Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Discover the nature and origin of a strange location or phenomenon.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a soldier, who has a particular birthmark and the PATRON (employer) is a desperate commoner, who wears flamboyant or outlandish clothes.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is in a desert.
The dungeon CREATORs were worshippers of, an Elemental Air cult and it was used as a mine. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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