Roll a D&D Adventure

Your ADVENTURE GOAL is special. Defend a location from attackers .
The VILLAIN of your adventure is an undead with any agenda . The PC's ALLY is a raving lunatic who bares many tattoos and the PATRON (employer) is a parent or other family member who is bald .
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location . The adventure LOCATION is underwater .
The dungeon CREATORs were Dwarves and it was used as a lair . In the past, the dungeon was the site of a great miracle .
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit . To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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