Roll a D&D Adventure

Your ADVENTURE GOAL is special., Salvage an object or goods from a lost vessel or caravan.
The VILLAIN of your adventure is a misguided humanoid zealot. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a embattled merchant, who has an unusual skin color.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is on a promontory.
The dungeon CREATORs were Dwarves and it was used as a tomb. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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