Roll a D&D Adventure
Your ADVENTURE GOAL is special., Break a prisoner out of a jail or prison camp.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a sage, who has unusual eye color (or two different colors) and the PATRON (employer) is a sage, who has braided beard or hair.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is in a glacier.
The dungeon CREATORs were Dwarves and it was used as a lair. In the past, the dungeon's creators were destroyed by internal conflict.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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