Extraordinary Events (Y)



You and another player character (or a notable or popular NPC in the GM's campaign) become acquainted with each other. Select an appropriate character (work with your DM to determine details)


Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)


As an adult you joined a rebellion against the local ruler, if successful you are outlawed, if it failed you escape, with only friends and family knowing your involvement. (Work with your DM to detirmine the details)


My language is as foul as an otyugh nest.

🎲 87 : πŸ“‘520 Personality Traits (from: Grimley)

There's nothing I like more than a good mystery.


I am dogmatic in my thoughts and philosophy.

🎲 39 : πŸ“‘521 Character Flaws (from: Grimley)



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