Random Villages
---Information---
You've heard that the village of Lynnketh is built near a Spring.. They are known for their craftwork, and the settlement is unprotected. Order is maintained by Erasmus, a loyal Noble and the laws are enforced by town guard.
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---Conditions---
Entering the village proper you notice the modest conditions. The village folk here live in older houses well insulated from the elements. They don’t go hungry or thirsty, and their living Conditions are clean but simple..
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---Services---
Some services are offered in town:
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* Charmaine is a loyal Scribe. They have a distinctive nose, and looks down on others. They heard, Several children found a basket that was sealed with tar floating down the river. They say there was a baby inside.
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* Ethelbert Is the local smith. They come across as corrupt, have braided beard or hair, and are prone to singing, whistling, or humming quietly. They heard, A group of newcomers are gathering at a local common house for “meetings” one night a week. Well, that’s what being said anyway.
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* Merewyn Is a unimaginative Wizard’s Apprentice. They are missing teeth, and uses flowery speech or long words. They heard, That crazy old wizard, Cilivren, is offering gold pieces for a book.
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There is also a Peddler, Fruits/vegetables, and Boywer.
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---The Tavern---
The Silver Eel is known for being a quiet, low-key bar. Gerald the Innkeep, is ambitious. They have a nervous eye twitch and mumbles. They recently, saved someone's life. This person become their companion. Roll 1d10 on a 9-10 their companion fell in love with them.
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---Who Do You Meet---
Along with the usual locals inside you meet:
* Averil is a Apprentice. They are stubborn, wear formal, clean clothes, and avoids eye contact. They heard, Wreckage of a raft was found floating down river by some folk doing laundry. They say there was a log book.
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* Etgar is a Brick Maker. They are gloomy, have a distinctive nose, and chews with their mouth open. They recently, had something wonderful occur,, wild beasts invade their camp. During the attack, they discovered that they have the innate ability to command wild beasts (not monsters) (so long as it does not seriously risk the animals' lives).
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---Food and Lodgings---
The tavern offers a basic bed in a common room for 5sp a night.
They offer the finest ale and the cook's speciality is Salted hare with boiled Spinach.
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---Rumours---
Asking around with the locals, you learn that nearby is a Sealed burial mound or pyramid.
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You overhear some locals talking about A lost child was found with a spell book. The authorities are investigating.
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