Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl. Stop the dungeon's monstrous inhabitants from raiding the surface world .
The VILLAIN of your adventure is a humanoid raider or ravager . The PC's ALLY is a raving lunatic who wears formal, clean clothes and the PATRON (employer) is a former teacher who has missing teeth .
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location . The adventure LOCATION is among the branches of a tree. .
The dungeon CREATOR was a Lich and it was used as a planar gate . In the past, the dungeon was the site of a great miracle .
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit . To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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