Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Discover the fate of a missing group of explorers.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a respected elder, who has many piercings.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is , buried in an avalanche..
The dungeon CREATOR was a Dragon and it was used as a stronghold. In the past, the dungeon was the site of a great miracle.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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