Extraordinary Events (Y)



You are mistaken for the missing offspring of the ruler of the land and are taken to live in the ruler's household. After 1d6 years something happens that causes you to leave. (work with your DM to determine details).


Rebellion: As an adolescent you joined a rebellion against the local ruler, if successful you are outlawed, if it failed you escape, with only friends and family knowing your involvement. (Work with your DM to detirmine the details)


When you become an adult you learn to used a weapon (of your choice) appropriate for your culture and social standing. (work with your DM to determine details)


The first thing I do in a new place is note the locations of everything valuable--or where such things could be hidden.

🎲 20 : πŸ“‘520 Personality Traits (from: Grimley)

My language is as foul as an otyugh nest.


Most people scream and run when they see a demon. I stop and take notes on its anatomy.

🎲 56 : πŸ“‘521 Character Flaws (from: Grimley)



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