Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Pursue fleeing foes taking refuge in the dungeon.
The VILLAIN of your adventure is a dragon bent on domination and plunder. The PC's ALLY is a raving lunatic, who has braided beard or hair and the PATRON (employer) is a desperate commoner, who has many piercings.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is in a gorge.
The dungeon CREATORs were Mind flayers and it was used as a mine. In the past, the dungeon was the site of a great miracle.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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