Roll a D&D Adventure

Your ADVENTURE GOAL is special., Salvage an object or goods from a lost vessel or caravan.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a soldier, who is bald and the PATRON (employer) is a local ruler, who exhibits a nervous eye twitch.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , high fashion. The adventure LOCATION is in a gorge.
The dungeon CREATORs were Humans, who were , neutral good, Wizards,, who had an unusual skin color and it was used as a temple or shrine. In the past, the dungeon was the site of a great miracle.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Immortality - Steal a planar creature's essence. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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