Roll a D&D Adventure
Your ADVENTURE GOAL is special., Infiltrate a fortified location.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a military officer, who has many piercings.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is underwater.
The dungeon CREATORs were Dwarves and it was used as a stronghold. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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