Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Find information needed for a special purpose.
The VILLAIN of your adventure is a giant bent on plunder. The PC's ALLY is actually a disguised monster and the PATRON (employer) is a local ruler, who has missing fingers.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , rude people. The adventure LOCATION is beneath a farmhouse.
The dungeon CREATORs were worshippers of, an Elemental Water cult and it was used as a lair. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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