Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Clear a ruin so it can be rebuilt and reoccupied.
The VILLAIN of your adventure is a misguided humanoid zealot. The PC's ALLY is an enthusiastic commoner, who exhibits a nervous eye twitch and the PATRON (employer) is a temple official, who is bald.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is in a chasm.
The dungeon CREATORs were Elves (including drow) and it was used as a death trap. In the past, the dungeon was the site of a great miracle.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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