Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Assess the size of an approaching army.
The VILLAIN of your adventure is a fiend bent on corruption or destruction. The PC's ALLY is a skilled adventurer, , a Ranger,, who has a distinctive posture (crooked or rigid) and the PATRON (employer) is a respected elder, who has many piercings.
The STORY begins when our heroes are traveling in the wilderness, and the characters notice the entrance to the adventure location/dungeon. The adventure LOCATION is in a gorge.
The dungeon CREATOR was a Dragon and it was used as a temple or shrine. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., Magic goes awry or a planar warp.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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