Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Obtain information from a reclusive hermit.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is an inexperienced adventurer, , a Wizard,, who is exceptionally beautiful and the PATRON (employer) is a former teacher, who has many piercings.
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is in a jungle.
The dungeon CREATORs were Mind flayers and it was used as a lair. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter


Unlock to Edit