists for your magical tradition, roll again on the Major Miscast Table
91 - 95 Mental Block: You channel too much magical energy. You cannot cast spells for 1d10 hours minutes.
96 - 100 Cascading Chaos: Roll on the Major Miscast Table.