The chracters recent ancestry and current nation of residence are the same. Howeverm the character has strong ethnic ties to and takes great pride in his more distant ancestors country of origin.
Your peoples culture is stagnating. It is slowly losing the social and cultural gains of earlier generations. Its rulers tend to be dictatorial or authoritarian, or power is held by a religious or occult organisation restricting control to its members.
Comfortable: This is the middle class of any Culture, regardless of the average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well.
Wild carnivorous beasts invade the character's camp. During the attack, the character finds that he has the innate ability to command wild beasts (not monsters) to do his will (so long as it does not seriously risk the animals' lives).
You are magically transported to your current location, a land far away from where you were born. Any family or friends are left far behind, This event makes you a foreigner in the land in which he now dwells. (work with your DM to determine details)
When you become an adult you learn to used a weapon (of your choice) appropriate for your culture and social standing. (work with your DM to determine details)