Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Protect a wilderness site from attackers.
The VILLAIN of your adventure is a fey with a mysterious goal. The PC's ALLY is a revenge seeker, a Druid,, who has missing teeth and the PATRON (employer) is a parent or other family member, who has a distinctive nose.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is underwater.
The dungeon CREATOR was a Beholder and it was used as a stronghold. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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