Dwarven Events (Y)



You spend time training with your clans master at arms, and learn dwarven battle tactics and fighting style.

🎲 9 : πŸ“‘Dwarven Events (Y) (from: Grimley)

The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 1 : πŸ“‘101c Heritage (from: Grimley)

Your culture is marked by rapid growth, development and expansion. New ideas and technologies are being discovered and exploited. But access to power resides in the hands of a few powerful nobles or warlords your culture is experiencing a golden age.


Comfortable: This is the middle class of any Culture, regardless of the average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well.

🎲 77 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 4 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Grandparent(s): You were raised by your grandparent(s) due to the loss or absence of your parents.

🎲 16 : πŸ“‘104b Family Head (from: Grimley)

Family Trade: During your youth you learnt the family trade (Gain proficiency in one tool kit)

🎲 8 : πŸ“‘208 Childhood Events (from: Grimley)

Apprentice: In you adolescence you trained under a master as an apprentice to learn a trade or craft. (work with your DM to determine details)


Lucky: Something wonderful occurred during your adulthood.


The character gains a loyal friend and companion. (work with your DM to determine details)


I quote (or misquote) the sacred texts and proverbs in almost every situation.


I eat like a pig and have bad manners.

🎲 101 : πŸ“‘520b Personality Traits (from: Grimley)

I am inflexible in my thinking.

🎲 4 : πŸ“‘521 Character Flaws (from: Grimley)



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