Roll a D&D Adventure

Your ADVENTURE GOAL is special., Defend a location from attackers.
The VILLAIN of your adventure is a humanoid cultist, from a devil cult. The PC's ALLY is an enthusiastic commoner, who has many piercings and the PATRON (employer) is a temple official, who has a distinctive posture (crooked or rigid).
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is on a mountain peak.
The dungeon CREATORs were Elves (including drow) and it was used as a temple or shrine. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Find a particular item for a specific purpose. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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