You spend time with a spell-caster who teaches you a minor cantrip as a parting gift, learn one cantrip from a spell-casters spell list (DM's Discretion)
Rivalry: A rival to you or your family cause upheaval forcing you to relocate possibly to a far distant land. (Work with your DM to detirmine the details)
A deity or other such powerful being asks you to become its agent on earth, if you choose to accept The deity gives the character an unusual pet as a gift. (work with your DM to determine details)