Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Acquire treasure.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a revenge seeker, a Warlock,, who has distinctive jewelry: earrings, necklace, circlet, bracelets and the PATRON (employer) is an old friend, who has a distinctive nose.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in a gorge.
The dungeon CREATORs were Elves (including drow) and it was used as a stronghold. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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