| 1 |
Anthropologie (01%) |
|
| 2 |
Archäologie (01%) |
|
| 3 |
Artillerie (01%) [ungebraeuchlich] |
|
| 4 |
Astronomie (01%) |
|
| 5 |
Autofahren (20%) |
|
| 6 |
Bibliotheksnutzung (20%) |
|
| 7 |
Bildende Künste (05%) |
|
| 8 |
Biologie (01%) |
|
| 9 |
Botanik (01%) |
|
| 10 |
Buchführung (05%) |
|
| 11 |
Bühnenkunst (05%) |
|
| 12 |
Charme (15%) |
|
| 13 |
Chemie (01%) |
|
| 14 |
Computernutzung (05%) [Gegenwart] |
|
| 15 |
Cthulhu-Mythos (00%) |
|
| 16 |
Einschüchtern (15%) |
|
| 17 |
Elektrische Reparaturen (10%) |
|
| 18 |
Elektronik (01%) [Gegenwart] |
|
| 19 |
Erste Hilfe (30%) |
|
| 20 |
Fälscherei (05%) siehe |
|
| 21 |
Finanzkraft (00%) |
|
| 22 |
Forensik (01%) |
|
| 23 |
Fotografie (05%) |
|
| 24 |
Fremdsprache (01%) [Spezialisierungen] |
|
| 25 |
Geologie (01%) |
|
| 26 |
Gerätetauchen (01%) [ungebraeuchlich] |
|
| 27 |
Geschichte (05%) |
|
| 28 |
Horchen (20%) |
|
| 29 |
Hypnose (01%) [ungebraeuchlich] |
|
| 30 |
Ingenieurswissenschaft (01%) |
|
| 31 |
Kaschieren (10%) |
|
| 32 |
Klettern (20%) |
|
| 33 |
Kryptographie (01%) |
|
| 34 |
Lippenlesen (01%) [ungebraeuchlich] |
|
| 35 |
Mathematik (10%) |
|
| 36 |
Mechanische Reparaturen (10%) |
|
| 37 |
Medizin (01%) |
|
| 38 |
Meteorologie (01%) |
|
| 39 |
Muttersprache (BI) |
|
| 40 |
Naturkunde (10%) |
|
| 41 |
Okkultismus (05%) |
|
| 42 |
Orientierung (10%) |
|
| 43 |
Pharmazie (01%) |
|
| 44 |
Physik (01%) |
|
| 45 |
Psychoanalyse (01%) |
|
| 46 |
Psychologie (10%) |
|
| 47 |
Rechtswesen (05%) |
|
| 48 |
Reiten (05%) |
|
| 49 |
Schließtechnik (01%) |
|
| 50 |
Schweres Gerät (01%) |
|
| 51 |
Schwimmen (20%) |
|
| 52 |
Sprengen (01%) [ungebraeuchlich] |
|
| 53 |
Springen (20%) |
|
| 54 |
Spurensuche (10%) |
|
| 55 |
Steuern (01%) [Spezialisierungen] |
|
| 56 |
Tierdressur (05%) [ungebraeuchlich] |
|
| 57 |
Überlebenskunst (10%) [Spezialisierungen] |
|
| 58 |
Überlieferungen (01%) [Spezialisierungen] [ungebraeuchlich] |
|
| 59 |
Überreden (05%) |
|
| 60 |
Überzeugen (10%) |
|
| 61 |
Verborgen bleiben (20%) |
|
| 62 |
Verborgenes erkennen (25%) |
|
| 63 |
Verkleiden (05%) |
|
| 64 |
Werfen (20%) |
|
| 65 |
Werte schätzen (05%) |
|
| 66 |
Zoologie (01%) |
|
| 67 |
Fernkampf |
|
| 68 |
Handwerk/Kunst (05%) |
|