Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Parley with a villain in the dungeon.
The VILLAIN of your adventure is a humanoid cultist, from an Elemental Fire cult. The PC's ALLY is an inexperienced adventurer, , a Wizard,, who has an unusual skin color and the PATRON (employer) is a temple official, who has an unusual hair color.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is in a swamp.
The dungeon CREATOR was a Lich and it was used as a planar gate. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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