Broken Agreement Curse Effect d100

Reference name: small-curse-effect-d100 ~ ID: 4331
Tags:
Roll Result
1 The character falls unconscious.
2 - 5 An energy burst erupts from the characters mouth, dealing damage equal to half the character's max hit points to everyone in a 30-foot cone, including the character.
6 - 10 The character becomes resistant to 1 of the elemental damage types (roll 1d10 to determine the type) and weak to all other 9. This effect ends once the character has taken damage from 5 different elemental damage types or from the 1 type they resist.
11 - 25 The character fails their next ability check.
26 - 35 The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal. This lasts until they have successfully eaten that thing.
36 - 50 The character takes 1d4 psychic damage.
51 - 60 The character becomes nauseous for the next 1d10 minutes and has disadvantage on all rolls until the effect ends.
61 - 70 The character is blinded (25%) or deafened (75%) for 1d10 minutes.
71 - 80 The character is engulfed in a terrible smell for 1d10 minutes, giving them disadvantage on all Charisma checks.
81 - 90 The character experiences short-term madness for 1d10 minutes and must roll on the short-term madness table.
91 - 94 The character experiences an attack from within his or her own mind and must make a DC15 Wisdom saving throw, taking 4d6 psychic damage on a fail or half as much on a success.
95 - 98 The character experiences long-term madness for 1d10 x 10 hours and must roll on the long-term madness table.
99 The character experiences indefinite madness and must roll on the indefinite madness table.
100 The character experiences an overpowering urge to touch the nearest creature to him or her. The touched creature must succeed on a DC20 Wisdom saving throw or be afflicted with the curse.