Gamma 5e - 4 Ancient Gear
Tags:
| Roll | Result | |
|---|---|---|
| 1 | Bio-scanner - Scans surrounding area for 120 ft. | |
| 2 | Telepathic Parrot - Telepathic communication with all creatures. | |
| 3 | Hypnoti Ray - Stuns and hypnotizes target. | |
| 4 | Animatronic dog - Faithful robot dog. Laser eyes included. | |
| 5 | Security drone - Flies nearby, zapping those who try to hurt you. | |
| 6 | Stun Baton - Electric baton. 2d6 lightning damage. | |
| 7 | Energy Mace - One-handed powerful mace. 1d6 bludgeoning plus 1d6 force damage. | |
| 8 | Shield Generator - Creates impenetrable wall of energy. | |
| 9 | Vibro-knife - High-frequency vibrating blade. 3d6 slashing damage. | |
| 10 | Food Synthesizer - Creates food for the group. | |
| 11 | Laser Pistol - Fires searing ray. 4d6 laser damage. | |
| 12 | Antigravity Belt - Gives temporary flying speed (20 ft.) | |
| 13 | Power Armor - Medium armor; AC 14 + bonus DEX (max +2). Can temporarily grant resistance to weapon damage. | |
| 14 | Pulse Rifle - Powerful but unreliable ray gun. 5d6 radiation damage to target and 2d6 radiation damage to attacker. | |
| 15 | Plasma Gun - Heavy plasma weapon. 4d8 fire damage. | |
| 16 | Plasma Saw - Cuts almost anything. 4d6 slashing and fire damage. | |
| 17 | Gamma Field Generator - Creates radiation field that causes 2d6 damage to anyone but the user. | |
| 18 | Panacea injector - Advanced medical device. Heals 3d6 hit points on use. Might cause mutations! | |
| 19 | Flamethrower - Heavy military weapon. 4d8 fire damage in a 15-foot cone. | |
| 20 | Evil Death Ray - Unknown origin. Deals 6d6 necrotic damage. |