Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Hide from a threat outside the dungeon.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a celestial and the PATRON (employer) is a local ruler, who has unusual eye color (or two different colors).
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is beneath a temple.
The dungeon CREATORs were Mind flayers and it was used as a mine. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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