Gamma 5e - 4 Ancient Gear

Reference name: gamma-5e-4-ancient-gear ~ ID: 3324
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Roll Result
1 Bio-scanner - Scans surrounding area for 120 ft.
2 Telepathic Parrot - Telepathic communication with all creatures.
3 Hypnoti Ray - Stuns and hypnotizes target.
4 Animatronic dog - Faithful robot dog. Laser eyes included.
5 Security drone - Flies nearby, zapping those who try to hurt you.
6 Stun Baton - Electric baton. 2d6 lightning damage.
7 Energy Mace - One-handed powerful mace. 1d6 bludgeoning plus 1d6 force damage.
8 Shield Generator - Creates impenetrable wall of energy.
9 Vibro-knife - High-frequency vibrating blade. 3d6 slashing damage.
10 Food Synthesizer - Creates food for the group.
11 Laser Pistol - Fires searing ray. 4d6 laser damage.
12 Antigravity Belt - Gives temporary flying speed (20 ft.)
13 Power Armor - Medium armor; AC 14 + bonus DEX (max +2). Can temporarily grant resistance to weapon damage.
14 Pulse Rifle - Powerful but unreliable ray gun. 5d6 radiation damage to target and 2d6 radiation damage to attacker.
15 Plasma Gun - Heavy plasma weapon. 4d8 fire damage.
16 Plasma Saw - Cuts almost anything. 4d6 slashing and fire damage.
17 Gamma Field Generator - Creates radiation field that causes 2d6 damage to anyone but the user.
18 Panacea injector - Advanced medical device. Heals 3d6 hit points on use. Might cause mutations!
19 Flamethrower - Heavy military weapon. 4d8 fire damage in a 15-foot cone.
20 Evil Death Ray - Unknown origin. Deals 6d6 necrotic damage.