101c Heritage



The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 2 : πŸ“‘101c Heritage (from: Grimley)

Your culture is marked by rapid growth, development and expansion. New ideas and technologies are being discovered and exploited. But access to power resides in the hands of a few powerful nobles or warlords your culture is experiencing a golden age.


Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.

🎲 26 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 9 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Two Parents: (if illegitimate, parents not married). You grew up with both parents in your early childhood.

🎲 5 : πŸ“‘104b Family Head (from: Grimley)

Marriage: You find yourself betrothed to another in an arranged marriage against your wishes (Work with your DM to detirmine the details)

🎲 18 : πŸ“‘208 Childhood Events (from: Grimley)

Apprentice: In you adolescence you trained under a master as an apprentice to learn a trade or craft. (work with your DM to determine details)


Approaching adulthood you experience wanderlust and decide to travel, roll 1d6 to detirmine years spent travelling and think about where your character might have gone. (work with your DM to determine details)


I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.

🎲 92 : πŸ“‘520 Personality Traits (from: Grimley)

I'm driven by a wanderlust that led me away from home.


My piety sometimes leads me to blindly trust those that profess faith in my god.

🎲 3 : πŸ“‘521 Character Flaws (from: Grimley)



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