Roll a D&D Adventure

Your ADVENTURE GOAL is special., Seize control of a fortified location such as a fortress, town, or ship.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a revenge seeker, a Rogue,, who has ragged, dirty clothes and the PATRON (employer) is a military officer, who is exceptionally ugly.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is in a glacier.
The dungeon CREATOR was a Dragon and it was used as a stronghold. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter


Unlock to Edit