Gamma 5e - 2 Mutations
Tags:
Roll | Result | |
---|---|---|
1 - 2 | Amoeboid - You're super duper squeezable | |
3 - 4 | Amphibian - You can breathe underwater | |
5 - 6 | Bite - You can chew on someone for 1d10 piercing damage | |
7 - 8 | Blindsight - You locate creatures within 30 feet based on vibrations | |
9 - 10 | Climber - You gain a climbing speed equal to your walking speed | |
11 - 12 | Composite - You are made of a multitude of smaller creatures | |
13 - 14 | Darkvision - You see in the dark within 60 feet | |
15 - 16 | Doppleganger - You can temporarily split into two identical creatures | |
17 - 18 | Dual Brain - You shrug off the charmed, frightened, or stunned conditions | |
19 - 20 | Ectoplasmic - You can temporarily become incorporeal | |
21 - 22 | Emberborn - Deal extra 1d6 fire damage with melee attacks | |
23 - 24 | Extra Arm - Gain an extra arm; can be used to hold weapons or shields | |
25 - 26 | Fearless - You are immune to the frightened condition | |
27 - 28 | Formidable Charisma - +4 to Charisma score | |
29 - 30 | Formidable Constitution - +4 to Constitution score | |
31 - 32 | Formidable Dexterity - +4 to Dexterity score | |
33 - 34 | Formidable Intelligence - +4 to Intelligence Score | |
35 - 36 | Formidable Strength - +4 to Strength score | |
37 - 38 | Formidable Wisdom - +4 to Wisdom score | |
39 - 40 | Frenzied Strike - When Fighting with two weapons, add ability mod to second weapon damage | |
41 - 42 | Frostborn - Deal extra 1d6 cold damage with melee attacks | |
43 - 44 | Gamma Eyes - Shoot radiation beams from your eyes | |
45 - 46 | Gauss Spike - Manipulate gravity to cause sudden bursts of force | |
47 - 48 | Giant - Hold two-handed weapons with one hand | |
49 - 50 | Greater Saving Throw - Gain Proficiency in a saving throw of your choice | |
51 - 52 | Horns - You can gore someone for 2d6 piercing damage | |
53 - 54 | Hypercognitive - Give yourself advantage on a single check | |
55 - 56 | Low-light Vision - See in dim light as if it were bright light | |
57 - 58 | Natural Killer - Score critical hits on a roll of 19-20 | |
59 - 60 | Necrotic Touch - Your touch causes decay | |
61 - 62 | Poison Gas - Burp a cloud of poison to damage nearby enemies | |
63 - 64 | Poison Resistance - You gain resistance to poison damage | |
65 - 66 | Powerful Pheromones - you have advantage on Charisma checks | |
67 - 68 | Prescience - Use prescience as a reaction to halve damage | |
69 - 70 | Psychic Resistance - You gain resistance to psychic damage | |
71 - 72 | Psychopomp - Absorb life force from nearby enemies | |
73 - 74 | Pulse - You can travel at light speed, reappearing in 30 feet | |
75 - 76 | Quick - +10 feet to all your speeds | |
77 - 78 | Radiation Resistance - You are resistant to radiation damage | |
79 - 80 | Regeneratrion - regain 1 hp per turn during combat | |
81 - 82 | Rooted - You cannot be knocked prone and are pushed 10 less than normal | |
83 - 84 | Sonic Burst - 15 foot cone of powerful screen deals 2d6 Thunder damage | |
85 - 86 | Static - When hit in melee, spend a reaction to deal 2d4 Lightning damage | |
87 - 88 | Talons - Your unarmed attack is light and finesse and deals 1d6 slashing damage | |
89 - 90 | Telepathy - You can sense and send thoughts within 60 feet of you | |
91 - 92 | Tentacles - You may initiate grapples as a bonus action | |
93 - 94 | Thick Hide - You gain +2 AC | |
95 - 96 | Toughened - Gain 1 extra Hit Die, counts for starting HP | |
97 - 98 | Wings - You gain a flying speed equal to your walking speed | |
99 - 100 | Blue Screen - You cause robots and machines to malfunction | |
101 - 102 | Chamaleontic - Attacks against you from a distance miss more often | |
103 - 104 | Constrainer - You can immobilize foes with the power of your mind. | |
105 - 106 | Deadly Eye Ray - You can channel necrotic energy through your eyes | |
107 - 108 | Density Controller - By alering your mass density, you can become tougher or quicker | |
109 - 110 | Dwarf - You are really short | |
111 - 112 | Elastic - Your reach increases by 5 ft. | |
113 - 114 | Mercurial - You do not provoke opportunity attacks when moving away from enemies | |
115 - 116 | Mind Controller - You can turn enemies against their allies | |
117 - 118 | Nuclear - You are a walking nuke. | |
119 - 120 | Nightmare - Enemies are scared by your horrific appearance. | |
121 - 122 | Poisonous Quills - You can shoot poisonous quills from your body | |
123 - 124 | Psychic Shield - When hit by an attack, your mind shields you from harm | |
125 - 126 | Revitalizing - You can heal creatures with your touch | |
127 - 128 | Shapeshifter - You can change your shape into that of any humanoid | |
129 - 130 | Telekinesis - You can move objects and push creatures with your mind | |
131 - 132 | Time Walker - You can briefly step into the future | |
133 - 134 | Wormhold - Your powers can throw enemies into other dimensions. |