Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Discover the fate of a previous adventuring party.
The VILLAIN of your adventure is a giant bent on plunder. The PC's ALLY is a priest, who has a particular birthmark and the PATRON (employer) is a sage, who has missing fingers.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is beneath a ruined castle.
The dungeon CREATORs were Hobgoblins and it was used as a death trap. In the past, the dungeon's creators were destroyed by discovery made within the site.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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