Roll a D&D Adventure

Your ADVENTURE GOAL is special. Defend a location from attackers .
The VILLAIN of your adventure is a humanoid cultist from an Elemental Water cult . The PC's ALLY is actually a disguised monster and the PATRON (employer) is a respected elder who has missing teeth .
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location . The adventure LOCATION is beneath a ruined city which was once well known for its piety .
The dungeon CREATORs were Dwarves and it was used as a mine . In the past, the dungeon's creators were destroyed by magical catastrophe .
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal . To COMPLETE the adventure successfully the heroes must escape a cataclysmic event which is the result of the adventurers or the villain actions. A great flood .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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