Random Villages
---Information---
You've heard that the village of Culmouth is built near a Ancient tree containing trapped spirit. They are known for their river divides town, and the settlement is protected by simple dirt ditch. Order is maintained by Denys, a compassionate Noble and the village is under the control of bandits.
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---Conditions---
Entering the village proper you notice the comfortable conditions. The village folk here can afford nicer clothing and can eat better than most. They live in a small cottages in relatively comfortable conditions and have access to clean water and free of disease..
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---Services---
Some services are offered in town:
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* Esdeline is a disloyal Priest/Priestess:. They have tattoos, and mutters to themselves. They recently, fell In love with another, Roll 1d6 (1-4 it is a fling, 5-6 its something more serious).
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* Cutbert Is the local smith. They come across as cowardly, have a distinctive nose, and mumbles. They made an enemy, of a knightly order after they killed one of their members
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* Cynewyn Is a persistent Alchemist. They are missing teeth, and chews with their mouth open. They heard, A pickpocket is working the upscale district.
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There is also a Butcher, Fletcher, and Wheelwright.
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---The Tavern---
The Dancing Wolf is known for being a quiet, low-key bar. Jonathas the Innkeep, is corrupt. They wear flamboyant or outlandish clothes and speak little. They made an enemy, of a monster after they decided to hunt the creature
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---Who Do You Meet---
Along with the usual locals inside you meet:
* Gerbold is a Singer. They are content, have a distinctive nose, and taps impatiently. They made an enemy, of a knightly order after they killed one of their members
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* Valentyne is a Folk Hero. They are loyal, have a nervous eye twitch, and crackles knuckles. They made an enemy, the local magistrate by fleeing justice
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---Food and Lodgings---
The tavern offers a nice bed in a private room for 4gp a night.
They offer the finest ale and the cook's speciality is Roasted fish with barley pottage.
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---Rumours---
Asking around with the locals, you learn that nearby is a Crevice or Pit.
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You overhear some locals talking about A wealthy halfling merchant is supposedly outfitting an ocean expedition.
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