Extraordinary Events (Y)



You were abducted by otherworldly beings (planar, fey, fiend or celestial) Moments later, you reappear, but has physically aged 1d10+10 years, has no memories of that lost time, and has not mentally aged even a minute.


Apprentice: In you adolescence you trained under a master as an apprentice to learn a trade or craft. (work with your DM to determine details)


In adulthood you have an encounter with an unusual person, who as far as you can tell, has no home or family. You offer to help in anyway you can. After accepting your hospitality the stranger vanishes leaving a note "Your kindness will be remembered".


Unlocking an ancient mystery is worth the price of a civilization.


Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)


I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.


No, but recently...

🎲 35 : 📑Has Enemy (from: Grimley)

became Involved with criminal elements of society, taking to a life of crime and earning a notorious reputation and bounty.

🎲 64 : 📑Recent Events (from: Grimley)



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