Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration. Map a new land .
The VILLAIN of your adventure is a humanoid criminal mastermind . The PC's ALLY is a skilled adventurer, a Fighter, who has ragged, dirty clothes and the PATRON (employer) is a embattled merchant who has an unusual hair color .
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location . The adventure LOCATION is in a glacier .
The dungeon CREATOR was a Beholder and it was used as a stronghold . In the past, the dungeon was abandoned by it's creators .
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal . To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions. A plague/epidemic .
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -

Unlock to Edit