Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Escort an NPC to a destination.
The VILLAIN of your adventure is a humanoid cultist, from an Elemental Water cult. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a military officer, who has unusual eye color (or two different colors).
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is in sea caves.
The dungeon CREATORs were Humans, who were , true neutral, Paladins,, who were all bald and it was used as a stronghold. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Find information needed for a special purpose. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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