Roll a D&D Adventure

Your ADVENTURE GOAL is special., Successfully travel through an obstacle course to gain recognition or reward.
The VILLAIN of your adventure is a misguided humanoid zealot. The PC's ALLY is a celestial and the PATRON (employer) is a mysterious fey.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is in a swamp.
The dungeon CREATORs were worshippers of, an Elemental Fire cult and it was used as a temple or shrine. In the past, the dungeon was conquered by invaders.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , special., Infiltrate a fortified location. To COMPLETE the adventure successfully the heroes must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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