Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Acquire treasure.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is a celestial and the PATRON (employer) is a embattled merchant, who has many piercings.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is in or on a cliff face.
The dungeon CREATOR was a Beholder and it was used as a tomb. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must avoid traps, hazards, or animated objects turning against the adventurers while the main villain attacks.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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