Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Find a natural resource.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is an inexperienced adventurer, , a Monk,, who has missing teeth and the PATRON (employer) is a sage, who has many piercings.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , gambling. The adventure LOCATION is in a desert.
The dungeon CREATORs were Mind flayers and it was used as a planar gate. In the past, the dungeon's creators were destroyed by discovery made within the site.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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