Gnome Events



In your youth you prefered the company of natures or animals to gnomes and other races.

🎲 7 : πŸ“‘Gnome Events (from: Grimley)

The character was born in a foreign land and moved to this land while young. He retains memories of his original homeland and may even seek to return.

🎲 18 : πŸ“‘101c Heritage (from: Grimley)

Your people are considered barbarians and have a dynamic social structure, a highly educated society with a keen sense of propriety and law and order. In a sense, they are pre-Civilized, but not yet developed to the point where a central power is needed.


Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.

🎲 9 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 12 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Aunt and/or Uncle: You were raised by the brother/sister of one or more of your parents, due to your parents being absent or having died.

🎲 14 : πŸ“‘104b Family Head (from: Grimley)

Skilled: During your youth you learnt a skill from a parent/guardian or friend. (Pick one skill to become proficient in)

🎲 6 : πŸ“‘208 Childhood Events (from: Grimley)

Enlisted: You joined or where forcefully enlisted into an army and spent time in service. (work with your DM to determine details)


In adult life you gain a rival who seeks to undo your character, they will attempt to hinder your efforts until they get what they want. (work with your DM to determine details)


The common folk love me for my kindness and generosity.

🎲 59 : πŸ“‘520 Personality Traits (from: Grimley)

I believe that everything worth doing is worth doing right. I can't help it--I'm a perfectionist.


I am inflexible in my thinking.

🎲 4 : πŸ“‘521 Character Flaws (from: Grimley)



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