Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Acquire treasure.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a skilled adventurer, , a Rogue,, who has a distinctive nose and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is beneath a ruined castle.
The dungeon CREATORs were Elves (including drow) and it was used as a maze. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Wealth - Control natural resources or trade. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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