Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Map a new land.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a raving lunatic, who has missing fingers and the PATRON (employer) is a respected elder, who has missing teeth.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , high fashion. The adventure LOCATION is on an island.
The dungeon CREATORs were Kuo-toa and it was used as a mine. In the past, the dungeon was overrun by planar creatures.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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