Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Find an object that was lost in the wilds.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a revenge seeker, a Wizard,, who wears formal, clean clothes and the PATRON (employer) is a embattled merchant, who has distinctive jewelry: earrings, necklace, circlet, bracelets.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in a jungle.
The dungeon CREATORs were Kuo-toa and it was used as a stronghold. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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