Extraordinary Events (Y)



You befriend an extremely wealthy person, Roll 1d6; 1-3 they are much older, 4-5 they are the same age, 6 they are much younger.

๐ŸŽฒ 11 : ๐Ÿ“‘Extraordinary Events (Y) (from: Grimley)

Extraordinary Event: An event far beyond the ordinary happeneds to you.


A vicious animal attacks you on a moonlit night. Friends drive the beast off, but you discover that you've been cursed with lycanthropy, to become a similar beast under the full moon. (work with your DM to determine details)

๐ŸŽฒ 16 : ๐Ÿ“‘Extraordinary Events (A) (from: Grimley)

You become involved with criminal elements of society, taking to a life of crime and earning a notorious reputation and bounty. (work with your DM to determine details)


Sarcasm and insults are my weapons of choice.

๐ŸŽฒ 15 : ๐Ÿ“‘520 Personality Traits (from: Grimley)

The first thing I do in a new place is note the locations of everything valuable--or where such things could be hidden.

๐ŸŽฒ 19 : ๐Ÿ“‘520b Personality Traits (from: Grimley)

I overlook obvious solutions in favor of complicated ones.

๐ŸŽฒ 58 : ๐Ÿ“‘521 Character Flaws (from: Grimley)



What annoys you the most about this website?