Roll a D&D Adventure

Your ADVENTURE GOAL is special., Escape from a jail or prison camp.
The VILLAIN of your adventure is an aberration bent on corruption or domination. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a retired adventurer, , a Rogue,, who has braided beard or hair.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is , around a geyser..
The dungeon CREATORs were Dwarves and it was used as a temple or shrine. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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