Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Find a particular item for a specific purpose.
The VILLAIN of your adventure is an aberration bent on corruption or domination. The PC's ALLY is a sage, who is exceptionally beautiful and the PATRON (employer) is a retired adventurer, , a Rogue,, who has a distinctive posture (crooked or rigid).
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is on an island.
The dungeon CREATORs were Elves (including drow) and it was used as a temple or shrine. In the past, the dungeon location was cursed by the gods and shunned.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., A great fire.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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