Random Villages
---Information---
You've heard that the village of Traketh is built near a Crevice or Pit.. They are known for their livestock, and the settlement is surrounded by a low stone wall and watchtower. Order is maintained by Ottilia, a curious Farmer and the laws are enforced by town guard.
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---Conditions---
Entering the village proper you notice the modest conditions. The village folk here live in older houses well insulated from the elements. They don’t go hungry or thirsty, and their living Conditions are clean but simple..
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---Services---
Some services are offered in town:
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* Crestian is a honest Artisan. They have tattoos, and stares. They heard, A group of newcomers are gathering at a local common house for “meetings” one night a week. Well, that’s what being said anyway.
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* Warin Is the local smith. They come across as compassionate, have braided beard or hair, and stares into the distance. They heard, The king’s son is planning to overthrow and murder his father.
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* Reynfred Is a insecure Astronomer. They have tattoos, and speaks in rhyme or some other peculiar way. They made an enemy, of a religious order after they killed one of their members
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There is also a Ropemaker, General Store, and Forester.
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---The Tavern---
The Drunken Eel is known for being a quiet, low-key bar. Gerhardt the Innkeep, is stubborn. They have braided beard or hair and taps impatiently. They recently, had a profoundly religious experience,, the priests of a god healed them of a serious injury or illness.
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---Who Do You Meet---
Along with the usual locals inside you meet:
* Wadard is a Dyer. They are corrupt, have braided beard or hair, and scratches. They recently, had an event far beyond the ordinary occur,, they were abducted by otherworldly beings (planar, fey, fiend or celestial). They reappeared but had physically aged 1d10+10 years, had no memories of that lost time, and has not mentally aged even a minute.
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* Sigurdh is a Juggler. They are compassionate, are exceptionally ugly, and scratches. They recently, was foraging or hunting for food, They had an encounter with a trapped predatory beast. Instead of slaying it, they freed it. The freed beast then disappeared. Later, they were trapped by a falling log. The same beast reappeared, aiding and freeing them.
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---Food and Lodgings---
The tavern offers a pile of hay in the stables for 1sp a night.
They offer watered down ale and the cook's speciality is Boiled fish with mushrooms.
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---Rumours---
Asking around with the locals, you learn that nearby is a Sealed burial mound or pyramid.
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You overhear some locals talking about A mercenary troop is recruiting. Food and wages are offered, but the main benefit is a life of war.
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