Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Destroy a magical threat inside the dungeon.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is a sage, who is exceptionally ugly and the PATRON (employer) is the villain posing as a patron.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is beneath a farmhouse.
The dungeon CREATORs were Yuan-ti and it was used as a mine. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., A storm (hurricane, tornado, tsunami).
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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