Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Discover the nature and origin of a strange location or phenomenon.
The VILLAIN of your adventure is a humanoid under a curse. The PC's ALLY is an inexperienced adventurer, , a Wizard,, who has missing teeth and the PATRON (employer) is a local ruler, who has many piercings.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is on a mountain peak.
The dungeon CREATORs were Yuan-ti and it was used as a lair. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Discover the nature and origin of a strange location or phenomenon. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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