Roll a D&D Adventure

Your ADVENTURE GOAL is special. Rescue a character, monster, or object from a natural or unnatural disaster .
The VILLAIN of your adventure is a giant bent on plunder . The PC's ALLY is a revenge seeker a Warlock, who has unusual eye color (or two different colors) and the PATRON (employer) is a respected elder who bares many tattoos .
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location . The adventure LOCATION is in a City, in a religious temple to a good or neutral deity .
The dungeon CREATORs were Dwarves and it was used as a maze . In the past, the dungeon was well guarded and it's original creator is still in control .
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them . To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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