Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Arrive at a destination without being seen by the villain's forces.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a raving lunatic, who has a distinctive posture (crooked or rigid) and the PATRON (employer) is a local ruler, who has an unusual hair color.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is in catacombs or sewers beneath a city which is well known for its, high fashion.
The dungeon CREATOR was a Lich and it was used as a lair. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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