Roll a D&D Adventure
Your ADVENTURE GOAL is a dungeon crawl., Destroy a magical threat inside the dungeon.
The VILLAIN of your adventure is a humanoid schemer seeking to rule. The PC's ALLY is a raving lunatic, who has a distinctive posture (crooked or rigid) and the PATRON (employer) is a respected elder, who has missing fingers.
The STORY begins when our heroes are asked by an NPC the characters respect to go to the adventure location. The adventure LOCATION is beneath or on top of a mesa.
The dungeon CREATORs were Dwarves and it was used as a death trap. In the past, the dungeon was abandoned by it's creators.
As the PLOT thickens, it takes an unexpected twist. The adventurers find out that they are prohibited from killing the villain, but the villain has no compunctions about killing them. To COMPLETE the adventure successfully the heroes must face the main villain as the dungeon begins to collapse, who then attempts to escape in the chaos.
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Created by @dreadfuldungeon from the 5e Dungeon Masters Handbook tables. Please feel free to follow me and let me know how it turns out :)
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