Your people are living within the ruins of their former greatness, unable to understand let alone duplicate the feats of their forbearers. Members of your culture are often superstitious, even worshipping past technology or their former achievements.
Poor: very low income. compared to many. He usually does not or cannot own property. His home is usually of lesser quality, sometimes due to uncaring landlords who may also be the Poor person's employer.
Guardian(s): This person or creature become the character's guardian(s). This is due to the parents being absent or the character was orphaned at a young age.
Approaching adulthood you experience wanderlust and decide to travel, roll 1d6 to detirmine years spent travelling and think about where your character might have gone. (work with your DM to determine details)