Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Return home from a distant place.
The VILLAIN of your adventure is an aberration bent on corruption or domination. The PC's ALLY is a fey creature and the PATRON (employer) is a retired adventurer, , a Wizard,, who has a distinctive nose.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is , sealed inside a magical dome of force..
The dungeon CREATORs were Dwarves and it was used as a mine. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must discover the main villain's secret weakness before they can hope to defeat that villain. , A hidden object holds the villain's soul.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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