Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Hunt a specific monster.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is an enthusiastic commoner, who has braided beard or hair and the PATRON (employer) is a embattled merchant, who has missing teeth.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is in sea caves.
The dungeon CREATORs were worshippers of, an Elemental Water cult and it was used as a mine. In the past, the dungeon's creators were destroyed by discovery made within the site.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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