Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Stop the dungeon's monstrous inhabitants from raiding the surface world.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is a revenge seeker, a Paladin,, who is exceptionally ugly and the PATRON (employer) is a retired adventurer, , a Paladin,, who has ragged, dirty clothes.
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is on an island.
The dungeon CREATORs were worshippers of, an Elemental Fire cult and it was used as a stronghold. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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