Extraordinary Events (Y)



You are mistaken for the missing offspring of the ruler of the land and are taken to live in the ruler's household. After 1d6 years something happens that causes you to leave. (work with your DM to determine details).

๐ŸŽฒ 13 : ๐Ÿ“‘Extraordinary Events (Y) (from: Grimley)

Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)


Lucky: Something wonderful occurred during your adulthood.


Character is named sole heir to the small fortune of a distant relative. (work with your DM to determine details)


I hide scraps of food and trinkets away in my pockets.

๐ŸŽฒ 97 : ๐Ÿ“‘520 Personality Traits (from: Grimley)

I have a lesson for every situation, drawn from observing nature.

๐ŸŽฒ 68 : ๐Ÿ“‘520b Personality Traits (from: Grimley)

When I see something valuable, I can't think about anything but how to steal it.

๐ŸŽฒ 13 : ๐Ÿ“‘521 Character Flaws (from: Grimley)



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