Roll a D&D Adventure

Your ADVENTURE GOAL is special., Rescue a character, monster, or object from a natural or unnatural disaster.
The VILLAIN of your adventure is a humanoid cultist, from an Elemental Water cult. The PC's ALLY is a sage, who has many piercings and the PATRON (employer) is an old friend, who has braided beard or hair.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in a gorge.
The dungeon CREATORs were worshippers of, a neutral deity and it was used as a temple or shrine. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must survive an ally betraying the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.).
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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