Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Escape from captivity in the dungeon.
The VILLAIN of your adventure is a beast or monstrosity with no particular agenda. The PC's ALLY is a soldier, who is exceptionally ugly and the PATRON (employer) is a deity or celestial.
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is in a swamp.
The dungeon CREATORs were Elves (including drow) and it was used as a lair. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Revenge - Avenge a past imprisonment or injury. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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