Roll a D&D Adventure
Your ADVENTURE GOAL is special., Retrieve an object from a caravan.
The VILLAIN of your adventure is a humanoid conqueror. The PC's ALLY is a sage, who has many piercings and the PATRON (employer) is a sage, who has a particular birthmark.
The STORY begins when our heroes are traveling on a road, and the characters are attacked by monsters that flee into the nearby adventure location. The adventure LOCATION is in sea caves.
The dungeon CREATOR was a Dragon and it was used as a stronghold. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out they are racing against other creatures with the same or opposite goal. To COMPLETE the adventure successfully the heroes must chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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