Extraordinary Events (Y)



You and another player character (or a notable or popular NPC in the GM's campaign) become acquainted with each other. Select an appropriate character (work with your DM to determine details)


Apprentice: In you adolescence you trained under a master as an apprentice to learn a trade or craft. (work with your DM to determine details)


During your early adulthood you saved someone's life. This person becomes your companion. (work with your DM to determine details) Roll 1d10 on a 9-10 your companion falls in love with you.


I misuse long words in an attempt to sound smarter.

🎲 40 : πŸ“‘520 Personality Traits (from: Grimley)

I hide scraps of food and trinkets away in my pockets.


I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

🎲 26 : πŸ“‘521 Character Flaws (from: Grimley)



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