Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Retrieve a stolen item hidden in the dungeon.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a skilled adventurer, , a Fighter,, who has a particular birthmark and the PATRON (employer) is a temple official, who wears flamboyant or outlandish clothes.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in a chasm.
The dungeon CREATORs were Hobgoblins and it was used as a temple or shrine. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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