Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Destroy a magical threat inside the dungeon.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a soldier, who has many piercings and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is underwater.
The dungeon CREATOR was a Beholder and it was used as a mine. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., An earthquake.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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