Dwarven Events (Y)



You spend time training with your clans master at arms, and learn dwarven battle tactics and fighting style.

🎲 9 : πŸ“‘Dwarven Events (Y) (from: Grimley)

The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 3 : πŸ“‘101c Heritage (from: Grimley)

Your people are nomads and rely heavily on livestock that can be moved as seasons and resources dictate. Most nomads use mounted or use beasts of burden to transport belongings. Nomads organise along family group lines and families stick together.


Wealthy: These people are rich. They own large estates, have many servants, plush furnishings and large holdings of land. They usually make their money from real estate, merchant trading and gouging poorer people.

🎲 97 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 17 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Older Sibling: You grew up under the care of an older brother or sister due to circumstances beyond your control.

🎲 15 : πŸ“‘104b Family Head (from: Grimley)

Family Trade: During your youth you learnt the family trade (Gain proficiency in one tool kit)

🎲 8 : πŸ“‘208 Childhood Events (from: Grimley)

Divorce: During your adolescence your parents split up and you were forced to chose which parent to live with (Work with your DM to detirmine the details)


During adulthood you found your self in the service to a patron or organisation (Work with your DM to detirmine the scope of your service)


I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me.


I work hard so that I can play hard when the work is done.


I'd rather kill someone in their sleep than fight fair.

🎲 76 : πŸ“‘521 Character Flaws (from: Grimley)



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