Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Escort an NPC to a destination.
The VILLAIN of your adventure is a fey with a mysterious goal. The PC's ALLY is a raving lunatic, who has ragged, dirty clothes and the PATRON (employer) is a temple official, who has missing teeth.
The STORY begins when our heroes are witness to a ghost which appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location. The village is well known for its, tough warriors. The adventure LOCATION is in a chasm.
The dungeon CREATORs were Dwarves and it was used as a stronghold. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., A volcanic eruption.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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