Roll a D&D Adventure
Your ADVENTURE GOAL is special., Retrieve an object from inside a secure location in a settlement.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a soldier, who exhibits a nervous eye twitch and the PATRON (employer) is a respected elder, who has an unusual hair color.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is in a mountain pass.
The dungeon CREATORs were Humans, who were , lawful good, Rogues,, who had a distinctive posture (crooked or rigid) and it was used as a planar gate. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Power - Gain the favor of a ruler. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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