Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Return home from a distant place.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a soldier, who has a distinctive posture (crooked or rigid) and the PATRON (employer) is a local ruler, who bares many tattoos.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is beneath or on top of a mesa.
The dungeon CREATORs were Dwarves and it was used as a lair. In the past, the dungeon's creators were destroyed by discovery made within the site.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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