Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Parley with a villain in the dungeon.
The VILLAIN of your adventure is an aberration bent on corruption or domination. The PC's ALLY is actually a disguised monster and the PATRON (employer) is a military officer, who is exceptionally ugly.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in a City, in a , residence, , an upper-class home.
The dungeon CREATORs were Humans, who were , neutral evil, Bards,, who were all exceptionally ugly and it was used as a maze. In the past, the dungeon was well guarded and it's original creator is still in control.
As the PLOT thickens, it takes an unexpected twist. Completing the goal secretly helps the villain: , Magic - Build a construct or magical device. To COMPLETE the adventure successfully the heroes must discover the main villain's secret weakness before they can hope to defeat that villain. , The villain is weakened in the presence of a particular artifact.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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