Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Pursue fleeing foes.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is actually a disguised monster and the PATRON (employer) is a sage, who is bald.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in catacombs or sewers beneath a city which is well known for its, piety.
The dungeon CREATORs were worshippers of, an Elemental Fire cult and it was used as a temple or shrine. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter


Unlock to Edit