Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Find information needed for a special purpose.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is a skilled adventurer, , a Rogue,, who has a distinctive posture (crooked or rigid) and the PATRON (employer) is a local ruler, who has ragged, dirty clothes.
The STORY begins when our heroes are witness to a ghost which appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location. The village is well known for its, high fashion. The adventure LOCATION is beneath a graveyard.
The dungeon CREATORs were Dwarves and it was used as a stronghold. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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