Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Discover the nature and origin of a strange location or phenomenon.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a raving lunatic, who has pronounced scars and the PATRON (employer) is a embattled merchant, who has missing fingers.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is underwater.
The dungeon CREATORs were Humans, who were , lawful neutral, Paladins,, who were all exceptionally ugly and it was used as a lair. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Find an NPC who disappeared in the area. To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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