Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Discover the fate of a previous adventuring party.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a revenge seeker, a Paladin,, who is bald and the PATRON (employer) is a respected elder, who has a particular birthmark.
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is in a desert.
The dungeon CREATOR was a Dragon and it was used as a temple or shrine. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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