Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Protect a wilderness site from attackers.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is a fey creature and the PATRON (employer) is a embattled merchant, who has many piercings.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in a City, in a , residence, , a crowded tenement.
The dungeon CREATORs were Humans, who were , lawful neutral, Wizards,, who wore formal, clean clothes and it was used as a temple or shrine. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter
Unlock to Edit