Chamber Exits
One: Opposite the entrance.
The smell here is unbearable. Spending more than a few minutes here results in a DC15 Constitution save; fail, character loses conciousness.
Low: The water in this tunnel is ankle to knee high, the floor is slick with filth. (Slippery, DC12 Dexterity save while running)
Undead: Escaped experiments from the Red Tower, many undead find their way into the city sewer. Zombies, skeletons or ghouls are common.
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