Gnome Events



You were born under unusual circumstances causing you to be marked among your people. (work with your DM to determine details)

🎲 6 : πŸ“‘Gnome Events (from: Grimley)

The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 8 : πŸ“‘101c Heritage (from: Grimley)

Your people are past the peak of their prime. Social & economical decay has begun to set in. The government seems to have become self-perpetuating and careless to the people's needs. Previously common civil liberties and services are disappearing.


Comfortable: This is the middle class of any Culture, regardless of the average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well.

🎲 70 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 13 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Two Parents: (if illegitimate, parents not married). You grew up with both parents in your early childhood.

🎲 4 : πŸ“‘104b Family Head (from: Grimley)

Service: At a young age you found your self in the service to a patron or organisation (Work with your DM to detirmine the scope of your service)

🎲 12 : πŸ“‘208 Childhood Events (from: Grimley)

Pickpocket: During your adolescence your family fell on hard times forcing you to turn to petty theft and other criminal activities involving you with criminal organisations.


Lucky: Something wonderful occurred during your adulthood.


The home town where the character lives is destroyed, there is little loss of life. However, after the disaster passes, the area is rebuilt and becomes more prosperous than ever before. (work with your DM to determine details)


I ask a lot of questions.

🎲 98 : πŸ“‘520 Personality Traits (from: Grimley)

I would rather make a new friend than a new enemy.


If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

🎲 15 : πŸ“‘521 Character Flaws (from: Grimley)



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