Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Find a particular item for a specific purpose.
The VILLAIN of your adventure is a misguided humanoid zealot. The PC's ALLY is a raving lunatic, who has a distinctive nose and the PATRON (employer) is a military officer, who has a distinctive posture (crooked or rigid).
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is in sea caves.
The dungeon CREATORs were worshippers of, an evil deity and it was used as a maze. In the past, the dungeon location was cursed by the gods and shunned.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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