Roll a D&D Adventure

Your ADVENTURE GOAL is special., Break a prisoner out of a jail or prison camp.
The VILLAIN of your adventure is a humanoid cultist, from a demon cult. The PC's ALLY is a sage, who has distinctive jewelry: earrings, necklace, circlet, bracelets and the PATRON (employer) is a former teacher, who exhibits a nervous eye twitch.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in a mountain pass.
The dungeon CREATORs were Kuo-toa and it was used as a death trap. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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