Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Find information needed for a special purpose.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a skilled adventurer, , a Wizard,, who has missing fingers and the PATRON (employer) is a retired adventurer, , a Monk,, who has an unusual hair color.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is , on a demiplane or in a pocket dimension..
The dungeon CREATORs were Kuo-toa and it was used as a mine. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., An earthquake.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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