Roll a D&D Adventure
Your ADVENTURE GOAL is special., Successfully travel through an obstacle course to gain recognition or reward.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is actually a disguised monster and the PATRON (employer) is a temple official, who has braided beard or hair.
The STORY begins when our heroes are approached by an NPC the characters care about, who needs them to go to the adventure location. The adventure LOCATION is on a mountain peak.
The dungeon CREATORs were Kuo-toa and it was used as a stronghold. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. The adventurers are now under magical compulsion (such as a geas spell) to complete their goal. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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