Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Find a place to establish a colony.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is actually a disguised monster and the PATRON (employer) is the villain posing as a patron.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is beneath a graveyard.
The dungeon CREATORs were Giants and it was used as a temple or shrine. In the past, the dungeon's creators were destroyed by discovery made within the site.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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