Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Find an NPC who disappeared in the area.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a raving lunatic, who has missing fingers and the PATRON (employer) is a retired adventurer, , a Bard,, who has an unusual hair color.
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon. The adventure LOCATION is in sea caves.
The dungeon CREATORs were Humans, who were , lawful neutral, Paladins,, who had braided beard or hair and it was used as a maze. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information. To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions., Magic goes awry or a planar warp.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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