Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl. Parley with a villain in the dungeon .
The VILLAIN of your adventure is a humanoid conqueror . The PC's ALLY is an inexperienced adventurer, a Wizard, who is bald and the PATRON (employer) is a local ruler who has a distinctive nose .
The STORY begins when our heroes are exploring and find a mysterious magic item, or the cruel villain teleports the characters to the adventure location . The adventure LOCATION is beneath a ruined castle .
The dungeon CREATOR was a Dragon and it was used as a death trap . In the past, the dungeon was well guarded and it's original creator is still in control .
As the PLOT thickens, it takes an unexpected twist. The adventurers have received false or extraneous information . To COMPLETE the adventure successfully the heroes must survive an ally betraying the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.) .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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