Extraordinary Events (Y)



A deity or other such powerful being asks you to become its agent on earth, if you choose to accept The deity gives the character an unusual pet as a gift. (work with your DM to determine details)


Rebellion: As an adolescent you joined a rebellion against the local ruler, if successful you are outlawed, if it failed you escape, with only friends and family knowing your involvement. (Work with your DM to detirmine the details)


During your early adulthood you saved someone's life. This person becomes your companion. (work with your DM to determine details) Roll 1d10 on a 9-10 your companion falls in love with you.


I hide scraps of food and trinkets away in my pockets.

🎲 97 : πŸ“‘520 Personality Traits (from: Grimley)

I'm driven by a wanderlust that led me away from home.


Despite my best efforts, I am unreliable to my friends.

🎲 24 : πŸ“‘521 Character Flaws (from: Grimley)



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