Gnome Events



in your youth you spent time in the woods and learned about plants and their various uses

🎲 2 : πŸ“‘Gnome Events (from: Grimley)

The character was born in a foreign land and moved to this land upon reaching adulthood. He almost certainly stands out as a foreigner.

🎲 19 : πŸ“‘101c Heritage (from: Grimley)

Your people are considered barbarians and have a dynamic social structure, a highly educated society with a keen sense of propriety and law and order. In a sense, they are pre-Civilized, but not yet developed to the point where a central power is needed.


Comfortable: This is the middle class of any Culture, regardless of the average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well.

🎲 78 : πŸ“‘Background Generator (from: Grimley)

Illegitimate: An illegitimate child is a child begotten of a woman not married to the father and who is not adopted by the father's family.

🎲 19 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Two Parents: (if illegitimate, parents not married). You grew up with both parents in your early childhood.

🎲 5 : πŸ“‘104b Family Head (from: Grimley)

Friendship: In your youth you gained a close friend with whom you trusted and had adventurers with. (Work with your DM to detirmine details)

🎲 14 : πŸ“‘208 Childhood Events (from: Grimley)

Rivalry: A rival to you or your family cause upheaval forcing you to relocate possibly to a far distant land. (Work with your DM to detirmine the details)


Exotic Desires: You develop a taste for exotic tastes and expensive pleasures (Work with your DM to detirmine the details)


I'm willing to listen to every side of an argument before I make my own judgment.

🎲 77 : πŸ“‘520 Personality Traits (from: Grimley)

I connect everything that happens to me to a grand cosmic plan.


I have a 'tell' that reveals when I'm lying.

🎲 16 : πŸ“‘521 Character Flaws (from: Grimley)



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