Dwarven Events (Y)



Monsters raid forces the character's family from their cavern homes, and the monsters still occupy the caverns to the present day. (work with your DM to determine details)

🎲 5 : πŸ“‘Dwarven Events (Y) (from: Grimley)

The character is a member of an indigenous race that has been uprooted or overthrown by invaders.

🎲 16 : πŸ“‘101c Heritage (from: Grimley)

Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.


Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.

🎲 11 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 12 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Older Sibling: You grew up under the care of an older brother or sister due to circumstances beyond your control.

🎲 15 : πŸ“‘104b Family Head (from: Grimley)

Family Trade: During your youth you learnt the family trade (Gain proficiency in one tool kit)

🎲 7 : πŸ“‘208 Childhood Events (from: Grimley)

Enlisted: You joined or where forcefully enlisted into an army and spent time in service. (work with your DM to determine details)


When you become an adult you learn to used a weapon (of your choice) appropriate for your culture and social standing. (work with your DM to determine details)


To me, a tavern brawl is a nice way to get to know a new city.

🎲 85 : πŸ“‘520 Personality Traits (from: Grimley)

I often get lost in my own thoughts and contemplations, becoming oblivious to my surroundings.


I'd rather eat my armor than admit when I'm wrong.

🎲 72 : πŸ“‘521 Character Flaws (from: Grimley)



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