101c Heritage



The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 5 : πŸ“‘101c Heritage (from: Grimley)

Your people are past the peak of their prime. Social & economical decay has begun to set in. The government seems to have become self-perpetuating and careless to the people's needs. Previously common civil liberties and services are disappearing.


Well-to-Do: These are the upper end of the middle or merchant class in Barbarian and Civilized cultures. They typically own larger homes, have a household servant (a cook and/or a maid), have private transportation, and sometimes travel abroad.

🎲 87 : πŸ“‘Background Generator (from: Grimley)

Illegitimate: An illegitimate child is a child begotten of a woman not married to the father and who is not adopted by the father's family.

🎲 19 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Two Parents: (if illegitimate, parents not married). You grew up with both parents in your early childhood.

🎲 4 : πŸ“‘104b Family Head (from: Grimley)

Pickpocket: During your youth your family fell on hard times forcing you to turn to petty theft and other criminal activities involving you with criminal organisations.

🎲 3 : πŸ“‘208 Childhood Events (from: Grimley)

Outlaw: In your adolescence events caused you to become an outlaw earning a bounty on yourself. (work with your DM to determine details)


When you come of age you receive a deed to land from a deceased relative. (work with your DM to determine details)


I can stare down a hellhound without flinching.

🎲 93 : πŸ“‘520 Personality Traits (from: Grimley)

I never pass up a friendly wager.


I judge others harshly, and myself even more severely.

🎲 1 : πŸ“‘521 Character Flaws (from: Grimley)



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