Roll a D&D Adventure
Your ADVENTURE GOAL is special., Rescue a character, monster, or object from a natural or unnatural disaster.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a sage, who has ragged, dirty clothes and the PATRON (employer) is a retired adventurer, , a Wizard,, who has missing fingers.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is in sea caves.
The dungeon CREATORs were Elves (including drow) and it was used as a death trap. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Power - Seize control of an army. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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