Chamber Exits



Three: Two to the left of the enterance, one opposite the entrance.

🎲 16 : 📑Chamber Exits (from: Grimley)

An unusual smell increases in strength. Fire-based light sources begin to flicker wildly.

🎲 6 : 📑Passage Feature (from: Grimley)

Low: The water in this tunnel is ankle to knee high, the floor is slick with filth. (Slippery, DC12 Dexterity save while running)

🎲 10 : 📑Water Level (from: Grimley)

None

🎲 6 : 📑Encounter Table (from: Grimley)



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