Roll a D&D Adventure

Your ADVENTURE GOAL is a dungeon crawl., Foil the villain's evil scheme, which is:, Mayhem - Trigger a natural disaster.
The VILLAIN of your adventure is a humanoid raider or ravager. The PC's ALLY is a sage, who has an unusual skin color and the PATRON (employer) is a retired adventurer, , a Wizard,, who has a distinctive posture (crooked or rigid).
The STORY begins when our heroes are ordered by an NPC who the characters must obey to go to the adventure location. The adventure LOCATION is in a mountain pass.
The dungeon CREATOR was mother nature (natural caverns) and it was used as a lair. In the past, the dungeon's creators were destroyed by attacking raiders.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must discover the main villain's secret weakness before they can hope to defeat that villain. , A special weapon deals extra damage when used against the villain.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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