Roll a D&D Adventure

Your ADVENTURE GOAL is special. Infiltrate a fortified location .
The VILLAIN of your adventure is an undead with any agenda . The PC's ALLY is an enthusiastic commoner who is bald and the PATRON (employer) is a respected elder who has distinctive jewelry: earrings, necklace, circlet, bracelets .
The STORY begins when our heroes are traveling in the wilderness, and the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location/dungeon . The adventure LOCATION is in a desert .
The dungeon CREATORs were Humans, who were neutral evil Rogues, who had many piercings and it was used as a mine . In the past, the dungeon was abandoned by it's creators .
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal . To COMPLETE the adventure successfully the heroes must disrupt three rites at the same time, being performed separately by the villain and two or three lieutenants in a large room .
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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