Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Discover the nature and origin of a strange location or phenomenon.
The VILLAIN of your adventure is a dragon bent on domination and plunder. The PC's ALLY is a celestial and the PATRON (employer) is a sage, who has an unusual skin color.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is beneath a ruined city which was once well known for its, greedy merchants.
The dungeon CREATORs were Humans, who were , lawful good, Sorcerers,, who were all bald and it was used as a planar gate. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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