Roll a D&D Adventure
Your ADVENTURE GOAL is special., Infiltrate a fortified location.
The VILLAIN of your adventure is a humanoid cultist, from a demon cult. The PC's ALLY is an enthusiastic commoner, who has many piercings and the PATRON (employer) is a embattled merchant, who is exceptionally beautiful.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is beneath a graveyard.
The dungeon CREATORs were Dwarves and it was used as a lair. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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