Potion Effects
Tags:
Roll | Result | |
---|---|---|
1 | Berserker. Makes the user rage with great strength. | |
2 | Utter Hatred. Makes the user have bonuses against a particular type of enemy. | |
3 | Oracle. Lets the user divinate the future. | |
4 | Demonic Leech. Heals a portion of all damage the user deals. | |
5 | Fey Nature. Lets the user become one with animals and nature around them. | |
6 | Tracelessness. Makes the user very hard to follow. | |
7 | Gracefulness. Makes the user have a better acrobatics skill. | |
8 | Goblin Climb. Gives the user a bonus to climbing. | |
9 | Healing - It instantly regenerates some health when drank. | |
10 | Vigor. Gives temporary health when drank. | |
11 | Vitality. It slowly regenerates health over a period of some hours. | |
12 | Dead Ringer. Makes the user appear completely dead to all magic. | |
13 | Might. It gives a bonus to attack rolls after drinking | |
14 | One Leafed Clover. Gives the user worst luck. | |
15 | Courage. Gives immunity to fear and some temporary inspiration. | |
16 | Possession. Lets the user gain control of a nearby creature, their body comatosed while they do. | |
17 | Giant Strength. It gives the user much more strength | |
18 | Owls Wake. Makes the user need no sleep for a time. | |
19 | Flame Resistance. It gives resistance to fire damage. | |
20 | Hawks Flight. Lets the user fly. | |
21 | Cold Resistance. It gives resistance to cold damage. | |
22 | Peace. Makes the user very calm and unable to harm others. | |
23 | Necro Resistance. Gives resistance to necrotic damage. | |
24 | Rejuvenation. Heals a single scar or bad injury on the user such as a missing arm. | |
25 | Sphinxes Truth. Makes the user tell the truth. | |
26 | Serpent Tongue. Makes the user only able to lie. | |
27 | Navigation. Makes the user unable to get lost and find where they need. | |
28 | Hook Horror. The users hands become sharp weaponised blades. | |
29 | Schaffensfreude. Makes the enemies take damage as they deal it to the user. | |
30 | Invisibility. Makes the user invisible. | |
31 | Wild magic. Taps into wild magic making an absolutely random thing happen. | |
32 | Radiant Resistance. Gives resistance to radiant damage. | |
33 | Fame. Makes the user more famous. | |
34 | Stoneskin. Gives resistance to martial damage. | |
35 | Goats Trek. Makes the user immune to the toils of long travels and bad weather. | |
36 | Acid Resistance. Gives resistance to acid. | |
37 | Gargoyle Toughness. Increases the users constitution. | |
38 | Lightning Resistance. Gives resistance to lightning damage. | |
39 | Atomic Clock. Lets the user know the exact tme and date. | |
40 | Succubus Charm. Makes the drinker irresistible to nearby people. | |
41 | Transmutation. Lets the user have the ability to change somethings properties. | |
42 | Shielding. Gives the user a magical shield of energy. | |
43 | Iron Skin. Turns the users skin to metal giving them many resistances. | |
44 | Flame Breath. Gives the user fire breath for a short time. | |
45 | Sex Change. Changes the users gender. | |
46 | Growth. Makes the user double in size. | |
47 | Race Change. Changes the users race. | |
48 | Shrinking. Makes the user half in size. | |
49 | Musical Breath. Makes the user say everything in song, and fey music follows them in the air. | |
50 | Comprehension. Lets the user understand all languages. | |
51 | Utter Understanding. Makes the user know very intimately about one exact thing. Random, or they can decide. | |
52 | Fertility. Makes the user very fertile, almost certain to make a baby under its effects! | |
53 | Split Form. The user turns into two or three tiny versions of themselves and controls them all. | |
54 | Intimidation. Gives the user a huge booming voice that terrifies those around. | |
55 | Flavour. Makes anything and everything taste amazing! | |
56 | Luck. It gives the user a temporary boost to luck. | |
57 | Glimmer. Makes the user and its gear instantly clean and as good looking as possible. | |
58 | Mana. Gives the user more magical power to cast with. | |
59 | Love. Makes the user and someone else fall in love. | |
60 | Arcane. Gives the user more powerful spells. | |
61 | Poison. Poisons the user, weakening them. | |
62 | Animal form. Makes the user turn into a random animal. | |
63 | Rebirth. Resurrects the user if they die soon after drinking. | |
64 | Dreams. Makes the user get lost in a hallucinary dream world of their perfect dream. | |
65 | Elemental form. Turns the user to an elemental form relevant to their personality. | |
66 | Nightmares. Makes the user get lost in a hallucinary dream world of their worst nightmares. | |
67 | True form. Turns the user into a familiar like creature similar to their personality. | |
68 | Stamina. Gives the user more stamina and constitution. | |
69 | Gods Touch. Gives the user a holy connection to their god or fiendish deity. | |
70 | Fleet foot. Makes the user have more speed. | |
71 | Antidepressant. Does what it says on the tin. | |
72 | Knowledge. Increases the users intelligence temporarily. | |
73 | Ghostly Form. Makes the user intangible and able to phase through objects. | |
74 | The Bard. Increases the users temporarily. | |
75 | Artisans Skill. Gives the user skill in a particular art temporarily. | |
76 | Disguise. Changes the users form to a disguised form of any race and appeance. | |
77 | Godly form. Improves all stats. | |
78 | Feast. Removes all hunger and thirst from the target. | |
79 | Bless Weapon. Makes the users weapons do more damage. | |
80 | Youth. Makes the user grow some years younger. | |
81 | Euphoria. Makes the user feel amazing and trip out. | |
82 | Age. Makes the user grow some years older. | |
83 | Bodyguard. Creates a spectral bodyguard for a short time who obeys orders. | |
84 | Furnace. Makes the user radiate with a damaging aura. | |
85 | Babelfish. Lets the user speak any language but not understand it. | |
86 | Eagle Sight. Gives the user strong vision and a bonus to perception. | |
87 | Preservation. Stops whatever its poured on from rotting or degrading. | |
88 | Health. Cures all diseases and illnesses. | |
89 | Fear. Makes the user terrified. | |
90 | Invulnerability. Freezes the user in stasis that makes them immune to damage but they cannot move or act. | |
91 | Night vision. Gives the ability to see in the dark. | |
92 | Riddle me gone. Gives the user the cure to a single riddle. | |
93 | Tracking. Lets the user track an enemy. | |
94 | Cure-all. Cures any status effects. | |
95 | Horrifying appearance. Makes the user look more ugly for a time. | |
96 | Beautiful appearance. Makes the user appear more attractive for a time. | |
97 | Swordsmanship. Makes the user more effective and versatile with a blade. | |
98 | Bowmanship. Makes the user more effective with a bow or ranged weapon. | |
99 | Nymph Breath. Gives water breathing. | |
100 | Midas. Makes the user turn things to gold. |