Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Assess the scope of a natural or unnatural disaster.
The VILLAIN of your adventure is a humanoid under a curse. The PC's ALLY is a celestial and the PATRON (employer) is a temple official, who wears formal, clean clothes.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is , on the back of a gargantuan living creature..
The dungeon CREATOR was a Beholder and it was used as a tomb. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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