Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Find an NPC who disappeared in the area.
The VILLAIN of your adventure is a humanoid cultist, from an Elemental Air cult. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a temple official, who wears formal, clean clothes.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is underwater.
The dungeon CREATOR was a Beholder and it was used as a planar gate. In the past, the dungeon was overrun by planar creatures.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must avoid traps, hazards, or animated objects turning against the adventurers while the main villain attacks.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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