Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Find a natural resource.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a raving lunatic, who has missing teeth and the PATRON (employer) is a retired adventurer, , a Fighter,, who has unusual eye color (or two different colors).
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is beneath a temple.
The dungeon CREATORs were Kuo-toa and it was used as a temple or shrine. In the past, the dungeon location was cursed by the gods and shunned.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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