Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Slay a dragon or some other challenging monster.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a priest, who has a distinctive posture (crooked or rigid) and the PATRON (employer) is a deity or celestial.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in a chasm.
The dungeon CREATORs were Humans, who were , lawful neutral, Rogues,, who had unusual eye color (or two different colors) and it was used as a mine. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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