Roll a D&D Adventure
Your ADVENTURE GOAL is special., Retrieve an object from inside a secure location in a settlement.
The VILLAIN of your adventure is a fiend bent on corruption or destruction. The PC's ALLY is a sage, who has an unusual hair color and the PATRON (employer) is a military officer, who has an unusual hair color.
The STORY begins when our heroes are asleep one night. Then the characters all dream about entering the adventure location. The adventure LOCATION is in sea caves.
The dungeon CREATOR was a Lich and it was used as a death trap. In the past, the dungeon's creators were destroyed by magical catastrophe.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have a time limit. To COMPLETE the adventure successfully the heroes must avoid traps, hazards, or animated objects turning against the adventurers while the main villain attacks.
------------------------------------------------
Wanna try again? Please hit refresh button and see where it leads you and your friends this time...
-----------------------------------------------
Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
Also please sign up to my Newsletter if you'd like to hear more about the 5e adventures and supplements I write and co-write -
http://bit.ly/DDAdventurersNewsletter
Unlock to Edit