Roll a D&D Adventure

Your ADVENTURE GOAL is special., Interfere with the operation of a business.
The VILLAIN of your adventure is a beast or monstrosity with no particular agenda. The PC's ALLY is a raving lunatic, who has unusual eye color (or two different colors) and the PATRON (employer) is a desperate commoner, who has pronounced scars.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is in sea caves.
The dungeon CREATORs were Mind flayers and it was used as a treasure vault. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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