Roll a D&D Adventure

Your ADVENTURE GOAL is special., Retrieve an object from a caravan.
The VILLAIN of your adventure is a fiend bent on corruption or destruction. The PC's ALLY is a revenge seeker, a Bard,, who has an unusual hair color and the PATRON (employer) is a parent or other family member, who has missing teeth.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is beneath or on top of a mesa.
The dungeon CREATORs were Yuan-ti and it was used as a treasure vault. In the past, the dungeon's creators were destroyed by discovery made within the site.
As the PLOT thickens, it takes an unexpected twist. The adventurers become responsible for the safety of a noncombatant NPC. To COMPLETE the adventure successfully the heroes must close a portal which opens to another plane of existence and deal with the villain at the same time. Creatures on the other side spill out .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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