101c Heritage



The character is a member of an indigenous race that has been uprooted or overthrown by invaders.

🎲 16 : πŸ“‘101c Heritage (from: Grimley)

Your people are primitive, their basic political units are the family and the clan, and rulers are often chosen because they are the most powerful hunters or warriors. Your language is spoken only with not written record existing nor permanent settlements.


Comfortable: This is the middle class of any Culture, regardless of the average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well.

🎲 75 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 10 : πŸ“‘104 Birth Legitimacy (from: Grimley)

One Parent: You were raised by a single parent due to the other being absent or having died.

🎲 8 : πŸ“‘104b Family Head (from: Grimley)

Family Trade: During your youth you learnt the family trade (Gain proficiency in one tool kit)

🎲 7 : πŸ“‘208 Childhood Events (from: Grimley)

Exotic Desires: You develop a taste for exotic tastes and expensive pleasures (Work with your DM to detirmine the details)


Extraordinary Event: An event far beyond the ordinary happeneds to you.


You were abducted by otherworldly beings (planar, fey, fiend or celestial) Moments later, you reappear, but has physically aged 1d10+10 years, has no memories of that lost time, and has not mentally aged even a minute.


I am horribly, horribly awkward in social situations.

🎲 79 : πŸ“‘520 Personality Traits (from: Grimley)

I like a job well done, especially if I can convince someone else to do it.


I am suspicious of strangers and suspect the worst of them.

🎲 5 : πŸ“‘521 Character Flaws (from: Grimley)



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