101c Heritage



The character was born in a foreign land and moved to this land while young. He retains memories of his original homeland and may even seek to return.

🎲 18 : πŸ“‘101c Heritage (from: Grimley)

Your people are nomads and rely heavily on livestock that can be moved as seasons and resources dictate. Most nomads use mounted or use beasts of burden to transport belongings. Nomads organise along family group lines and families stick together.


Well-to-Do: These are the upper end of the middle or merchant class in Barbarian and Civilized cultures. They typically own larger homes, have a household servant (a cook and/or a maid), have private transportation, and sometimes travel abroad.

🎲 90 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 15 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Aunt and/or Uncle: You were raised by the brother/sister of one or more of your parents, due to your parents being absent or having died.

🎲 11 : πŸ“‘104b Family Head (from: Grimley)

Friendship: In your youth you gained a close friend with whom you trusted and had adventurers with. (Work with your DM to detirmine details)

🎲 14 : πŸ“‘208 Childhood Events (from: Grimley)

Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)


Tragedy: A tragedy occurred during your adulthood forever marking you.


Heirloom Something very precious to you or your family was stolen or lost (Work with your DM to detirmine the details)

🎲 9 : πŸ“‘Tragedy (Adulthood) (from: Grimley)



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