Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Destroy a magical threat inside the dungeon.
The VILLAIN of your adventure is an aberration bent on corruption or domination. The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a sage, who bares many tattoos.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in several connected mesas.
The dungeon CREATORs were Humans, who were , chaotic good, Rogues,, who had a particular birthmark and it was used as a temple or shrine. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter
Unlock to Edit