Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Discover the fate of a previous adventuring party.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a priest, who is exceptionally beautiful and the PATRON (employer) is an old friend, who has an unusual skin color.
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is in or on a cliff face.
The dungeon CREATORs were Humans, who were , true neutral, Sorcerers,, who had an unusual skin color and it was used as a mine. In the past, the dungeon's creators were destroyed by internal conflict.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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