Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Protect a wilderness site from attackers.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is a priest, who has an unusual hair color and the PATRON (employer) is a retired adventurer, , a Ranger,, who has pronounced scars.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is in or on a cliff face.
The dungeon CREATORs were Humans, who were , true neutral, Wizards,, who wore flamboyant or outlandish clothes and it was used as a lair. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Wealth - Plunder ancient ruins. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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