Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Establish trade with a distant town.
The VILLAIN of your adventure is an aberration bent on corruption or domination. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a temple official, who has missing teeth.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is in a glacier.
The dungeon CREATORs were Kuo-toa and it was used as a stronghold. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter
Unlock to Edit