The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.
Wealthy: These people are rich. They own large estates, have many servants, plush furnishings and large holdings of land. They usually make their money from real estate, merchant trading and gouging poorer people.
Rivalry: A rival to you or your family cause upheaval forcing you to relocate possibly to a far distant land. (Work with your DM to detirmine the details)