Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Return home from a distant place.
The VILLAIN of your adventure is a fiend bent on corruption or destruction. The PC's ALLY is a fey creature and the PATRON (employer) is a military officer, who is exceptionally ugly.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is in sea caves.
The dungeon CREATORs were Humans, who were , lawful evil, Rangers,, who had a particular birthmark and it was used as a lair. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter
Unlock to Edit