salt

Reference name: salt ~ ID: 8945
Tags:
Roll Result
1 Whoever the Possessor bit becomes charmed for 3 turns
2 - 3 The Possessor feels a great urge to collect teeth for the next 1d4 days
4 - 5 The Possessor's voice can be heard over great distances for the next hour
6 - 7 The Tooth gives off a fowl smell making the Possessor have disadvantage on Charisma checks for the next 1d12 hours
8 - 9 The Possessor can store a single spell to use at a later time (any range on spells is turned to touch)
10 - 11 The Possessor is unable to talk due to pain radiating from the tooth for the next day
12 - 13 The Possessor is given the ability to walk on water for the next hour
14 - 15 The Possessor sinks in water like a brick for the next day
16 - 17 The Tooth emits a light blinding enemies within 5ft
18 - 19 The Possessor turns into a hag for the next 1d20 hours
20 - 21 The Possessor gains a flying speed equal to half of their movement speed for the next hour
22 - 23 The Possessor hears the voice of the hag in their mind for the next 1d4 days
24 - 25 The Possessor is granted invisibility for the next hour or until they attack
26 - 27 The Tooth reverts back to its original appearance
28 - 29 The Possessor gets one free casting of Cure Wounds
30 - 31 The Possessor gains an aura (lasting 1 hour) causing any monster or beast within a mile to actively seek them out no matter what
32 - 33 The Possessor's voice can compel obedience, gaining 1 free casting of Command
34 Roll on the wild magic table
35 - 36 The Possessor's feet occasionally become rooted to the ground (lasts until the next long rest), reducing movement speed by 15 feet
37 - 38 Provides an aura of fear, causing enemies within 10 ft. to have disadvantage on attacks against the Possessor (lasts 10 turns)
39 The Possessor begins to age at an accelerated rate (age up 2 years)
40 - 41 The Possessor is able to communicate with animals for the next hour
42 - 43 The Possessor suffers vivid, horrifying nightmares for the next 3 long rests. The Possessor must make a dc 20 wisdom save, on a successful save they are granted the effects of a short rest, on a failed save they gain a level of exhaustion and don't sleep
44 - 45 The Possessor can see through illusions and invisibility for the next hour
46 - 47 A swarm of flies come out of the Possessor's mouth
48 - 49 The Possessor's mouth becomes a bag of holding for the next 1d4 hours, at the ended of the hours they puke up all of the items
50 - 51 The Possessor only speaks in lies for the next 1d4 hours
52 - 53 The Possessor only speaks the truth for the next 1d4 hours
54 - 55 The Possessor is plagued by chronic bad luck for the next hour, make all rolls with disadvantage
56 - 57 The Possessor gains immunity to fire for 1 turn the next time they are effected by fire
58 - 59 The Possessor gets a cataract for the next hour, disadvantage on all perception rolls
60 - 61 The Possessor gains the ability to detect poison in food and drink for the next day
62 - 63 The user becomes hypersensitive to temperature changes for the next 1d4 hours, they take 1d12 of the respective damage
64 - 65 The item compels the Possessor to perform a random, unnatural act once per day for the next 1d4 days that could result in harm or chaos.
66 - 67 The Possessor’s eyes glow slightly, allowing them to see through magical darkness for the next hour
68 - 69 The Possessor witnesses their own death and becomes incapacitated for the next minute but cannot recall the exact details of their death when they awaken
70 - 71 The Possessor knows how many entities are around them for a brief moment but not where or who they are
72 - 73 The Possessor regains however much damage the Tooth dealt
74 - 75 The Possessor becomes unable to trust any creatures, constantly hearing voices that distort the truth for the next 1d4 days
76 - 77 The Possessor sleepwalks during their next long rest and wanders randomly away
78 - 79 The Possessor becomes unnaturally light, causing them to trip and fall easily for the next day
80 - 81 The item causes a shift in the Possessor’s personality, making them increasingly cruel and hostile over the next 1d4 days
82 - 83 The Tooth causes everything to taste horrible for the 1d8 days
84 - 85 The Possessor teleports back to where they previously long rested
86 - 87 The Possessor summons a mage hand, The Mage Hand is uncontrollable, sometimes moving objects it shouldn't or interacting with things in dangerous ways
88 - 89 The Possessor goes through massive mood swings for the next 1d4 days
90 - 91 The Possessor gains temporary hit points equal to their level
92 - 93 The Possessor get Banished to a different plane for 1 minute
94 - 95 The Possessor is marked by an evil entity causing their alignment to appear chaotic evil
96 The Tooth can absorb 1d12 damage
97 The Tooth falls out and the Hag is reborn
98 Roll on the table for the next minute
99 The Tooth breaks, every time the wearer bites something (including food) the Possessor takes 1d8 necrotic damage