Roll a D&D Adventure
Your ADVENTURE GOAL is special., Find the source of strange occurrences in a haunted house or other location.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a celestial and the PATRON (employer) is a former teacher, who wears flamboyant or outlandish clothes.
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is in or on a cliff face.
The dungeon CREATORs were Humans, who were , lawful good, Warlocks,, who had braided beard or hair and it was used as a temple or shrine. In the past, the dungeon was the site of a great miracle.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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