The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.
Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.
Guardian(s): This person or creature become the character's guardian(s). This is due to the parents being absent or the character was orphaned at a young age.
Pickpocket: During your youth your family fell on hard times forcing you to turn to petty theft and other criminal activities involving you with criminal organisations.
Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)