Roll a D&D Adventure
Your ADVENTURE GOAL is special., Find the source of strange occurrences in a haunted house or other location.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a priest, who has many piercings and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is in several connected mesas.
The dungeon CREATORs were Elves (including drow) and it was used as a mine. In the past, the dungeon was the site of a great miracle.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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