Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.
Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.
Hunted: You had a traumatic experience when wild beasts attacked your home perhaps even killing your family, you bare a scar from that attack (Detrimine the nature of your injury)
Approaching adulthood you experience wanderlust and decide to travel, roll 1d6 to detirmine years spent travelling and think about where your character might have gone. (work with your DM to determine details)