Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Assess the size of an approaching army.
The VILLAIN of your adventure is a misguided humanoid zealot. The PC's ALLY is a fey creature and the PATRON (employer) is a desperate commoner, who has many piercings.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is in a mountain pass.
The dungeon CREATORs were worshippers of, an evil deity and it was used as a temple or shrine. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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