The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
No significant societal gains, either technological, sociological or artistic are being made, or have been made in recent memory. Your culture has remained essentially as it is for generations. Rulers tend to emphasise maintaining the status quo.
Well-to-Do: These are the upper end of the middle or merchant class in Barbarian and Civilized cultures. They typically own larger homes, have a household servant (a cook and/or a maid), have private transportation, and sometimes travel abroad.
After a mighty storm has passed, You discover a old waterlogged chest, sealed with chains and weighted with stones. You find drowned form of a young animal. Suddenly, the creature's eyes open you have acquired an unusual pet.
When you become an adult you learn to used a weapon (of your choice) appropriate for your culture and social standing. (work with your DM to determine details)