Roll a D&D Adventure

Your ADVENTURE GOAL is special., Salvage an object or goods from a lost vessel or caravan.
The VILLAIN of your adventure is a humanoid under a curse. The PC's ALLY is a soldier, who has pronounced scars and the PATRON (employer) is a military officer, who has a distinctive nose.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is in a glacier.
The dungeon CREATORs were Elves (including drow) and it was used as a stronghold. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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