Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Escape from captivity in the dungeon.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a fey creature and the PATRON (employer) is the villain posing as a patron.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , greedy merchants. The adventure LOCATION is in a gorge.
The dungeon CREATOR was a Lich and it was used as a tomb. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Clear a ruin so it can be rebuilt and reoccupied. To COMPLETE the adventure successfully the heroes must discover the main villain's secret weakness before they can hope to defeat that villain. , The villain falls when an ancient enemy forgives its past actions.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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