Extraordinary Events (Y)



You befriend a strange intelligent creature (either humanoid or monster) who takes interest in you. (work with your DM to determine details)


Lucky: Something wonderful occurred during your adulthood.


The character gains a loyal friend and companion. (work with your DM to determine details)


In adulthood you have an encounter with an unusual person, who as far as you can tell, has no home or family. You offer to help in anyway you can. After accepting your hospitality the stranger vanishes leaving a note "Your kindness will be remembered".


I have a 'tell' that reveals when I'm lying.


Nation. My city, nation, or people are all that matter. (Any)


My house's alliance with another noble family must be sustained at all costs.


Yes, and its a...

🎲 72 : 📑Has Enemy (from: Grimley)

Faction. A factional enemy could be a religous order, a merchants guild, an order of assasins, or an order of holy knights. It is a enemy that may have agents and spies taht act of their behalf. Could be on the run, part of a rival faction, or want to join

🎲 3 : 📑Enemy (from: Grimley)



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