Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl. Acquire treasure .
The VILLAIN of your adventure is a humanoid under a curse . The PC's ALLY is a villain posing as an ally and the PATRON (employer) is a mysterious fey .
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon . The adventure LOCATION is in a mountain pass .
The dungeon CREATORs were Mind flayers and it was used as a stronghold . In the past, the dungeon's creators were destroyed by attacking raiders .
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal . To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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