Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Stop monsters from raiding caravans and farms.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a revenge seeker, a Paladin,, who is bald and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is in catacombs or sewers beneath a city which is well known for its, patriotism.
The dungeon CREATORs were Hobgoblins and it was used as a death trap. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter


Unlock to Edit