Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time.
The VILLAIN of your adventure is a fey with a mysterious goal. The PC's ALLY is a celestial and the PATRON (employer) is a former teacher, who has an unusual skin color.
The STORY begins when our heroes are approached by a stranger in a tavern, who urges them toward the adventure location. The adventure LOCATION is in a swamp.
The dungeon CREATORs were Elves (including drow) and it was used as a maze. In the past, the dungeon's creators were destroyed by a natural disaster.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must confront the main villain and a group of minions in a bloody battle to the finish.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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