Roll a D&D Adventure

Your ADVENTURE GOAL is special., Salvage an object or goods from a lost vessel or caravan.
The VILLAIN of your adventure is a beast or monstrosity with no particular agenda. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a embattled merchant, who is exceptionally beautiful.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , piety. The adventure LOCATION is beneath a temple.
The dungeon CREATORs were Humans, who were , true neutral, Rogues,, who had braided beard or hair and it was used as a lair. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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