The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your culture is marked by rapid growth, development and expansion. New ideas and technologies are being discovered and exploited. But access to power resides in the hands of a few powerful nobles or warlords your culture is experiencing a golden age.
Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.
You spend time with a spell-caster who teaches you a minor cantrip as a parting gift, learn one cantrip from a spell-casters spell list (DM's Discretion)
The home town where the character lives is destroyed, there is little loss of life. However, after the disaster passes, the area is rebuilt and becomes more prosperous than ever before. (work with your DM to determine details)
When you become an adult you learn to used a weapon (of your choice) appropriate for your culture and social standing. (work with your DM to determine details)