Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Discover the fate of a previous adventuring party.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a soldier, who is bald and the PATRON (employer) is a respected elder, who has an unusual skin color.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is in a mountain pass.
The dungeon CREATORs were Yuan-ti and it was used as a mine. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Passion - Prove worthy of another person's love. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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