Extraordinary Events (Y)



You survive a deadly encounter with a non-humanoid monster. Because of the encounter, you gained insight into the creatures weaknesses. (work with your DM to determine details)


Blessed: During your teen years you had a profoundly religious experience.


Friend's religion. A friend invites you to come to his god's temple. (work with your DM to determine details)

๐ŸŽฒ 7 : ๐Ÿ“‘Religious events (A) (from: Grimley)

Approaching adulthood you experience wanderlust and decide to travel, roll 1d6 to detirmine years spent travelling and think about where your character might have gone. (work with your DM to determine details)


The first thing I do in a new place is note the locations of everything valuable--or where such things could be hidden.

๐ŸŽฒ 20 : ๐Ÿ“‘520 Personality Traits (from: Grimley)

I always want to know how things work and what makes people tick.

๐ŸŽฒ 43 : ๐Ÿ“‘520b Personality Traits (from: Grimley)

I can't help but pocket loose coins and other trinkets I come across.

๐ŸŽฒ 65 : ๐Ÿ“‘521 Character Flaws (from: Grimley)



What annoys you the most about this website?