Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Discover why a villain is interested in the dungeon.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a raving lunatic, who has missing teeth and the PATRON (employer) is an old friend, who has missing teeth.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is on a mountain peak.
The dungeon CREATORs were Hobgoblins and it was used as a temple or shrine. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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