Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Stop the dungeon's monstrous inhabitants from raiding the surface world.
The VILLAIN of your adventure is a giant bent on plunder. The PC's ALLY is a fey creature and the PATRON (employer) is a retired adventurer, , a Wizard,, who has missing teeth.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , tough warriors. The adventure LOCATION is beneath a ruined castle.
The dungeon CREATORs were Dwarves and it was used as a mine. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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