NPC generator

Reference name: npc-generator-9 ~ ID: 3574
Tags:
Roll Result
1 - 5 Acolyte: spend their lives in the service of a temple to a specific god or pantheon of gods. Intermediaries between the home of the gods and the mortal world, performing sacred rites and offering sacrifices.
6 - 10 Charlatan: Always have a way with people. Knows what makes them tick, and can tease out their hearts’ desires after a few minutes of conversation. With a few leading questions they them like they were children’s books.
11 - 15 Criminal: An experienced criminal with a history of breaking the law. They have spent a lot of time among other criminals and still have contacts within the criminal underworld. Far closer than most people to the world of murder, theft, and violence.
16 - 20 Entertainer: Great poets stir the hearts of those who hear them, awakening grief or joy, laughter or anger. Musicians raises their spirits or captures their sorrow. Dancers steps captivate,orators tell of grand adventures.
21 - 25 Folk Hero: Coming from a humble social rank, the people of their home village regard them as their champion. They stand against the tyrants and monsters that threaten the common folk everywhere.
26 - 30 Hermit: live in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of their life. Seeking a life of quiet, solitude, and perhaps answers.
31 - 35 Noble: Wealth, power, and privilege. Might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or an honest, hard-working landowner who cares deeply about the people.
36 - 40 Outlander: Living in the wilds, far from civilization and the comforts of town and technology. The wilds are in their blood, whether a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder.
41 - 45 Sage: spending years learning the lore of the multiverse. Scouring manuscripts, studing scrolls, and listening to the greatest experts on their subjects.
46 - 50 Soldier: trained as a youth, studing the use of weapons and armor, learning basic survival techniques, including how to stay alive on the battlefield. Often part of a standing national army or a mercenary company, or perhaps a member of a local militia.
51 - 55 Merchant: An sole trader or member of a merchant guild, closely associated with others in their business. Freed by talent and wealth from the constraints of a feudal social order, they spend years under a master.
56 - 100 Commoner: Coming from a humble background these are everyday folk, used to hardship and poverty. Generally has a profession and in smaller settlements might work for themselves or a merchant in larger towns and cities.