Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Destroy a magical threat inside the dungeon.
The VILLAIN of your adventure is a beast or monstrosity with no particular agenda. The PC's ALLY is a celestial and the PATRON (employer) is a local ruler, who has an unusual skin color.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is in a glacier.
The dungeon CREATORs were worshippers of, an evil deity and it was used as a stronghold. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter


Unlock to Edit