Roll a D&D Adventure

Your ADVENTURE GOAL is special. Defend a location from attackers .
The VILLAIN of your adventure is an undead with any agenda . The PC's ALLY is a raving lunatic who bares many tattoos and the PATRON (employer) is a parent or other family member who is bald .
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location . The adventure LOCATION is underwater .
The dungeon CREATORs were Dwarves and it was used as a lair . In the past, the dungeon was the site of a great miracle .
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit . To COMPLETE the adventure successfully the heroes must race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed .
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -

Unlock to Edit