Roll a D&D Adventure
Your ADVENTURE GOAL is special., Seize control of a fortified location such as a fortress, town, or ship.
The VILLAIN of your adventure is a humanoid under a curse. The PC's ALLY is a raving lunatic, who is bald and the PATRON (employer) is a deity or celestial.
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location. The adventure LOCATION is in several connected mesas.
The dungeon CREATORs were Dwarves and it was used as a mine. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., A great famine/drought.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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