Roll a D&D Adventure
Your ADVENTURE GOAL is special., Retrieve an object from inside a secure location in a settlement.
The VILLAIN of your adventure is an undead with any agenda. The PC's ALLY is an enthusiastic commoner, who has unusual eye color (or two different colors) and the PATRON (employer) is a military officer, who is bald.
The STORY begins when our heroes are reading a map they found on a dead body. In addition to the map setting up the adventure, the villain wants the map to the location. The adventure LOCATION is in several connected mesas.
The dungeon CREATORs were Giants and it was used as a lair. In the past, the dungeon location was cursed by the gods and shunned.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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