Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Establish trade with a distant town.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is a skilled adventurer, , a Monk,, who has braided beard or hair and the PATRON (employer) is a desperate commoner, who has pronounced scars.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in a desert.
The dungeon CREATORs were Giants and it was used as a stronghold. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers must cooperate with a known enemy to achieve the goal. To COMPLETE the adventure successfully the heroes must discover the main villain's secret weakness before they can hope to defeat that villain. , The villain is destroyed if it speaks its true name.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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