Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Stop the dungeon's monstrous inhabitants from raiding the surface world.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a fey creature and the PATRON (employer) is a retired adventurer, , a Cleric,, who has braided beard or hair.
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is on a promontory.
The dungeon CREATORs were worshippers of, a neutral deity and it was used as a stronghold. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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