Roll a D&D Adventure
Your ADVENTURE GOAL is a wilderness exploration., Obtain information from a reclusive hermit.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a sage, who is bald and the PATRON (employer) is a sage, who wears flamboyant or outlandish clothes.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is in a City, in a , residence, , a crowded tenement.
The dungeon CREATORs were Dwarves and it was used as a treasure vault. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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