Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Establish trade with a distant town.
The VILLAIN of your adventure is a dragon bent on domination and plunder. The PC's ALLY is an inexperienced adventurer, , a Fighter,, who is bald and the PATRON (employer) is a retired adventurer, , a Rogue,, who has missing fingers.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is in a chasm.
The dungeon CREATORs were Dwarves and it was used as a tomb. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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