Roll a D&D Adventure
Your ADVENTURE GOAL is special., Retrieve an object from inside a secure location in a settlement.
The VILLAIN of your adventure is a misguided humanoid zealot. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a sage, who wears formal, clean clothes.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is in a desert.
The dungeon CREATORs were Yuan-ti and it was used as a maze. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Find a particular item for a specific purpose. To COMPLETE the adventure successfully the heroes must avoid traps, hazards, or animated objects turning against the adventurers while the main villain attacks.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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