101c Heritage



The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 7 : πŸ“‘101c Heritage (from: Grimley)

Your people are primitive, their basic political units are the family and the clan, and rulers are often chosen because they are the most powerful hunters or warriors. Your language is spoken only with not written record existing nor permanent settlements.


Comfortable: This is the middle class of any Culture, regardless of the average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well.

🎲 74 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 2 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Aunt and/or Uncle: You were raised by the brother/sister of one or more of your parents, due to your parents being absent or having died.

🎲 12 : πŸ“‘104b Family Head (from: Grimley)

Family Trade: During your youth you learnt the family trade (Gain proficiency in one tool kit)

🎲 7 : πŸ“‘208 Childhood Events (from: Grimley)

Outlaw: In your adolescence events caused you to become an outlaw earning a bounty on yourself. (work with your DM to determine details)


During adulthood you found your self in the service to a patron or organisation (Work with your DM to detirmine the scope of your service)


I connect everything that happens to me to a grand cosmic plan.

🎲 55 : πŸ“‘520 Personality Traits (from: Grimley)

I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.


If I'm outnumbered, I always run away from a fight.

🎲 73 : πŸ“‘521 Character Flaws (from: Grimley)



How often do you use this website?