102 Cultural Background



Your people are considered barbarians and have a dynamic social structure, a highly educated society with a keen sense of propriety and law and order. In a sense, they are pre-Civilized, but not yet developed to the point where a central power is needed.


Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.

🎲 14 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 10 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Aunt and/or Uncle: You were raised by the brother/sister of one or more of your parents, due to your parents being absent or having died.

🎲 12 : πŸ“‘104b Family Head (from: Grimley)

Family Trade: During your youth you learnt the family trade (Gain proficiency in one tool kit)

🎲 8 : πŸ“‘208 Childhood Events (from: Grimley)

Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)


Approaching adulthood you experience wanderlust and decide to travel, roll 1d6 to detirmine years spent travelling and think about where your character might have gone. (work with your DM to determine details)


Nothing can shake my optimistic attitude.


I am utterly serene, even in the face of disaster.


When I see something valuable, I can't think about anything but how to steal it.

🎲 13 : πŸ“‘521 Character Flaws (from: Grimley)



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