Roll a D&D Adventure
Your ADVENTURE GOAL is special., Break a prisoner out of a jail or prison camp.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is an inexperienced adventurer, , a Wizard,, who has missing fingers and the PATRON (employer) is a embattled merchant, who has an unusual hair color.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is underwater.
The dungeon CREATORs were worshippers of, an Elemental Earth cult and it was used as a lair. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Mayhem - Fulfill an apocalyptic prophecy. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter
Unlock to Edit