Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Discover the nature and origin of a strange location or phenomenon.
The VILLAIN of your adventure is a humanoid criminal mastermind. The PC's ALLY is a celestial and the PATRON (employer) is a temple official, who bares many tattoos.
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is in a City, in a , residence, , an orphanage.
The dungeon CREATORs were Dwarves and it was used as a mine. In the past, the dungeon was the site of a great miracle.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must avoid traps, hazards, or animated objects turning against the adventurers while the main villain attacks.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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