Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Find information needed for a special purpose.
The VILLAIN of your adventure is a fiend bent on corruption or destruction. The PC's ALLY is a fey creature and the PATRON (employer) is a desperate commoner, who has an unusual hair color.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is , buried in volcanic ash..
The dungeon CREATORs were Humans, who were , neutral good, Rogues,, who bared many tattoos and it was used as a planar gate. In the past, the dungeon was overrun by planar creatures.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must survive an ally betraying the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.).
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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