Roll a D&D Adventure
Your ADVENTURE GOAL is special., Infiltrate a fortified location.
The VILLAIN of your adventure is a humanoid under a curse. The PC's ALLY is a sage, who wears formal, clean clothes and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is in or on a cliff face.
The dungeon CREATORs were Dwarves and it was used as a mine. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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