Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Find a particular item for a specific purpose.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a soldier, who has an unusual skin color and the PATRON (employer) is a respected elder, who has many piercings.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in a desert.
The dungeon CREATORs were worshippers of, a neutral deity and it was used as a temple or shrine. In the past, the dungeon was abandoned due to a plague or curse.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Retrieve a stolen item hidden in the dungeon. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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