Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Rescue a captive.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a priest, who is bald and the PATRON (employer) is a local ruler, who wears flamboyant or outlandish clothes.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in sea caves.
The dungeon CREATOR was a Lich and it was used as a planar gate. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter


Unlock to Edit