Chamber Exits
Three: Two to the left of the enterance, one opposite the entrance.
The tunnel is filled with a foul Oder and the air is heavy with humidity. A yellowish mold covers most surfaces (Hazard: Yellow Mold)
Low: The water in this tunnel is ankle to knee high, the floor is slick with filth. (Slippery, DC12 Dexterity save while running)
None
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