Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Escort an NPC to a destination.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a raving lunatic, who has ragged, dirty clothes and the PATRON (employer) is a sage, who exhibits a nervous eye twitch.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is beneath a graveyard.
The dungeon CREATORs were Yuan-ti and it was used as a planar gate. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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