Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Stop the dungeon's monstrous inhabitants from raiding the surface world.
The VILLAIN of your adventure is a misguided humanoid zealot. The PC's ALLY is a sage, who has pronounced scars and the PATRON (employer) is a temple official, who has braided beard or hair.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is beneath a farmhouse.
The dungeon CREATORs were worshippers of, a neutral deity and it was used as a temple or shrine. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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