101c Heritage



The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 5 : πŸ“‘101c Heritage (from: Grimley)

Your people are past the peak of their prime. Social & economical decay has begun to set in. The government seems to have become self-perpetuating and careless to the people's needs. Previously common civil liberties and services are disappearing.


Comfortable: This is the middle class of any Culture, regardless of the average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well.

🎲 69 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 10 : πŸ“‘104 Birth Legitimacy (from: Grimley)

One Parent: You were raised by a single parent due to the other being absent or having died.

🎲 9 : πŸ“‘104b Family Head (from: Grimley)

Skilled: During your youth you learnt a skill from a parent/guardian or friend. (Pick one skill to become proficient in)

🎲 6 : πŸ“‘208 Childhood Events (from: Grimley)

Friendship: In your adolescence you gained a close friend with whom you trusted and had adventurers with. (Work with your DM to detirmine details)


During your early adulthood you saved someone's life. This person becomes your companion. (work with your DM to determine details) Roll 1d10 on a 9-10 your companion falls in love with you.


I don't pay attention to the risks in a situation. Never tell me the odds.

🎲 23 : πŸ“‘520 Personality Traits (from: Grimley)

I can stare down a hellhound without flinching.


If I'm outnumbered, I always run away from a fight.

🎲 73 : πŸ“‘521 Character Flaws (from: Grimley)



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