Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Slay a dragon or some other challenging monster.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a revenge seeker, a Cleric,, who is bald and the PATRON (employer) is a local ruler, who has missing teeth.
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is in catacombs or sewers beneath a city which is well known for its, delicious cuisine.
The dungeon CREATOR was a Lich and it was used as a tomb. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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