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Extraordinary Events (Y)
A deity or other such powerful being asks you to become its agent on earth, if you choose to accept The deity gives the character an unusual pet as a gift. (work with your DM to determine details)
Blessed: During your teen years you had a profoundly religious experience.
Healing. The priests of a god heal you of anserious injury or illness. (work with your DM to determine details)
Lucky: Something wonderful occurred during your adulthood.
The character gains a loyal friend and companion. (work with your DM to determine details)
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
I always want to know how things work and what makes people tick.
I'm too greedy for my own good. I can't resist taking a risk if there's money involved.
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