101c Heritage



The character was born in a foreign land and moved to this land upon reaching adulthood. He almost certainly stands out as a foreigner.

🎲 19 : πŸ“‘101c Heritage (from: Grimley)

No significant societal gains, either technological, sociological or artistic are being made, or have been made in recent memory. Your culture has remained essentially as it is for generations. Rulers tend to emphasise maintaining the status quo.


Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.

🎲 28 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 4 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Other Relations: You were raised by a distant relative such as a Great Aunt/Uncle, Great Grandparent, Cousins or someone that claims to be a relation but has suspicious origins.

🎲 20 : πŸ“‘104b Family Head (from: Grimley)

Civil Strife! Conflict broke out during your youth causing social upheaval, your family was involved in the conflict (Work with your DM to detirmine your families involvement)

🎲 1 : πŸ“‘208 Childhood Events (from: Grimley)

Apprentice: In you adolescence you trained under a master as an apprentice to learn a trade or craft. (work with your DM to determine details)


in Adult life you become well-known even famous for the occurrence of an event in your life. (work with your DM to determine details)


I would rather make a new friend than a new enemy.

🎲 21 : πŸ“‘520 Personality Traits (from: Grimley)

The first thing I do in a new place is note the locations of everything valuable--or where such things could be hidden.


Now that I've returned to the world, I enjoy its delights a little too much.

🎲 37 : πŸ“‘521 Character Flaws (from: Grimley)



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