You stumble upon lost dwarvish caverns. The caverns contain much lost dwarf lore, treasure, and wondrous devices. Yet, upon leaving the caverns, you cannot find your way back, and none believe your stories
The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your people are living within the ruins of their former greatness, unable to understand let alone duplicate the feats of their forbearers. Members of your culture are often superstitious, even worshipping past technology or their former achievements.
Poor: very low income. compared to many. He usually does not or cannot own property. His home is usually of lesser quality, sometimes due to uncaring landlords who may also be the Poor person's employer.
Pickpocket: During your youth your family fell on hard times forcing you to turn to petty theft and other criminal activities involving you with criminal organisations.
Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)
Poverty You or your family fell on hard times and were unable to pay taxes, resulting in either your character or a family member spending time in prison. Work with your DM to detirmine the details)