Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl. Find an NPC who disappeared in the area .
The VILLAIN of your adventure is a humanoid raider or ravager . The PC's ALLY is a sage who has a particular birthmark and the PATRON (employer) is a local ruler who has a distinctive posture (crooked or rigid) .
The STORY begins when our heroes are asked to volunteer to go to the adventure location by a town or village that is well known for its powerful guilds . The adventure LOCATION is in a gorge .
The dungeon CREATORs were Dwarves and it was used as a treasure vault . In the past, the dungeon location was cursed by the gods and shunned .
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them . To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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