Roll a D&D Adventure

Your ADVENTURE GOAL is special., Find the source of strange occurrences in a haunted house or other location.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a priest, who wears flamboyant or outlandish clothes and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is beneath or on top of a mesa.
The dungeon CREATORs were Elves (including drow) and it was used as a treasure vault. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Discover the nature and origin of a strange location or phenomenon. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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