Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Parley with a villain in the dungeon.
The VILLAIN of your adventure is a giant bent on plunder. The PC's ALLY is a fey creature and the PATRON (employer) is a military officer, who has ragged, dirty clothes.
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is on an island.
The dungeon CREATORs were Humans, who were , lawful evil, Bards,, who had braided beard or hair and it was used as a planar gate. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must discover the main villain's secret weakness before they can hope to defeat that villain. , A hidden object holds the villain's soul.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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