Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Acquire treasure.
The VILLAIN of your adventure is a fey with a mysterious goal. The PC's ALLY is an inexperienced adventurer, , a Fighter,, who has many piercings and the PATRON (employer) is a sage, who has many piercings.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is beneath a graveyard.
The dungeon CREATORs were Giants and it was used as a mine. In the past, the dungeon's creators were destroyed by internal conflict.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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