Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Parley with a villain in the dungeon.
The VILLAIN of your adventure is a beast or monstrosity with no particular agenda. The PC's ALLY is a raving lunatic, who bares many tattoos and the PATRON (employer) is a temple official, who has pronounced scars.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is in a City, in a , residence, , an abandoned squat.
The dungeon CREATORs were Kuo-toa and it was used as a treasure vault. In the past, the dungeon location was cursed by the gods and shunned.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must face a threat more powerful than the adventurers, which destroys the main villain, and then turns its attention on the characters.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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