Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Retrieve a stolen item hidden in the dungeon.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is an enthusiastic commoner, who is bald and the PATRON (employer) is a former teacher, who has a distinctive posture (crooked or rigid).
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is in a mountain pass.
The dungeon CREATORs were Elves (including drow) and it was used as a lair. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter


Unlock to Edit