Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Slay a dragon or some other challenging monster.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a priest, who is exceptionally beautiful and the PATRON (employer) is a former teacher, who has many piercings.
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its , tough warriors. The adventure LOCATION is in a chasm.
The dungeon CREATORs were Dwarves and it was used as a death trap. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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