Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Pursue fleeing foes taking refuge in the dungeon.
The VILLAIN of your adventure is a humanoid seeking revenge. The PC's ALLY is an enthusiastic commoner, who exhibits a nervous eye twitch and the PATRON (employer) is a military officer, who wears flamboyant or outlandish clothes.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is underwater.
The dungeon CREATORs were Giants and it was used as a planar gate. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Pursue fleeing foes taking refuge in the dungeon. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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