Extraordinary Events (Y)



You were abducted by otherworldly beings (planar, fey, fiend or celestial) Moments later, you reappear, but has physically aged 1d10+10 years, has no memories of that lost time, and has not mentally aged even a minute.


Outlaw: In your adolescence events caused you to become an outlaw earning a bounty on yourself. (work with your DM to determine details)


Approaching adulthood you experience wanderlust and decide to travel, roll 1d6 to detirmine years spent travelling and think about where your character might have gone. (work with your DM to determine details)


To me, a tavern brawl is a nice way to get to know a new city.

🎲 85 : πŸ“‘520 Personality Traits (from: Grimley)

I like to talk at length about my profession.


I'd rather kill someone in their sleep than fight fair.

🎲 76 : πŸ“‘521 Character Flaws (from: Grimley)



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