Roll a D&D Adventure

Your ADVENTURE GOAL is a wilderness exploration., Escort an NPC to a destination.
The VILLAIN of your adventure is a humanoid cultist, from a demon cult. The PC's ALLY is a celestial and the PATRON (employer) is a retired adventurer, , a Wizard,, who is exceptionally ugly.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is in sea caves.
The dungeon CREATORs were Dwarves and it was used as a lair. In the past, the dungeon location was cursed by the gods and shunned.
As the PLOT thickens, it takes an unexpected twist. The adventurers now have two different goals, but they can complete only one. The new goal is - , a dungeon crawl., Find an NPC who disappeared in the area. To COMPLETE the adventure successfully the heroes must avoid traps, hazards, or animated objects turning against the adventurers while the main villain attacks.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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