Roll a D&D Adventure

Your ADVENTURE GOAL is special., Break a prisoner out of a jail or prison camp.
The VILLAIN of your adventure is a fiend bent on corruption or destruction. The PC's ALLY is a raving lunatic, who has a particular birthmark and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is beneath a graveyard.
The dungeon CREATOR was a Lich and it was used as a lair. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Passion - Prolong the life of a loved one. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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