Roll a D&D Adventure
Your ADVENTURE GOAL is special., Salvage an object or goods from a lost vessel or caravan.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is an enthusiastic commoner, who wears flamboyant or outlandish clothes and the PATRON (employer) is a respected elder, who has missing teeth.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is in a glacier.
The dungeon CREATORs were Yuan-ti and it was used as a stronghold. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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