Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Find a place to establish a colony.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a raving lunatic, who is bald and the PATRON (employer) is a sage, who is exceptionally beautiful.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is beneath a temple.
The dungeon CREATORs were Dwarves and it was used as a planar gate. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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