Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Foil the villain's evil scheme, which is:, Magic - Carry out a deity's wishes.
The VILLAIN of your adventure is a fiend bent on corruption or destruction. The PC's ALLY is a celestial and the PATRON (employer) is a parent or other family member, who wears formal, clean clothes.
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is , behind a waterfall..
The dungeon CREATORs were Kuo-toa and it was used as a death trap. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must discover the main villain's secret weakness before they can hope to defeat that villain. , A special weapon deals extra damage when used against the villain.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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