Roll a D&D Adventure
Your ADVENTURE GOAL is special., Rescue a character, monster, or object from a natural or unnatural disaster.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is actually a disguised monster and the PATRON (employer) is a deity or celestial.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is underwater.
The dungeon CREATORs were Yuan-ti and it was used as a stronghold. In the past, the dungeon's creators were destroyed by internal conflict.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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